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Party Configurations

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The jobs listed above mean one major thing for players of Final Fantasy III - customizable parties. No character is locked into any job, and any character can master any job. This means that the possibilities are endless, and your choices are limitless in scope. However, there are some important factors to consider when creating a party at any point in the game, whether you intend on using it temporarily or permanently. These factors should weigh heavily on the decisions made in assembling a party.

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The first concern should be to have a well-balanced party. Though black magic, as we've already mentioned, isn't necessary for the most part, most players will consider a well-balanced party composed of an offensive magic user (Black Mage, Geomancer...), a white magic user (White Mage, Devout...), a heavily armored user (Dragoon, Knight...) and a melee attacker (Thief, Monk...). One user has followed this model for the duration of the game after he/she was freed of being Freelancers, and his/her party consisted of, at any one time, a Warrior, Black Mage, White Mage, Monk, Knight, Magus and Devout. This is a safe and tested model, but certiantly not the only one.

Players that are up for more variety will often change their party around. This is fine, but be warned that if you do this, no character will develop any job to an extremely high level that will allow them to prove mastery of the class. Job levels affect the execution of the job's abilities and strengths in battle, meaning a Monk, for instance, who is level 99 will do ridiculous amounts of damage, much more than a level 1 Black Belt, even if the Black Belt is an upgrade of the Monk job, and theoretically stronger.

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Two important things should be mentioned in regards to party configuration as well. First of all, experimentation is encouraged. Liking or disliking a particular job is largely based on style and opinion, and one man's trash is another man's treasure. We don't recommend using classes like Geomancers, Scholars or Dark Knights, but that doesn't mean you won't enjoy using them or find them extremely useful. The second thing to mention is that, if you want to make the difficulty level much higher, try using unusual party combinations that will give you an inherent disadvantage at all times. This includes use of jobs that otherwise seem obscure or underpowered (such as an all Ranger party, or a party composed of a Scholar, White Mage, Thief and Geomancer). This is an especially useful suggestion for those who are playing the game for the second time and want some variety and added difficulty.

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