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November 8, 2012
 
arrow Postmortem: Sony Bend Studio's Uncharted: Golden Abyss [1]
 
arrow Is Game Music All It Can Be? [31]
 
arrow The End of the Journey: One Indie Studio's Tale [21]
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November 8, 2012
 
Making Failure Fun [2]
 
Quality of Life: Bring more snus! [7]
 
The Best Political Games of Election 2012 [2]
 
An argument for easy achievements [46]
 
Six words about role-playing games [35]
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Latest Jobs
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November 8, 2012
 
GREE International
Game Studio, Android Developer
 
GREE International
Sr. Analyst, Social Game Platform
 
GREE International
HTML5 UI Developer
 
Avalanche Studios
Senior Tools Programmer, New York
 
Avalanche Studios
Senior Graphics Programmer, New York
 
ZeniMax Online Studios
Customer Service Analytics Manager
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November 8, 2012
 
MACHINE ZONE HIRES
INDUSTRY VETERAN SIM
DIETRICH...
 
Assess. Adapt and Attack
in this latest Crysis
3...
 
KONSOLE KINGZ BRINGS THE
FROST BYTE GAMER PACK
TO...
 
Colonize: new Android/Web
game
 
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News

News » Smartphone/Tablet
 
 
Sony's online platforms boss retiring
by Eric Caoili [11.08.12]
The president of Sony Network Entertainment International, which oversees PlayStation Network and other Sony media services, is retiring -- Sony Computer Entertainment head Andrew House will take over the role.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing
 
 
 
Game Developer magazine's Power 50: Business Exclusive
by GD mag, Gamasutra staff [11.08.12]
Gamasutra and Game Developer spotlight ten savvy executives, marketers, and other professionals working in the business end of the game industry, helping bring great titles to the market.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive
 
2
Jordan Mechner finds his cinematic rhythm with Karateka remake Exclusive
by Christian Nutt [11.08.12]
Storytelling isn't about words -- it's about rhythm, says the Prince of Persia creator, who talks to Gamasutra about how his very first game has been made new game, but retains its original cinematic spirit.
Console/PC, Smartphone/Tablet, Design, Exclusive
 
6
Activision beats estimates by going big, focusing on retail hits
by Tom Curtis [11.07.12]
While video game retail space is generally in decline, retail games like Skylanders, Diablo III, and Call of Duty: Modern Warfare 3 allowed Activision's Q3 to shine.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing
 
1
GDC 2013's debut sessions feature Assassin's Creed III, Magic: The Gathering creator
by Staff [11.07.12]
The build-up to next March's GDC 2013 has officially begun -- first sessions include talks on Assassin's Creed III rendering, a 'digital/physical games' panel featuring Magic: The Gathering creator Richard Garfield, and much more.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Business/Marketing
 
3
Game Developer magazine's Power 50: Design Exclusive
by GD mag, Gamasutra staff [11.07.12]
Gamasutra and Game Developer spotlight 14 talented designers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive
 
 
DeNA to acquire 20 percent stake in Rage of Bahamut studio
by Mike Rose [11.07.12]
Following very favorable financial results for Japanese social games giant DeNA, the company today announced that it plans to acquire 20 percent of total shares in Cygames, the studio best known for top-grossing mobile game Rage of Bahamut.
Social/Online, Smartphone/Tablet, Business/Marketing
 
4
Kim Swift and Airtight Games test out iOS with Pixld Exclusive
by Leigh Alexander [11.07.12]
Now at Airtight Games for three years, Portal and Quantum Conundrum's Kim Swift talks the studio's first mobile foray with Pixld, and being a small team trying out the App Store.
Smartphone/Tablet, Indie, Programming, Art, Design, Exclusive
 
 
Discover Gree's secrets for mobile game success at GDC China
by Staff [11.06.12]
At this month's GDC China, social mobile game company Gree will peel back the curtain on some of its secrets for launching and maintaining a successful mobile game.
Social/Online, Smartphone/Tablet, Design, Business/Marketing, GDC China
 
3
Secrets of the Chinese mobile market
by Christian Nutt [11.06.12]
Can you crack the mobile market in China? It's a daunting task, but Yodo1's Henry Fong offers insight into the market -- as his company is dedicated to working with Western developers on localized versions of their games.
Smartphone/Tablet, Business/Marketing
 
1
Ghost Recon, digital growth driving Ubisoft revenues
by Eric Caoili [11.06.12]
Ubisoft reported bigger revenues than it predicted for the last quarter, thanks to Ghost Recon: Future Soldier, Just Dance 4, and considerable growth in its online, mobile, and console download businesses.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing
 
10
Game Developer magazine's Power 50: Programming Exclusive
by GD mag, Gamasutra staff [11.06.12]
Gamasutra and Game Developer spotlight seven talented programmers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive
 
4
Capcom shifting away from outsourcing to improve game quality
by Eric Caoili [11.06.12]
Capcom wants to make more of its games in-house to improve the quality of its releases, and intends to hire 1,000 developers over the next 10 years to support that goal.
Console/PC, Smartphone/Tablet, Business/Marketing, Recruitment
 
1
Indies: Don't run before you can walk Exclusive
by Staff [11.06.12]
"Build on our existing engines or growing expertise in genres we'd already tackled? Not for us!" - Tristan Clark, founder of Launching Pad Games, on what sank his indie studio.
Smartphone/Tablet, Indie, Production, Business/Marketing, Exclusive
 
 
A record month for DeNA as virtual currency sales explode
by Mike Rose [11.06.12]
Strong virtual currency sales continued to do wonders for Japanese social gaming giant DeNA last quarter, as the company reported record revenues and improved profits year-over-year.
Social/Online, Smartphone/Tablet, Business/Marketing
 
11
Even Canabalt's creator can't explain its success
by Staff [11.05.12]
Adam Saltsman, developer of Canabalt talks to Gamasutra about why the game has been a hit with fans -- though he's "hesitant to give any specific reason", maybe the key lies in one of his workaday fantasies.
Smartphone/Tablet, Indie, Design
 
4
Game Developer magazine's Power 50: Audio Exclusive
by GD mag, Gamasutra staff [11.05.12]
Gamasutra and Game Developer spotlight four talented composers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive
 
2
Fez co-creator joins Sword and Sworcery dev
by Eric Caoili [11.05.12]
Renaud Bedard, the programmer behind critically acclaimed Xbox Live Arcade puzzle-platformer Fez, has joined Toronto-based indie developer Capybara Games.
Console/PC, Smartphone/Tablet, Indie, Programming
 
 
Verizon abandoning its app store in favor of curation
by Eric Caoili [11.05.12]
Responding to how consumers are now downloading apps/games for their phones, Verizon Wireless will shut down its proprietary mobile app storefronts for Android and BlackBerry devices.
Smartphone/Tablet, Business/Marketing
 
 
IGF 2013 sees record entries for its Student Competition
by Staff [11.05.12]
The organizers of the 15th Annual Independent Games Festival have revealed another year of record entry numbers for IGF 2013's Student Competition, with more than 300 high-quality student games entered.
Console/PC, Smartphone/Tablet, Indie, Design, GDC
 
   
 
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