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November 8, 2012
 
arrow Postmortem: Sony Bend Studio's Uncharted: Golden Abyss [1]
 
arrow Is Game Music All It Can Be? [31]
 
arrow The End of the Journey: One Indie Studio's Tale [21]
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November 8, 2012
 
Making Failure Fun [2]
 
Quality of Life: Bring more snus! [7]
 
The Best Political Games of Election 2012 [2]
 
An argument for easy achievements [46]
 
Six words about role-playing games [35]
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November 8, 2012
 
GREE International
Game Studio, Android Developer
 
GREE International
Sr. Analyst, Social Game Platform
 
GREE International
HTML5 UI Developer
 
Avalanche Studios
Senior Tools Programmer, New York
 
Avalanche Studios
Senior Graphics Programmer, New York
 
ZeniMax Online Studios
Customer Service Analytics Manager
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November 8, 2012
 
MACHINE ZONE HIRES
INDUSTRY VETERAN SIM
DIETRICH...
 
Assess. Adapt and Attack
in this latest Crysis
3...
 
KONSOLE KINGZ BRINGS THE
FROST BYTE GAMER PACK
TO...
 
Colonize: new Android/Web
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News

News » Design
 
 
Game Developer magazine's Power 50: Business Exclusive
by GD mag, Gamasutra staff [11.08.12]
Gamasutra and Game Developer spotlight ten savvy executives, marketers, and other professionals working in the business end of the game industry, helping bring great titles to the market.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive
 
 
2
Jordan Mechner finds his cinematic rhythm with Karateka remake Exclusive
by Christian Nutt [11.08.12]
Storytelling isn't about words -- it's about rhythm, says the Prince of Persia creator, who talks to Gamasutra about how his very first game has been made new game, but retains its original cinematic spirit.
Console/PC, Smartphone/Tablet, Design, Exclusive
 
 
Gamasutra Member Blogs: From antisocial behaviors to indie problems
by Eric Caoili [11.07.12]
In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as how to reduce antisocial behaviors in your game, the top five problems indie developers face, and more.
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing
 
1
GDC 2013's debut sessions feature Assassin's Creed III, Magic: The Gathering creator
by Staff [11.07.12]
The build-up to next March's GDC 2013 has officially begun -- first sessions include talks on Assassin's Creed III rendering, a 'digital/physical games' panel featuring Magic: The Gathering creator Richard Garfield, and much more.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Design, Business/Marketing
 
 
Video: Relive the 2012 GDC Online Choice Awards
by Staff [11.07.12]
This year's Game Developers Choice Online Awards celebrated the best-in-class MMO, social, mobile, and free-to-play games, and now you can check out the ceremony for yourself in a brand new archived video.
Console/PC, Design, Video
 
3
Game Developer magazine's Power 50: Design Exclusive
by GD mag, Gamasutra staff [11.07.12]
Gamasutra and Game Developer spotlight 14 talented designers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive
 
4
Kim Swift and Airtight Games test out iOS with Pixld Exclusive
by Leigh Alexander [11.07.12]
Now at Airtight Games for three years, Portal and Quantum Conundrum's Kim Swift talks the studio's first mobile foray with Pixld, and being a small team trying out the App Store.
Smartphone/Tablet, Indie, Programming, Art, Design, Exclusive
 
 
Discover Gree's secrets for mobile game success at GDC China
by Staff [11.06.12]
At this month's GDC China, social mobile game company Gree will peel back the curtain on some of its secrets for launching and maintaining a successful mobile game.
Social/Online, Smartphone/Tablet, Design, Business/Marketing, GDC China
 
 
This Week In Video Game Criticism: From post-game content to Hotline Miami's importance
by Cameron Kunzelman [11.06.12]
This week, our partnership with game criticism site Critical Distance brings us picks from Cameron Kunzelman on topics including why Hotline Miami is so important, why post-game content shouldn't exist, and more.
Console/PC, Design
 
10
Game Developer magazine's Power 50: Programming Exclusive
by GD mag, Gamasutra staff [11.06.12]
Gamasutra and Game Developer spotlight seven talented programmers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive
 
11
Even Canabalt's creator can't explain its success
by Staff [11.05.12]
Adam Saltsman, developer of Canabalt talks to Gamasutra about why the game has been a hit with fans -- though he's "hesitant to give any specific reason", maybe the key lies in one of his workaday fantasies.
Smartphone/Tablet, Indie, Design
 
4
Game Developer magazine's Power 50: Audio Exclusive
by GD mag, Gamasutra staff [11.05.12]
Gamasutra and Game Developer spotlight four talented composers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive
 
 
IGF 2013 sees record entries for its Student Competition
by Staff [11.05.12]
The organizers of the 15th Annual Independent Games Festival have revealed another year of record entry numbers for IGF 2013's Student Competition, with more than 300 high-quality student games entered.
Console/PC, Smartphone/Tablet, Indie, Design, GDC
 
1
Video: Managing Halo's transmedia empire
by Staff [11.05.12]
Many of today's AAA titles are striving to become transmedia hits, and at GDC Online, 343 Industries explained how the Halo franchise leveraged its comics, animated shorts, and more to sustain its long-term success.
Console/PC, Design, Video
 
 
Captain Foraxian highlights this week's Best of Indie Games
by Tim W. [11.02.12]
Sister site IndieGames.com looks at the top PC Flash/downloadable indie titles released over the past week, including a full-scale tribute to everyone's favorite classic Pac-Man, and a Galaga-inspired bullet hell shoot-'em-up.
Indie, Design
 
 
GDC China 2012 to reveal the unlikely story of Johann Sebastian Joust
by Staff [11.02.12]
At this month's GDC China, Die Gute Fabrik's Douglas Wilson will share the unusual story behind the indie hit Johann Sebastian Joust while detailing his team's numerous lessons-learned along the way.
Indie, Design, GDC China
 
 
Your game industry in your words, week of November 2
by Eric Caoili [11.02.12]
Gamasutra highlights choice quotes from industry figures from the past week, including Assassin's Creed III creative director Alex Hutchinson, Frog Fractions creator Jim Crawford, and many others in this weekly roundup.
Console/PC, Social/Online, Indie, Design, Business/Marketing
 
 
Get a job: Bungie and others hiring now on the Gamasutra jobs board
by Eric Caoili [11.02.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at LucasArts, Amazon, Bungie, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment
 
 
Submit your offbeat prototypes to GDC's Experimental Gameplay Workshop
by Staff [11.02.12]
The ever-popular Experimental Gameplay Workshop will once again to return to GDC in 2013, and the event's organizers have issued a call for submissions for new "experimental" video game prototypes.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC
 
27
New Hitman asks players to improvise, but have they forgotten how?
by Staff [11.02.12]
Tore Blystad, director of Hitman: Absolution at IO Interactive, tells Gamaustra the team is struggling to teach players that not every game has to be a completely linear experience: sometimes, you can improvise.
Console/PC, Design
 
   
 
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