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November 8, 2012
 
arrow Postmortem: Sony Bend Studio's Uncharted: Golden Abyss [1]
 
arrow Is Game Music All It Can Be? [31]
 
arrow The End of the Journey: One Indie Studio's Tale [21]
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Latest Blogs
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November 8, 2012
 
Making Failure Fun [2]
 
Quality of Life: Bring more snus! [7]
 
The Best Political Games of Election 2012 [2]
 
An argument for easy achievements [46]
 
Six words about role-playing games [35]
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Latest Jobs
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November 8, 2012
 
GREE International
Game Studio, Android Developer
 
GREE International
Sr. Analyst, Social Game Platform
 
GREE International
HTML5 UI Developer
 
Avalanche Studios
Senior Tools Programmer, New York
 
Avalanche Studios
Senior Graphics Programmer, New York
 
ZeniMax Online Studios
Customer Service Analytics Manager
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November 8, 2012
 
MACHINE ZONE HIRES
INDUSTRY VETERAN SIM
DIETRICH...
 
Assess. Adapt and Attack
in this latest Crysis
3...
 
KONSOLE KINGZ BRINGS THE
FROST BYTE GAMER PACK
TO...
 
Colonize: new Android/Web
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News

News » Production
 
 
Game Developer magazine's Power 50: Business Exclusive
by GD mag, Gamasutra staff [11.08.12]
Gamasutra and Game Developer spotlight ten savvy executives, marketers, and other professionals working in the business end of the game industry, helping bring great titles to the market.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive
 
 
 
Gamasutra Member Blogs: From antisocial behaviors to indie problems
by Eric Caoili [11.07.12]
In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as how to reduce antisocial behaviors in your game, the top five problems indie developers face, and more.
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing
 
3
Game Developer magazine's Power 50: Design Exclusive
by GD mag, Gamasutra staff [11.07.12]
Gamasutra and Game Developer spotlight 14 talented designers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive
 
 
Sponsored Post: Thursday's Gamasutra webinar discusses making of MechWarrior Online
by Staff [11.06.12]
In a sponsored webcast this Thursday on Gamasutra, MechWarrior Online creator Infinite Game Publishing and IT infrastructure provider Internap will examine the tech challenges facing modern online games.
Console/PC, Production, Business/Marketing
 
10
Game Developer magazine's Power 50: Programming Exclusive
by GD mag, Gamasutra staff [11.06.12]
Gamasutra and Game Developer spotlight seven talented programmers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive
 
1
Indies: Don't run before you can walk Exclusive
by Staff [11.06.12]
"Build on our existing engines or growing expertise in genres we'd already tackled? Not for us!" - Tristan Clark, founder of Launching Pad Games, on what sank his indie studio.
Smartphone/Tablet, Indie, Production, Business/Marketing, Exclusive
 
4
Game Developer magazine's Power 50: Audio Exclusive
by GD mag, Gamasutra staff [11.05.12]
Gamasutra and Game Developer spotlight four talented composers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive
 
 
Get a job: Bungie and others hiring now on the Gamasutra jobs board
by Eric Caoili [11.02.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at LucasArts, Amazon, Bungie, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment
 
 
Report helps navigate China's game industry regulations and policies
by Frank Cifaldi [11.02.12]
There's a lucrative video game market in mainland China, but getting your game to its players can be tricky if you don't know how to navigate its murky waters of abstract foreign policies.
Social/Online, Smartphone/Tablet, Production, Business/Marketing
 
7
How Namco keeps its Tales Of RPG series fresh, 17 years later Exclusive
by Brandon Sheffield [11.02.12]
There has been a bit of a backlash against the old intro cutscene in games. They cost a lot, and players skip them. But Tales of Xillia's producer says they're important incentive for Japanese players.
Console/PC, Art, Production, Exclusive
 
8
Gaming the system: The college applications process through play Exclusive
by Leigh Alexander [11.02.12]
With a new social game, USC's Game Innovation Lab is using game design to help economically-challenged high school students master the complex and deadline-driven process of applying to college.
Console/PC, Social/Online, Serious, Programming, Design, Production, Business/Marketing, Exclusive
 
1
Japan Kinects to the U.S. - Land Ho's unusual story Exclusive
by Brandon Sheffield [11.01.12]
Kinect is not popular in Japan -- the houses are small, and the 360 userbase is smaller. But one Japanese developer, Land Ho (Crimson Dragon, Just Dance Kids 2), is making a business of it.
Console/PC, Production, Exclusive
 
 
Gamasutra Member Blogs: From game design phases to the state of Android
by Eric Caoili [10.31.12]
In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as the state of Android gaming, the personalities of game design phases, getting to the point of points ing ames, and more.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing
 
4
Vote for your favorite tools in the 2012 Front Line Awards
by Staff [10.31.12]
Game Developer magazine has announced the finalists for the 2012 Front Line Award winners, and inducts Unity into to the Front Line Awards Hall of Fame. Find out how to vote on your favorite tools.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Production
 
4
Dust: An Elysian Tail dev bit the bullet, cut a third of the game Exclusive
by Staff [10.31.12]
Dust: An Elysian Tail co-writer Alex Kain explains how the game's story had to be sliced down by one-third to make its release date, drastically changing the story's antagonist and finale.
Console/PC, Indie, Production, Exclusive
 
2
GDC 2013 Bosslady Blog: Our GDC Code of Conduct
by Meggan Scavio [10.29.12]
In an important Bosslady Blog update for the 2013 cycle, Game Developers Conference events GM Meggan Scavio details and explains the GDC events' official code of conduct.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC
 
 
Get a job: PopCap and others hiring now on the Gamasutra jobs board
by Eric Caoili [10.26.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at PopCap Games, Riot Games, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment
 
 
When bringing an existing game to Wii U, stay true to your source material Exclusive
by Staff [10.26.12]
When bringing Mass Effect 3 to the Wii U, Tantalus CEO Tom Crago said the biggest challenge wasn't about adding new content or changing the game to suit the console's GamePad -- it was about not screwing anything up.
Console/PC, Production, Exclusive
 
 
Gamasutra Expert Blogs: From non-violent games to the producer dilemma
by Eric Caoili [10.25.12]
In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including the dilemma all producers face, and an invitation to dream up a non-violent game concept.
Console/PC, Design, Production
 
43
It takes all kinds: Video game culture's weird identity crisis Exclusive
by Leigh Alexander [10.25.12]
Amid discussions in recent weeks about the role of awards and of the games media alike, Gamasutra's Leigh Alexander wonders why the discussion is so reductive -- and argues that it takes all kinds.
Console/PC, Social/Online, Indie, Programming, Art, Design, Production, Exclusive
 
   
 
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