• Gaming at 30


    I recently turned years old. My wife and female friends seem to think this is a more significant event than my male friends. I firmly believe that age (at least at this point) has more to do with your state of mind than the exact number years I have spent converting oxygen to carbon dioxide. Anyway I’m going to use this occasion as an excuse to pull out my rocking chair, a nice quilt, and ramble on about gaming at 30.

    Are you sitting comfortably?

    Let’s begin.


    Time

    If you have read anything written by a crusty old gamer then will recognize the “not enough time” theme. There’s no avoiding the fact that once you engage in a career path, start paying a mortgage, attending to your spouse, and possibly even attending to the fruit of your loins then your available gaming time decreases significantly.

    Accordingly I often cringe at the frequent requests for longer games. I admit at one time I enjoyed some of those 40+ hour RPGs and similar games, but the amount of time I have to dump into one game is more limited than it has been ever before and I for one welcome some of these 7 to 10 hour single player games.

    Highly concentrated high quality games are far more appealing to me now than some of the longer games. I can certainly understand the folks wanting more from a game but Gears of War’s modest length was just about ideal for me, at least for an FPS. I don't have much more patience or time for games three or four times as long as I find they just offer "more" and not necessarily anything better in terms of gameplay or the overall experience.


    Adult Themes

    If any of the gaming demographic statistics that the industry tosses around are too believed then there are a lot of folks my age buying games, and I would guess there are those folks my age making a fair number making those games. At times this makes me wonder why it seems so few games take on adult themes. Now by adult I’m not talking about including more pixilated sex scenes. If you’re reading this you’re almost certainly on the internet and like it or not you have plenty of that available to you at your fingertips already. I’m talking about games with themes and stories that might be a bit more complicated than “Shoot People in the Face Volume 8” or “Orphaned 14 year old saves the world XVIII”.

    That’s not to say there aren’t times where I’m looking to sit down and wreak some juvenile havoc on a virtual world while riding my magic shopping cart . Those games have their place and I’d be bummed if they weren’t around, and I’m also not talking about something like thritysomething the video game. Gord no.

    What I’m looking for is something with a bit more beyond the garden variety badditude and cookie cutter RPG stories. Contrary to popular belief I don’t need to save the world in every game and the characters I play don’t need to be defined entirely by their wish to save the world, conquer the world, or urge to shoot people in the face. I figure there are plenty of developers who also would like to push things just a little farther in terms of storytelling aspects of the gaming. Heck hooking people into a good story and quality characters would seem to be a profitable avenue if you’re looking to establish a franchise, but it seems rarely do games take this path, or at least no farther than most games.

    I mentioned Gears of War earlier, as amusing as I found the banter between the members of *duxup stops to check the name* … Delta Squad if Marcus Phoenix had dropped dead during the game I wouldn’t have cared much. I would have just wondered who I play as next, and unless I’m up for the same gameplay again I don’t much care what happens in the next game.

    I don’t think it takes too much to add great deal a more to video games in terms of their story. Games like the Max Payne series and Mafia did an outstanding job adding atmosphere and a compelling story without taking up too much time in the game or compromising any of the gameplay. Heck I still regularly hear people asking if / when another Max Payne or Mafia game will be released. If the games were just gameplay with a little storyline I don’t think we’d still be hearing those requests.

    It seems there is an opportunity to push gaming farther when it comes to the narrative, but few developers seem interested in or have the opportunity to take advantage of it.


    Don’t Tread on Nostalgia

    The first video game I played was on an old console that I believed was called OmniVision or something like that. The console that had no less than EIGHT …. versions of Pong. Later I was playing in arcades. Then came the various Atari systems, and then of course came the Nintendo and Sega arrived on the scene. It was probably the NES that hooked me, and rightfully so as many of those games are still genuinely playable today.

    In some ways I think some of those older games are even more playable for folks who are short on time and don’t want to deal with a eight button controller and numerous button combo options. Gord forbid I take a week off from a game and have to learn some of the controls all over again

    It took a while but now we have convenient and legal means to play many of those console and arcade games from oh so long ago, and I probably should have seen the downside coming. Nintendo tried to warn me, or maybe mug me, when they offered Excitebike on the GBA for $20. The GBA should have been littered with great collections NES titles for good prices but instead they chose something akin to punching me in the nose.

    That’s not to say it is all meadows and song birds for me when it comes to Microsoft, Sony or Nintendo’s current offerings these days. While I don’t feel like I’m being punched in the face, I’m still not happy with the pricing. $5 for Q*Bert? $5 for a NES game? $5 isn’t a ton of many but if you’re thinking of buying more than one game that’s when the price really hits you. Aside from a game like Ice Hockey that is eminently repayable, I’m not going to spend much time with these games. $5 per game for a trip down memory lane seems pricy especially considering the minimal cost to the people offering these games.

    I might have spent far more than $5 on a game when I was at the arcade but at that time I didn’t have other responsibilities and other things to spend money on. $5 means a bit more to me these days, and I don’t think the pricing on more recent games on these systems gets any more reasonable as you move further up the retro gaming time line. All the gaming companies are of course businesses and it is their job to make money, but I can’t help but feel a bit of my gaming past is being held hostage.


    Conclusion

    So there we go. I’m older, still gaming, and plan to keep it up so long as the industry offers what I want. No doubt the powers that be could make some changes that might make their products more appealing to someone like myself. I’m sure that is their priority and people are holding meetings about this very post right now

    In the end note of the issues I wrote about are solely the concerns of 30+ year old gaming fans. There are graduate students, university freshmen, auto mechanics, and twelve year olds out there complaining about Q*Bert prices, wondering when the heck their game of Final Fantasy XII is going to end already, and how hard it would be to just add a little something more to good game Gears of War (like a point). No doubt there are plenty out there who think nothing of sort as well.

    I should go now. It’s getting late, and I’m fairly sure there’s an episode of Matlock on somewhere that I should be watching.
  • Hindsight is dirk/20

    so, I made an editorial back in October in relation to "therapy" games and their feasibility in the market, after all, gamers can lead stressful or socially complicated lives that can lead to them and their hobby being blamed for all sorts of things by lawyers and parents alike.

    So why not have a game that nobody can say will damage the young (or older) psyche, and if anything attempt to sooth and heal it through therapy and understanding. At least, that was my idea at the time, looks as if Nintendo picked up on it though.....where's my royalties Nintendo?!

    The industry seems ripe for ideas involving fresh concepts and change, since with the 3d medium clearly being saturated despite marked improvement in graphics is a clear sign for the need for innovation, and in this case and considering the times we live in, the "therapy" genre seems to be a perfect supplement for the already popular educational segment (and i'm reffering to the new hot edutainment segment of the likes of brain age, not the god aweful sesame street games from the days of yore).

  • Game Covers - Art Form or Afterthought?

    Since the dawn of time…..or at least, video games, there has been the video game cover. The critique surrounding the cover of a video game is more often than not an afterthought by the gamer, but how much work does the maker actually put into it? Is it a lot of time and thought put in by the games artist, the marketing team, or do they just whip something up and throw it in there?

    All the above are seemingly true from my view, and it’s created some of the most eye catching game covers, as well as some of the most horrid ones, so bad in fact, that it may deter you from buying the game itself.


    Image hosting by TinyPicImage hosting by TinyPic

    One very interesting example of the decisions that go into cover art is the Contra series. For those that do not know, or are not from Europe, Contra is very much the same there, but with one very key difference……ROBOTS!! I was surprised myself when I first noticed the very different European covers, I thought, “no wait, that cant be right”, but sure enough all Contra games ported to Europe up until Shattered Soldier for PS2 have been called “Probotector” and have featured Patlabor-like robots on the covers.

    Image hosting by TinyPicImage hosting by TinyPic

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    (The Jazzier Japanese version added on the right for good measure)

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    Many theorize this could have been due to the high sensitivities of the European community to violence at the time, most notably Germany. Others think that it may have had something to do with Konami not feeling all too comfortable associating itself with the Nicaraguan Contra’s at that time, but like with many explanations attempted too often up for odd cover choices, “who knows.”


    Then there are just the downright ugly covers, for instance:

    Image hosting by TinyPic

    Image hosting by TinyPic

    A photograph of a geriatric mega man or a hillbilly get your gamer blood flowing? Once again, no one knows what influence really went through peoples heads when deciding to slap together these covers, we can just hope they took their work a little more seriously next time, if there ever was a next time.



    So what are the best covers? Well, in my honest opinion simple is the way to go, and Japan often times seems to have that concept better nailed, and also seem to have smarter covers than we do in America. Take the Final Fantasy series, for instance. Since the PSX era a bulk of our Final Fantasy games have had rich CG laden covers with a big character montage, even final fantasy X was a very activity rich cover. On the other hand, Japan has almost always went for the white background with the watercolor logo splash by Amano, and in my opinion a truly inspired cover.

    Image hosting by TinyPic
    (in this case this is the European cover but most of the time this has been the Japanese style)


    So while it may not be one man who takes the charge of making good covers, I can only hope that the continued combined effort of the marketing departments and artist teams improve their work, make less zingers like Mega Man 1, and try to maybe take more cues from the Japanese.

  • Look at me, look at me!

    So.... World of Warcraft. Some game hey? I was reading a forum thread recently which linked to a video, which shows a  hopelessly addicted World of Warcraft gamer. This young boy is without a job, without money, and no longer attends school. But he can still spend a whopping 16 hours of the day staring at the screen. That is scary beyond imagination.

    Addiction? Believe it.

    Child dies as parents play World of Warcraft.

    Expert believes 40% of all World of Warcraft players addicted.

    China imposes online gaming curb.

    And, putting myself in the picture, I too was incredibly addicted, playing for hours at a time, even when I realised, "this isn't fun".

    So I read through the forum thread, and then read up some others. I visited the Official WoW site, and checked out their forums. Looked at what they had planned for their upcoming expansion. Saw how they created a game which has such a great pull. Over 7 million gamers and growing. How they kept things interesting by opening some dungeons at particular times, and holding occasional festivals.

    It truly is a game designed to be played for the ages. But is it really fun?

    Well, I thought it was. World of Warcraft is a very fun game. But looking back, and here it is, I found it to be a game where you are trying to one up the other player. And if you know them personally, all the better. What I mean to say is, World of Warcraft is just a showcase for pretty armor pieces. It's a platform for well crafted avatars that you have to constantly work on. Nothing else.

    There is some research into this.

    The Palo Alto Research Center has been studying how people play Massive Multiplayer Online games, and have been particularly keeping close dibs on World of Warcraft. Their preliminary results are rather shocking.

    We play World of Warcraft primarily by ourselves.

    So, here's the million dollar question. Why the hell would you be paying to play online only to have a solo experience? There are many great role playing games out there which don't make you pay to play, and there is even a MMO known as Guild Wars, which is probably the biggest competition to World of Warcraft and doesn't charge you a cent after you purchase the game. Then there are games like The Elder Scrolls IV: Oblivion, which exemplify a solid well rounded solo role playing game without skipping on detail.

    My thought on this? Playing an MMO is different to playing a single player role playing game because there is a passive social element there. It's lurking in the background. It's something you notice on occasion, and while your gaming session may not require you to use the emote button or pose a question, you appreciate it being there, all the same.

    Let us skip all the Chuck Norris talk (we know they're playing on their own) and those who speak 1337, and get to the refined local chit chat which is so endearing. It's like playing cards only it's fantasy based. You build up a collection of friends, and before you know it, you're chatting. But once you have reached end game, level 60, things rapidly change.

    What a Massive Multiplayer Online game does have over it's solo player brother is the ability to show off gear and have it appreciated, remarked upon and even awed. There are times when even I got a little over questing and grinding my level, and checked out what people were wearing in any given city.

    And of course, once I reached end game, got decent armor and weapons, I found myself being the object of affection, instead of being the spectator. Of course, Blizzard keep updating their database with ever increasing hard to get and find gear, but that won't stop those of us who have fell in love with this game.

    Going back to Oblivion, you can see how this game would serve well as a MMO. Look up any Oblivion fan site, and check out some of the messages on the forums. People are dying to show off their equipment, and are hastily putting together the best possible outfits and creating character screenshots to show off just how awesome they are.

    If they can show off, they will.

    This isn't exclusive to World of Warcraft, though it is most prevalent there. Those of us who have played City of Heroes or City of Villains know exactly what I'm talking about. There's been many instances of people creating virtual avatars just so they can show off a new outfit. At the drop of a hat, someone will even suggest a costume comp, and competition is fierce to be approved by your fellow game players.

    This is no longer about social play. This is virtual penis measurement.

    The real play (for the most part) is done on your own. Imagine it, you're using an MMO to just show off, and the real gaming that you're doing you can get without having to pay the fees. Preposterous? Or is this a little too close for comfort?

    So what does this mean for the future of games? Well.. how about it's legitimised? People seem to be happy taking screens of their characters and plastering them anywhere they possibly can while they can, so how about we give them a place where they can actually have that virtual pissing contest without resorting to spamming boards left and right. Windows Vista, Live Anywhere and Windows Live offer a mountain of ways that gaming and competition become more integrated.

    Take the example of Oblivion again. How about a way in which people could socialise, trade and show off with gaming avatars based on their game characters? All without closing the program? Anyone play Project Gotham Racing 2? Wasn't it cool that you could download a players ghost car and learn how they passed a challenge? Or what of Project Gotham Racing 3? People were easily able to heckle gamers they didn’t even know, and yet it added to the experience in innumerable ways.

    Could there be pressure on the subscriber base if a publisher were to go to the lengths to allow gamers to show off their virtual selves in a game normally reserved for playing on your own? It couldn't hurt to try, could it?

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