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November 8, 2012
 
arrow Postmortem: Sony Bend Studio's Uncharted: Golden Abyss [1]
 
arrow Is Game Music All It Can Be? [31]
 
arrow The End of the Journey: One Indie Studio's Tale [21]
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Latest Blogs
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November 8, 2012
 
Making Failure Fun [2]
 
Quality of Life: Bring more snus! [7]
 
The Best Political Games of Election 2012 [2]
 
An argument for easy achievements [46]
 
Six words about role-playing games [35]
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Latest Jobs
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November 8, 2012
 
GREE International
Game Studio, Android Developer
 
GREE International
Sr. Analyst, Social Game Platform
 
GREE International
HTML5 UI Developer
 
Avalanche Studios
Senior Tools Programmer, New York
 
Avalanche Studios
Senior Graphics Programmer, New York
 
ZeniMax Online Studios
Customer Service Analytics Manager
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November 8, 2012
 
MACHINE ZONE HIRES
INDUSTRY VETERAN SIM
DIETRICH...
 
Assess. Adapt and Attack
in this latest Crysis
3...
 
KONSOLE KINGZ BRINGS THE
FROST BYTE GAMER PACK
TO...
 
Colonize: new Android/Web
game
 
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About
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News

News » Indie
 
1
Natural Selection 2 rakes in $1M in a week
by Eric Caoili [11.08.12]
Independent developer Unknown Worlds Entertainment has already grossed over $1 million just a week after shipping first-person shooter/real-time strategy hybrid Natural Selection 2.
Console/PC, Indie, Business/Marketing
 
 
 
Game Developer magazine's Power 50: Business Exclusive
by GD mag, Gamasutra staff [11.08.12]
Gamasutra and Game Developer spotlight ten savvy executives, marketers, and other professionals working in the business end of the game industry, helping bring great titles to the market.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive
 
 
Indie Royale debuts seven-game 'Harvest Bundle' with Mutant Mudds
by Staff [11.08.12]
Indie Royale's newest, seven-game bundle includes 3DS turned PC hit Mutant Mudds, Pineapple Smash Crew and Avernum: The Great Trials Trilogy, among others.
Indie, Business/Marketing
 
4
New indie game incubator Execution Labs launches in Montreal
by Mike Rose [11.08.12]
A group of industry veterans has launched a new indie game incubator, with the aim to help smaller teams of developers fund, create and launch their game titles.
Console/PC, Indie, Business/Marketing
 
 
Gamasutra Member Blogs: From antisocial behaviors to indie problems
by Eric Caoili [11.07.12]
In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as how to reduce antisocial behaviors in your game, the top five problems indie developers face, and more.
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing
 
3
Game Developer magazine's Power 50: Design Exclusive
by GD mag, Gamasutra staff [11.07.12]
Gamasutra and Game Developer spotlight 14 talented designers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive
 
4
Kim Swift and Airtight Games test out iOS with Pixld Exclusive
by Leigh Alexander [11.07.12]
Now at Airtight Games for three years, Portal and Quantum Conundrum's Kim Swift talks the studio's first mobile foray with Pixld, and being a small team trying out the App Store.
Smartphone/Tablet, Indie, Programming, Art, Design, Exclusive
 
10
Game Developer magazine's Power 50: Programming Exclusive
by GD mag, Gamasutra staff [11.06.12]
Gamasutra and Game Developer spotlight seven talented programmers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive
 
1
Indies: Don't run before you can walk Exclusive
by Staff [11.06.12]
"Build on our existing engines or growing expertise in genres we'd already tackled? Not for us!" - Tristan Clark, founder of Launching Pad Games, on what sank his indie studio.
Smartphone/Tablet, Indie, Production, Business/Marketing, Exclusive
 
15
David Braben turns to Kickstarter to bring back Elite
by Tom Curtis [11.05.12]
Elite and Frontier creator David Braben has big plans for a new game in his seminal space-faring franchise, and he's turned to Kickstarter to make that project a reality.
Console/PC, Indie, Business/Marketing
 
11
Even Canabalt's creator can't explain its success
by Staff [11.05.12]
Adam Saltsman, developer of Canabalt talks to Gamasutra about why the game has been a hit with fans -- though he's "hesitant to give any specific reason", maybe the key lies in one of his workaday fantasies.
Smartphone/Tablet, Indie, Design
 
4
Game Developer magazine's Power 50: Audio Exclusive
by GD mag, Gamasutra staff [11.05.12]
Gamasutra and Game Developer spotlight four talented composers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive
 
2
Fez co-creator joins Sword and Sworcery dev
by Eric Caoili [11.05.12]
Renaud Bedard, the programmer behind critically acclaimed Xbox Live Arcade puzzle-platformer Fez, has joined Toronto-based indie developer Capybara Games.
Console/PC, Smartphone/Tablet, Indie, Programming
 
 
IGF 2013 sees record entries for its Student Competition
by Staff [11.05.12]
The organizers of the 15th Annual Independent Games Festival have revealed another year of record entry numbers for IGF 2013's Student Competition, with more than 300 high-quality student games entered.
Console/PC, Smartphone/Tablet, Indie, Design, GDC
 
5
Game Developer magazine's Power 50: Art Exclusive
by GD mag, Gamasutra staff [11.05.12]
Gamasutra and Game Developer spotlight ten talented artists in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, Exclusive
 
4
Pid's dilemma - how do you make a 2D platformer that stands out? Exclusive
by Mike Rose [11.05.12]
2D puzzle platformers have flooded the indie game space, and it can be tricky to get noticed amongst all the noise. Might and Delight has found its own solution with Pid -- simply don't refer to the game as a puzzle platformer.
Console/PC, Indie, Business/Marketing, Exclusive
 
 
Captain Foraxian highlights this week's Best of Indie Games
by Tim W. [11.02.12]
Sister site IndieGames.com looks at the top PC Flash/downloadable indie titles released over the past week, including a full-scale tribute to everyone's favorite classic Pac-Man, and a Galaga-inspired bullet hell shoot-'em-up.
Indie, Design
 
 
GDC China 2012 to reveal the unlikely story of Johann Sebastian Joust
by Staff [11.02.12]
At this month's GDC China, Die Gute Fabrik's Douglas Wilson will share the unusual story behind the indie hit Johann Sebastian Joust while detailing his team's numerous lessons-learned along the way.
Indie, Design, GDC China
 
 
Your game industry in your words, week of November 2
by Eric Caoili [11.02.12]
Gamasutra highlights choice quotes from industry figures from the past week, including Assassin's Creed III creative director Alex Hutchinson, Frog Fractions creator Jim Crawford, and many others in this weekly roundup.
Console/PC, Social/Online, Indie, Design, Business/Marketing
 
 
Get a job: Bungie and others hiring now on the Gamasutra jobs board
by Eric Caoili [11.02.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at LucasArts, Amazon, Bungie, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment
 
   
 
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