Aaron spent 7 years at Raven software in Middleton, WI, working on such titles as Singularity, Marvel:Ultimate Alliance, and Call of Duty: Modern Warfare 3.
In April of 2012, he left the AAA scene to join his brother, Forest San Filippo in founding Flippfly, where they're creating games for PC and mobile. You can follow him on Twitter here.
After 7 years in AAA, I reflect on lessons learned, and discuss how I believe this experience will help in my new life as an indie developer in a two-man studio.
I think if you 're sending an early-release version of the game, it 's not technically a preorder. We ran into a similar issue with FastSpring, and solved it by including an in-development release so there was a tangible transaction happening.