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November 8, 2012
 
arrow Postmortem: Sony Bend Studio's Uncharted: Golden Abyss [1]
 
arrow Is Game Music All It Can Be? [31]
 
arrow The End of the Journey: One Indie Studio's Tale [21]
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November 8, 2012
 
Making Failure Fun [2]
 
Quality of Life: Bring more snus! [7]
 
The Best Political Games of Election 2012 [2]
 
An argument for easy achievements [46]
 
Six words about role-playing games [35]
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November 8, 2012
 
GREE International
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GREE International
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Avalanche Studios
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November 8, 2012
 
MACHINE ZONE HIRES
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News

News » Audio
 
 
Game Developer magazine's Power 50: Business Exclusive
by GD mag, Gamasutra staff [11.08.12]
Gamasutra and Game Developer spotlight ten savvy executives, marketers, and other professionals working in the business end of the game industry, helping bring great titles to the market.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive
 
 
 
When less is more in game music
by Staff [11.07.12]
Composer Andrew High has an issue with game music -- that it isn't handled more like film music, and used to punctuate games and their emotional content rather than to layer them with constant sound, and in a new feature, asks why.
Console/PC, Audio, Video
 
3
Game Developer magazine's Power 50: Design Exclusive
by GD mag, Gamasutra staff [11.07.12]
Gamasutra and Game Developer spotlight 14 talented designers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive
 
10
Game Developer magazine's Power 50: Programming Exclusive
by GD mag, Gamasutra staff [11.06.12]
Gamasutra and Game Developer spotlight seven talented programmers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive
 
4
Game Developer magazine's Power 50: Audio Exclusive
by GD mag, Gamasutra staff [11.05.12]
Gamasutra and Game Developer spotlight four talented composers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive
 
 
Get a job: Bungie and others hiring now on the Gamasutra jobs board
by Eric Caoili [11.02.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at LucasArts, Amazon, Bungie, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment
 
4
Vote for your favorite tools in the 2012 Front Line Awards
by Staff [10.31.12]
Game Developer magazine has announced the finalists for the 2012 Front Line Award winners, and inducts Unity into to the Front Line Awards Hall of Fame. Find out how to vote on your favorite tools.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Production
 
2
GDC 2013 Bosslady Blog: Our GDC Code of Conduct
by Meggan Scavio [10.29.12]
In an important Bosslady Blog update for the 2013 cycle, Game Developers Conference events GM Meggan Scavio details and explains the GDC events' official code of conduct.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC
 
 
Get a job: PopCap and others hiring now on the Gamasutra jobs board
by Eric Caoili [10.26.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at PopCap Games, Riot Games, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment
 
 
Get a job: High Moon and others hiring now on the Gamasutra jobs board
by Eric Caoili [10.19.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at High Moon, Gameloft New Orleans, CCP North America, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment
 
7
ESA scholarships promote diversity in the game industry
by Eric Caoili [10.17.12]
Helping bring more diversity to the game industry, the Entertainment Software Association Foundation has awarded 30 scholarships to women and minority students aspiring to become game developers.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing
 
 
Reminder: 2012 Front Line Award nominations end today
by Staff [10.16.12]
Today's your last chance to nominate your favorite tools and middleware to be a part of Game Developer magazine's 15th Annual Front Line Awards.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production
 
 
Get a job: Wargaming, others hiring now on the Gamasutra jobs board
by Eric Caoili [10.15.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Wargaming America, Firebrand Games, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment
 
 
Two days remain to enter 2013 IGF's Main Competition
by Staff [10.15.12]
Organizers are reminding that submissions for the 2013 Independent Games Festival Main Competition, which reveals winners at GDC 2013 in San Francisco next March, will close in just two days.
Indie, Programming, Art, Audio, Design, Production
 
 
Gamasutra Expert blogs: From defending Nights to the cost of innovation
by Eric Caoili [10.11.12]
In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including a defense for Nights' rerelease, the cost of innovation, music performance rights for games, and more.
Console/PC, Indie, Audio, Design
 
3
Live from the Game Developers Choice Online Awards
by Frank Cifaldi [10.10.12]
MMO, social, mobile and free-to-play games had their night at the Game Developers Online Choice Awards in Austin on Wednesday evening. See all of the winners -- and what they had to say -- right here.
Console/PC, Social/Online, Programming, Art, Audio, Design, Production, GDC Online
 
 
What do God of War and Journey share?
by Staff [10.10.12]
The same sound designer, Steve Johnson, a seven-year Sony veteran -- and on Gamasutra, he reveals the secrets of his sound design for the acclaimed indie.
Console/PC, Indie, Audio
 
 
Game Developer opens nominations for its 2012 Front Line Awards
by Staff [10.08.12]
Nominations for Game Developer magazine's historic 15th Annual Front Line Awards are now open, continuing the publication's tradition of honoring excellence and innovation in tools for game development.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing
 
 
Get a job: Facebook and others hiring now on the Gamasutra jobs board
by Eric Caoili [10.05.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Facebook, Electronic Arts Montreal, Retro Studios, and others.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment
 
 
Gamasutra Member Blogs: From balancing instructions to Tekken's women
by Eric Caoili [10.03.12]
In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as balancing video game instructions, hiring an audio contractor, women's bodies in Tekken, and more.
Console/PC, Audio, Design, Business/Marketing
 
   
 
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