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Game Developer magazine's Power 50: Business
by GD mag, Gamasutra staff
[11.08.12]
Gamasutra and Game Developer spotlight ten savvy executives, marketers, and other professionals working in the business end of the game industry, helping bring great titles to the market.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Serious , Programming , Art , Audio , Design , Production , Business/Marketing , Exclusive
Game Developer magazine's Power 50: Design
by GD mag, Gamasutra staff
[11.07.12]
Gamasutra and Game Developer spotlight 14 talented designers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Serious , Programming , Art , Audio , Design , Production , Business/Marketing , Exclusive
Kim Swift and Airtight Games test out iOS with Pixld
by Leigh Alexander
[11.07.12]
Now at Airtight Games for three years, Portal and Quantum Conundrum 's Kim Swift talks the studio's first mobile foray with Pixld , and being a small team trying out the App Store.
Smartphone/Tablet , Indie , Programming , Art , Design , Exclusive
Epic debuts free tool to help artists work with perspective
by Tom Curtis
[11.06.12]
Epic Games on Tuesday released a free art tool to help game artists and traditional illustrators better understand visual perspective.
Console/PC , Art
Game Developer magazine's Power 50: Programming
by GD mag, Gamasutra staff
[11.06.12]
Gamasutra and Game Developer spotlight seven talented programmers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Serious , Programming , Art , Audio , Design , Production , Business/Marketing , Exclusive
Game Developer magazine's Power 50: Audio
by GD mag, Gamasutra staff
[11.05.12]
Gamasutra and Game Developer spotlight four talented composers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Serious , Programming , Art , Audio , Design , Production , Business/Marketing , Exclusive
Game Developer magazine's Power 50: Art
by GD mag, Gamasutra staff
[11.05.12]
Gamasutra and Game Developer spotlight ten talented artists in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Serious , Art , Exclusive
Get a job: Bungie and others hiring now on the Gamasutra jobs board
by Eric Caoili
[11.02.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at LucasArts, Amazon, Bungie, and others.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Serious , Programming , Art , Audio , Design , Production , Business/Marketing , Recruitment
How Namco keeps its Tales Of RPG series fresh, 17 years later
by Brandon Sheffield
[11.02.12]
There has been a bit of a backlash against the old intro cutscene in games. They cost a lot, and players skip them. But Tales of Xillia 's producer says they're important incentive for Japanese players.
Console/PC , Art , Production , Exclusive
Vote for your favorite tools in the 2012 Front Line Awards
by Staff
[10.31.12]
Game Developer magazine has announced the finalists for the 2012 Front Line Award winners, and inducts Unity into to the Front Line Awards Hall of Fame. Find out how to vote on your favorite tools.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Programming , Art , Audio , Production
Apotheon makes ancient art work in a modern game
by Eric Caoili
[10.29.12]
Apotheon looks nothing like the last game independent developer Alientrap put out, Capsized -- that title inhabited a verdant alien world, lush with detailed hand-drawn illustrations of the planet's exotic flora.
Console/PC , Indie , Art , Exclusive , Video
Shade 3D, Pingflux providers launch new tools for Unity developers
by Tom Curtis
[10.29.12]
Developers working with the popular Unity Engine now have two more middleware options at their disposal, as the providers of Shade 3D and Pingflux have both launched new tools made specifically for Unity.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Art
Behind Binding of Isaac 's blasphemous success
by Staff
[10.29.12]
Themes like child abuse and suicide should have relegated Edmund McMillen's The Binding of Isaac to the niche, but it sold a million units anyway. In a Game Developer magazine postmortem, McMillen talks blasphemy and game design.
Indie , Art , Design , Exclusive
GDC 2013 Bosslady Blog: Our GDC Code of Conduct
by Meggan Scavio
[10.29.12]
In an important Bosslady Blog update for the 2013 cycle, Game Developers Conference events GM Meggan Scavio details and explains the GDC events' official code of conduct.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Programming , Art , Audio , Design , Production , Business/Marketing , GDC
Get a job: PopCap and others hiring now on the Gamasutra jobs board
by Eric Caoili
[10.26.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at PopCap Games, Riot Games, and others.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Serious , Programming , Art , Audio , Design , Production , Business/Marketing , Recruitment
Terry Cavanagh and the heart of Super Hexagon
by Leigh Alexander
[10.25.12]
After defeating Super Hexagon in front of an impressed GameCity audience, Terry Cavanagh talks to Jason Killingsworth about his unique games -- and the ways in which they're personal.
Console/PC , Smartphone/Tablet , Indie , Programming , Art , Design , Exclusive
It takes all kinds: Video game culture's weird identity crisis
by Leigh Alexander
[10.25.12]
Amid discussions in recent weeks about the role of awards and of the games media alike, Gamasutra's Leigh Alexander wonders why the discussion is so reductive -- and argues that it takes all kinds.
Console/PC , Social/Online , Indie , Programming , Art , Design , Production , Exclusive
Obituary: Artist and mentor Joe Skivolocke
by Eric Caoili
[10.22.12]
Joe Skivolocke, who worked in the game industry for more than 15 years and mentored a number of artists, passed away on Monday after battling heart cancer. He was 44 years old.
Console/PC , Social/Online , Smartphone/Tablet , Serious , Art , Production , Business/Marketing
Your game industry in your words, week of October 19
by Eric Caoili
[10.19.12]
Gamasutra highlights choice quotes from industry figures from the past week, including Firaxis' Garth DeAngelis, Funcom's Craig Morrison, Ouya's Julie Uhrman, and many others in this weekly roundup.
Console/PC , Social/Online , Indie , Art , Design , Business/Marketing
Get a job: High Moon and others hiring now on the Gamasutra jobs board
by Eric Caoili
[10.19.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at High Moon, Gameloft New Orleans, CCP North America, and others.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Serious , Programming , Art , Audio , Design , Production , Business/Marketing , Recruitment