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November 8, 2012
 
arrow Postmortem: Sony Bend Studio's Uncharted: Golden Abyss [1]
 
arrow Is Game Music All It Can Be? [31]
 
arrow The End of the Journey: One Indie Studio's Tale [21]
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Latest Blogs
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November 8, 2012
 
Making Failure Fun [2]
 
Quality of Life: Bring more snus! [7]
 
The Best Political Games of Election 2012 [2]
 
An argument for easy achievements [46]
 
Six words about role-playing games [35]
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November 8, 2012
 
GREE International
Game Studio, Android Developer
 
GREE International
Sr. Analyst, Social Game Platform
 
GREE International
HTML5 UI Developer
 
Avalanche Studios
Senior Tools Programmer, New York
 
Avalanche Studios
Senior Graphics Programmer, New York
 
ZeniMax Online Studios
Customer Service Analytics Manager
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November 8, 2012
 
MACHINE ZONE HIRES
INDUSTRY VETERAN SIM
DIETRICH...
 
Assess. Adapt and Attack
in this latest Crysis
3...
 
KONSOLE KINGZ BRINGS THE
FROST BYTE GAMER PACK
TO...
 
Colonize: new Android/Web
game
 
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News

News » Programming
 
 
Game Developer magazine's Power 50: Business Exclusive
by GD mag, Gamasutra staff [11.08.12]
Gamasutra and Game Developer spotlight ten savvy executives, marketers, and other professionals working in the business end of the game industry, helping bring great titles to the market.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive
 
 
1
GDC 2013's debut sessions feature Assassin's Creed III, Magic: The Gathering creator
by Staff [11.07.12]
The build-up to next March's GDC 2013 has officially begun -- first sessions include talks on Assassin's Creed III rendering, a 'digital/physical games' panel featuring Magic: The Gathering creator Richard Garfield, and much more.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Business/Marketing
 
3
Game Developer magazine's Power 50: Design Exclusive
by GD mag, Gamasutra staff [11.07.12]
Gamasutra and Game Developer spotlight 14 talented designers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive
 
4
Kim Swift and Airtight Games test out iOS with Pixld Exclusive
by Leigh Alexander [11.07.12]
Now at Airtight Games for three years, Portal and Quantum Conundrum's Kim Swift talks the studio's first mobile foray with Pixld, and being a small team trying out the App Store.
Smartphone/Tablet, Indie, Programming, Art, Design, Exclusive
 
10
Game Developer magazine's Power 50: Programming Exclusive
by GD mag, Gamasutra staff [11.06.12]
Gamasutra and Game Developer spotlight seven talented programmers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive
 
4
Game Developer magazine's Power 50: Audio Exclusive
by GD mag, Gamasutra staff [11.05.12]
Gamasutra and Game Developer spotlight four talented composers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive
 
2
Fez co-creator joins Sword and Sworcery dev
by Eric Caoili [11.05.12]
Renaud Bedard, the programmer behind critically acclaimed Xbox Live Arcade puzzle-platformer Fez, has joined Toronto-based indie developer Capybara Games.
Console/PC, Smartphone/Tablet, Indie, Programming
 
1
In-depth: Bitsquid Foundation Library
by Eric Caoili [11.05.12]
In this reprinted #altdevblogaday in-depth piece, BitSquid co-founder Niklas Frykholm shares a new minimalistic "foundation" library that's meant to serve as a starting-off point for open source projects.
Console/PC, Programming
 
 
Get a job: Bungie and others hiring now on the Gamasutra jobs board
by Eric Caoili [11.02.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at LucasArts, Amazon, Bungie, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment
 
8
Gaming the system: The college applications process through play Exclusive
by Leigh Alexander [11.02.12]
With a new social game, USC's Game Innovation Lab is using game design to help economically-challenged high school students master the complex and deadline-driven process of applying to college.
Console/PC, Social/Online, Serious, Programming, Design, Production, Business/Marketing, Exclusive
 
6
Unity 4 beta is now public
by Eric Caoili [11.01.12]
Unity Technologies has made the next version of its popular multiplatform game engine, Unity 4.0, available to the public for the first time with a free beta.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming
 
4
Vote for your favorite tools in the 2012 Front Line Awards
by Staff [10.31.12]
Game Developer magazine has announced the finalists for the 2012 Front Line Award winners, and inducts Unity into to the Front Line Awards Hall of Fame. Find out how to vote on your favorite tools.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Production
 
 
Windows Phone 8 SDK released
by Eric Caoili [10.30.12]
Microsoft has made its software development kit for Windows Phone 8 available to all developers, ahead of the platform's North American launch next month (and European launch this weekend).
Smartphone/Tablet, Programming
 
 
Assassin's Creed III's epic naval battles weren't expected to work Exclusive
by Staff [10.30.12]
"They didn't know how unlikely it was to work, so they made it work." - Assassin's Creed III creative director Alex Hutchinson on how Ubisoft engineers got naval battles working.
Console/PC, Programming, Exclusive
 
2
GDC 2013 Bosslady Blog: Our GDC Code of Conduct
by Meggan Scavio [10.29.12]
In an important Bosslady Blog update for the 2013 cycle, Game Developers Conference events GM Meggan Scavio details and explains the GDC events' official code of conduct.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC
 
 
Get a job: PopCap and others hiring now on the Gamasutra jobs board
by Eric Caoili [10.26.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at PopCap Games, Riot Games, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment
 
4
Terry Cavanagh and the heart of Super Hexagon Exclusive
by Leigh Alexander [10.25.12]
After defeating Super Hexagon in front of an impressed GameCity audience, Terry Cavanagh talks to Jason Killingsworth about his unique games -- and the ways in which they're personal.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Exclusive
 
43
It takes all kinds: Video game culture's weird identity crisis Exclusive
by Leigh Alexander [10.25.12]
Amid discussions in recent weeks about the role of awards and of the games media alike, Gamasutra's Leigh Alexander wonders why the discussion is so reductive -- and argues that it takes all kinds.
Console/PC, Social/Online, Indie, Programming, Art, Design, Production, Exclusive
 
 
Using loads of particle effects without fragmenting your memory Exclusive
by Staff [10.23.12]
Radical Entertainment's Keith O'Conor details a few of the rendering tricks he and is team used to avoid memory fragmentation in the open world action game Prototype 2.
Console/PC, Programming, Exclusive
 
 
Opinion: Fix your pebbles
by Ted Spence [10.23.12]
In this reprinted #altdevblogaday opinion piece, EEDAR's chief information officer Ted Spence explains why you and your team should take the time to analyze and solve small problems.
Console/PC, Programming, Production
 
   
 
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