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Tip Of The Day

If you know an existing game was released under a different platform than is listed on its Rap sheet, and you know the release date and the publisher/developer, you can easily add it.
  1. Go to the existing game's Rap sheet.
  2. On the left frame click Contribute.
  3. On the next screen, click New Platform.
  4. Just follow the game wizard and that's it. It'll be looked over by an approver and should be added in shortly.
  more tips

MobyGames News

Silicon Knights ordered to destroy unsold copies of Too Human & others.
Nov 12, 2012 Submitted by havoc of smeg (10636)
As a result of a long standing dispute between them and Epic Games, developer Silicon Knights have been ordered to destroy all unsold copies of all games they have developed using Epic's Unreal Engine 3.

It comes as a result of a long dispute between the two developers over the Unreal Engine, which started when Silicon Knights accused Epic of withholding an improved version of the game engine and the resulting problems impacting on the Knights development of Too Human, forcing them to switch to proprietary engine, costing them money and development time. What followed was a court room back and forth between them, with the result in Epics favour.

As a result of Epics win, Silicon Knights have been ordered to destroy, at there own cost, all unsold copies of games using the UE3 with include Too Human, The Box/Ritualyst, The Sandman, X-Men: Destiny and Siren in the Maelstrom.
Bleszinski leaves Epic
Oct 04, 2012 Submitted by havoc of smeg (10636)
Epic Games has announced that their Design Director Cliff Bleszinski has left the company has left the company after spending the last 20 years in their employment.

During his time at Epic, he's helped form some of the studios most notable works, from Jazz Jackrabbit, through Unreal Tournament to the Gears of War series that has made Epic the powerhouse that it is.

Speaking on Bleszinski's departure, Epic president said "his passion for creating video games of high quality has been unflinching. We are grateful for all his hard work".

His departure from Epic comes not long after senior producer Rod Fergusson's departure to Irrational Studios, and he has become very popular, gaining respect amongst gamers for his style, humour openness on twitter and in general.
Ubisoft Officially Announces Scrapping Always-On DRM
Sep 07, 2012 Submitted by Cavalary (3325)
After quietly scrapping it months ago, Ubisoft representatives have officially announced, in an interview given to Rock, Paper, Shotgun, that the always-on DRM system previously used by the company will not reappear in any of their future PC releases. It will, instead, be replaced by an one-time on-line activation, after which the single-player portion of the games, devoid of any on-line components, will be playable even without any active Internet connection.

Despite the reporter's repeated attempts, however, they have blatantly refused to admit that the system was a mistake or a failure. In addition, and without offering any solid reason, they have stubbornly refused to provide any data to back up their claims about the extent of piracy, the losses caused by it or the effectiveness of DRM as a whole as a method of fighting it, though they were forced to back down on some of their most extreme earlier statements on the issue, blaming miscommunication.

On another note, in the same interview it was stated that, despite PC sales only making up 7% of the company's revenue in the last fiscal year [wonder why...], gamers will no longer need to wait nearly as long for the PC versions of Ubisoft games in the future.
Odyssey² / Videopac+ platform is fully documented on MobyGames!
Aug 26, 2012 Submitted by chirinea (31040)
Previously this month we had the great news that our database had all PC Engine / TurboGrafx CD games documented. Now we're proud to announce that all Odyssey² and Videopac+ G7400 games have their own entries here at MobyGames!

The Odyssey² (Videopac G7000 in Europe and just Odyssey in Brazil) has 87 games listed, including European and Brazilian exclusives, as well as prototype releases and homebrew games. The platform is very much alive, thank you, with more than 4 games released this year, one of them released earlier this month.

The Videopac+ G7400 (planned as the Odyssey³ but never released in the US) is an enhanced version of the Videopac, with 23 released titles, most of them backward compatible with the Videpac G7000. Among those releases are a few exclusives released for the Jopac, a version of the Videopac+ released only in France.

Of course this achievement doesn't compare with the completion of far more populated platforms such as the PC Engine mentioned here, but it is always satisfying to know that MobyGames fully documents a platform.

The work isn't finished, though. More games are about to be released, one of them scheduled for this month. But now it will be easier, as we will only need to keep up with those new releases.
Artist Paul Steed passes away
Aug 12, 2012 Submitted by Corn Popper (69212)
Kotaku reports Paul Steed, artist on Wing Commander and Quake series, has passed away unexpectedly. "The circumstances of Steed's passing are unknown. Steed is survived by his wife and children."

View past news.


Random Thoughts

So why the hell did early PC software developers create self-booting games, anyway? For most of the same reasons that they did for other platforms: Speed, Space, and Security. Ditching the OS and using custom disk routines gave you speed; not needing the OS on the disk and in RAM gave you space; and using a custom diskette format that only the program knew how to grok gave a greater sense of security. --Jim Leonard

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