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If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:
Game Career Guide (for student game developers.)
Indie Games (for independent game players/developers.)
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Game Developer magazine's Power 50: Business
by GD mag, Gamasutra staff
[11.08.12]
Gamasutra and Game Developer spotlight ten savvy executives, marketers, and other professionals working in the business end of the game industry, helping bring great titles to the market.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive
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Gamasutra Member Blogs: From antisocial behaviors to indie problems
by Eric Caoili
[11.07.12]
In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as how to reduce antisocial behaviors in your game, the top five problems indie developers face, and more.
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing
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Game Developer magazine's Power 50: Design
by GD mag, Gamasutra staff
[11.07.12]
Gamasutra and Game Developer spotlight 14 talented designers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive
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Sponsored Post: Thursday's Gamasutra webinar discusses making of MechWarrior Online
by Staff
[11.06.12]
In a sponsored webcast this Thursday on Gamasutra, MechWarrior Online creator Infinite Game Publishing and IT infrastructure provider Internap will examine the tech challenges facing modern online games.
Console/PC, Production, Business/Marketing
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Game Developer magazine's Power 50: Programming
by GD mag, Gamasutra staff
[11.06.12]
Gamasutra and Game Developer spotlight seven talented programmers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive
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Indies: Don't run before you can walk
by Staff
[11.06.12]
"Build on our existing engines or growing expertise in genres we'd already tackled? Not for us!" - Tristan Clark, founder of Launching Pad Games, on what sank his indie studio.
Smartphone/Tablet, Indie, Production, Business/Marketing, Exclusive
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Game Developer magazine's Power 50: Audio
by GD mag, Gamasutra staff
[11.05.12]
Gamasutra and Game Developer spotlight four talented composers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive
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Get a job: Bungie and others hiring now on the Gamasutra jobs board
by Eric Caoili
[11.02.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at LucasArts, Amazon, Bungie, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment
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Report helps navigate China's game industry regulations and policies
by Frank Cifaldi
[11.02.12]
There's a lucrative video game market in mainland China, but getting your game to its players can be tricky if you don't know how to navigate its murky waters of abstract foreign policies.
Social/Online, Smartphone/Tablet, Production, Business/Marketing
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How Namco keeps its Tales Of RPG series fresh, 17 years later
by Brandon Sheffield
[11.02.12]
There has been a bit of a backlash against the old intro cutscene in games. They cost a lot, and players skip them. But Tales of Xillia's producer says they're important incentive for Japanese players.
Console/PC, Art, Production, Exclusive
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Gaming the system: The college applications process through play
by Leigh Alexander
[11.02.12]
With a new social game, USC's Game Innovation Lab is using game design to help economically-challenged high school students master the complex and deadline-driven process of applying to college.
Console/PC, Social/Online, Serious, Programming, Design, Production, Business/Marketing, Exclusive
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Japan Kinects to the U.S. - Land Ho's unusual story
by Brandon Sheffield
[11.01.12]
Kinect is not popular in Japan -- the houses are small, and the 360 userbase is smaller. But one Japanese developer, Land Ho (Crimson Dragon, Just Dance Kids 2), is making a business of it.
Console/PC, Production, Exclusive
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Gamasutra Member Blogs: From game design phases to the state of Android
by Eric Caoili
[10.31.12]
In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as the state of Android gaming, the personalities of game design phases, getting to the point of points ing ames, and more.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing
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Vote for your favorite tools in the 2012 Front Line Awards
by Staff
[10.31.12]
Game Developer magazine has announced the finalists for the 2012 Front Line Award winners, and inducts Unity into to the Front Line Awards Hall of Fame. Find out how to vote on your favorite tools.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Production
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Dust: An Elysian Tail dev bit the bullet, cut a third of the game
by Staff
[10.31.12]
Dust: An Elysian Tail co-writer Alex Kain explains how the game's story had to be sliced down by one-third to make its release date, drastically changing the story's antagonist and finale.
Console/PC, Indie, Production, Exclusive
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GDC 2013 Bosslady Blog: Our GDC Code of Conduct
by Meggan Scavio
[10.29.12]
In an important Bosslady Blog update for the 2013 cycle, Game Developers Conference events GM Meggan Scavio details and explains the GDC events' official code of conduct.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC
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Get a job: PopCap and others hiring now on the Gamasutra jobs board
by Eric Caoili
[10.26.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at PopCap Games, Riot Games, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment
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When bringing an existing game to Wii U, stay true to your source material
by Staff
[10.26.12]
When bringing Mass Effect 3 to the Wii U, Tantalus CEO Tom Crago said the biggest challenge wasn't about adding new content or changing the game to suit the console's GamePad -- it was about not screwing anything up.
Console/PC, Production, Exclusive
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Gamasutra Expert Blogs: From non-violent games to the producer dilemma
by Eric Caoili
[10.25.12]
In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including the dilemma all producers face, and an invitation to dream up a non-violent game concept.
Console/PC, Design, Production
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It takes all kinds: Video game culture's weird identity crisis
by Leigh Alexander
[10.25.12]
Amid discussions in recent weeks about the role of awards and of the games media alike, Gamasutra's Leigh Alexander wonders why the discussion is so reductive -- and argues that it takes all kinds.
Console/PC, Social/Online, Indie, Programming, Art, Design, Production, Exclusive
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