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Blogs

Josh Bycer's Blog   Expert Blogs

Over the last seven years, I have been researching and contributing to the field of game design. These contributions range from QA for professional game productions to writing articles for sites like Gamasutra and Quarter To Three. My goal as a game theorist is to analyze past and present game design trends to better understand and forecast the future development of the industry

With my new site Game-Wisdom our goal is to create a centralized source of critical thinking about the game industry for everyone from enthusiasts, game makers and casual fans. To hopefully continue improving our industry and provide an easy to understand explanation on the concept of game design.

Expert Blogs

Making Failure Fun
Posted by Josh Bycer on Wed, 07 Nov 2012 09:12:00 EST in Design
Rogue-like design has been becoming popular among mainstream design recently. Today's post discusses the challenge of making the player fail, and have them come back for more.
Read More... | 2 Comments

Drawing the "Pay To Win" Line  Featured Blogs
Posted by Josh Bycer on Fri, 02 Nov 2012 03:09:00 EDT in Design
As more designers experiment on free to play design and DLC, where is the line of requiring gamers to keep spending money?
Read More... | 14 Comments

Advancing Social Games   Featured Blogs
Posted by Josh Bycer on Fri, 26 Oct 2012 09:24:00 EDT in Design, Social/Online
Today's post looks to answer the latest million dollar question: How can you convince regular gamers to play social games?
Read More... | 2 Comments

The End of Nintendo Power and a Hope for Print  Featured Blogs
Posted by Josh Bycer on Mon, 15 Oct 2012 04:55:00 EDT in
With Nintendo Power closing up shop at the end of the year, leads me to ask the following: "can anything be done to save print?"
Read More... | 9 Comments

Entitlement- Consumer Right or Elitist View?  Featured Blogs
Posted by Josh Bycer on Tue, 09 Oct 2012 03:42:00 EDT in
Today's post examines the grey area of entitlement in the game industry. Have we become more picky in today's market, or has game quality declined that much?
Read More... | 4 Comments

Nintendo's Reliability vs Creativity   Featured Blogs
Posted by Josh Bycer on Fri, 05 Oct 2012 01:35:00 EDT in Design
From looking at Sega last week, today's post focuses on Nintendo and what many longtime Nintendo fans feel are cracks in the house that Mario built.
Read More... | 6 Comments

[More Josh Bycer Blogs]   

Josh Bycer's Comments

Comment In: Drawing the "Pay To Win" Line [Blog - 11/02/2012 - 03:09]

I love the way League ...

I love the way League of Legends creates fair play, and trustable gameplay. But at the same time being perfectly fair, despite its large platter of choice and gameplay differences .. it is far, far behind WoT in game complexity. And despite the fact Wargaming is an ethically reprehensible company ...

Comment In: Advancing Social Games [Blog - 10/26/2012 - 09:24]

Regarding that pesky soft and ...

Regarding that pesky soft and premium dual currency thing, games nowadays tend to give the player tiny, easily controlled amounts of premium currency for doing things like levelling up or clearing waste. That way, real-money purchases are about getting the good stuff quicker, which is a bit more acceptable for ...

Comment In: Why Games Writing is Important [Blog - 10/27/2012 - 12:02]

Great post and an important ...

Great post and an important one at that. Once you put that seed of doubt in the consumer 's mind about integrity, it 's close to impossible to win them back. r n r nGame writing I feel is still not taken seriously and stories like the Eurogamer incident are ...

Comment In: The End of Nintendo Power and a Hope for Print [Blog - 10/15/2012 - 04:55]

That 's a good point ...

That 's a good point and the catch 22 I feel for print. The best ways for them to stand out: quality paper and binding, well written and researched articles and going the extra mile with reviews and unique content all cost extra money. More money higher subscription fees to ...

Comment In: Nintendo's Reliability vs Creativity [Blog - 10/05/2012 - 01:35]

I think you hit the ...

I think you hit the nail on the head. Why fix what isn 't broken What 's frustrating to me is that Nintendo has shown in the past that they can innovate with their brand characters: Wind-Waker, Metroid Prime, Paper Mario, DK Jungle Beat and the list goes on. r ...

Comment In: Deep Dungeon: Exploring the Design of Dark Souls [Feature - 11/08/2012 - 12:00]

I still feel that moment ...

I still feel that moment to moment, Demon 's Souls was a better experience compared to Dark Souls. While Dark Souls ' systems were more refined as mentioned the health and magic system, all stats increase defense. r n r nFor me, Dark Souls ends after the Painted World and ...

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