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November 8, 2012
 
GREE International
Game Studio, Android Developer
 
GREE International
Sr. Analyst, Social Game Platform
 
GREE International
HTML5 UI Developer
 
Avalanche Studios
Senior Tools Programmer, New York
 
Avalanche Studios
Senior Graphics Programmer, New York
 
ZeniMax Online Studios
Customer Service Analytics Manager
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Event Calendar
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arrow GDC China
Shanghai, China
11.17.2012
 
arrow Frank Armiate Lecture Series with guest speaker Seth Cooper, PhD, Creator and Developer of FoldIt
Chicago, United States
11.29.2012
 
arrow Flash GAMM Kyiv 2012
Kiev, Ukraine
12.08.2012
 
arrow Flash GAMM Kyiv 2012
Kiev, Ukraine
12.08.2012
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About
spacer Editor-In-Chief:
Kris Graft
Features Director:
Christian Nutt
News Director:
Frank Cifaldi
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
Serious Games News
 
 
Game Developer magazine's Power 50: Business Exclusive
by GD mag, Gamasutra staff [11.08.12]
Gamasutra and Game Developer spotlight ten savvy executives, marketers, and other professionals working in the business end of the game industry, helping bring great titles to the market.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Exclusive
 
 
3
Game Developer magazine's Power 50: Design Exclusive
by GD mag, Gamasutra staff [11.07.12]
Gamasutra and Game Developer spotlight 14 talented designers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Exclusive
 
10
Game Developer magazine's Power 50: Programming Exclusive
by GD mag, Gamasutra staff [11.06.12]
Gamasutra and Game Developer spotlight seven talented programmers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Exclusive
 
4
Game Developer magazine's Power 50: Audio Exclusive
by GD mag, Gamasutra staff [11.05.12]
Gamasutra and Game Developer spotlight four talented composers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Exclusive
 
5
Game Developer magazine's Power 50: Art Exclusive
by GD mag, Gamasutra staff [11.05.12]
Gamasutra and Game Developer spotlight ten talented artists in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, Exclusive
 
 
Get a job: Bungie and others hiring now on the Gamasutra jobs board
by Eric Caoili [11.02.12]
In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at LucasArts, Amazon, Bungie, and others.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Recruitment
 
8
Gaming the system: The college applications process through play Exclusive
by Leigh Alexander [11.02.12]
With a new social game, USC's Game Innovation Lab is using game design to help economically-challenged high school students master the complex and deadline-driven process of applying to college.
Business/Marketing, Design, Programming, Production, Console/PC, Serious, Social/Online, Exclusive
 
6
Unity 4 beta is now public
by Eric Caoili [11.01.12]
Unity Technologies has made the next version of its popular multiplatform game engine, Unity 4.0, available to the public for the first time with a free beta.
Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Serious Games Features
 
20
Games With The Power To Offend: Surviving And Stoking Controversy by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious
 
 
7
From Research To Games: Interacting With 3D Space by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious
 
23
Persuasive Games: Shell Games by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious
 
31
Moving Hardcore Gaming To The Web: Making History by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online
 
13
Persuasive Games: This Is Only A Drill by Ian Bogost [07.28.09]
In his new Gamasutra column, writer and game designer Ian Bogost asks -- why can't the power of games be used to help retain information in public safety drills, for example replacing the air safety videos that many travelers barely listen to?
Design, Serious

Serious Games Blogs
 
2
The Best Political Games of Election 2012
by Mark DeLoura [11.05.12]
There were hundreds of politically-themed games created for 2012's U.S. presidential campaign season. Which should you play while watching the results roll in on November 6?
Serious
 
 
16
Secondhand Deadweight Pirates
by Simon Ludgate [10.31.12]
Dealing with the issue of second-hand games, piracy, and basic market theory.
Business/Marketing, Serious
 
 
Interview with Game Designer Chris Bennett: “Connect People. Design Experiences. Use Baby Steps. Just Don’t Put Game Lipstick on a Pig."
by Stephanie Spong [10.23.12]
Interview with game designer Chris Bennett on building out the game layer by applying game design principles to non-entertainment sectors.
Design, Serious
 
1
Zerg Rushes, Suicide Attacks and Splash Damage: How Real Insect Warfare is Similar to StarCraft
by Sebastian Alvarado [10.23.12]
Evolutionary biologist and super-soldier creator, Rajee Rajakumar, explores how real insects compare to StarCraft's Zerg.
Design, Serious
 
8
Rock Paper Scissors: A Linguistic Approach
by Altug Isigan [10.20.12]
Games produce meaning, which allows us to say that they qualify as language. In this article I provide a preliminary sketch for a linguistic approach to games and apply it to the well-known game Rock-Paper-Scissors.
Design, Serious

Serious Games Jobs
  Havok — Orlando, FL, USA
[11.07.12]
Field Application Engineer (Military & Simulation) - Orlando
Havok engineering has been at the cutting edge of innovation in game development for over a decade, and over the past five years we have made significant progress broadening our portfolio to include many key players in the Military and Simulation markets. We have an immediate opening for a Field Application Engineer with a background in C++ and 3d development, to join our Military & Simulation team based on Orlando, Florida.
Producer / Director / Project Manager, Programmer / Engineer, Serious Games
 
 
Havok — Orlando, FL, USA
[11.07.12]
Senior Software Engineer (Military & Simulation Consulting) - Orlando
Havok engineering has been at the cutting edge of innovation in game development for over a decade, and over the past five years we have made significant progress broadening our portfolio to include many key players in the Military and Simulation markets. We have an opening for a Senior Software Engineer with a background in C++ and 3d development, to join our Military & Simulation team based on Orlando, Florida. The role will involve Professional Services consulting work onsite with customers.
Producer / Director / Project Manager, Programmer / Engineer, Serious Games
 
JANUS Research Group, Inc. — Various Locations, NC, USA
[11.06.12]
Senior Software Developer

Network / System Admin / IT, Programmer / Engineer, Serious Games
 
UC Santa Cruz Center for Games and Playable Media — Santa Cruz, CA, USA
[11.02.12]
Lead Game Programmer
The UCSC Center for Games and Playable Media is conducting a DARPA funded research effort to transform the problem of proving software correct into a novel, crowd-sourced game. The game will invite users to interact with the data generated by loops to discover invariant conditions, which will be collected and employed to improve the performance of a formal verification engine. UCSC seeks a Lead Game Programmer to drive implementation of this game. Apply to job #1203954 at https://jobs.ucsc.edu
Producer / Director / Project Manager, Programmer / Engineer, Serious Games
 
UC Santa Cruz Center for Games and Playable Media — Santa Cruz, CA, USA
[11.02.12]
Lead Game Designer
The UCSC Center for Games and Playable Media is conducting a DARPA funded research effort to transform the problem of proving software correct into a novel, crowd-sourced game. The game will invite users to interact with the data generated by loops to discover invariant conditions, which will be collected and employed to improve the performance of a formal verification engine. UCSC seeks a Lead Game Designer to drive the design of this game. Apply to Job # 1203940 at https://jobs.ucsc.edu
Game / Level Designer / Creative Director, Producer / Director / Project Manager, Serious Games
 
Havok — San Francisco, CA, USA
[11.02.12]
Senior Software Engineers -(C++/3d Math)
Software Engineer vacancies in San Francisco, Dublin and Germany. Havok engineering has been at the cutting edge of innovation in game development for over a decade. We work cross platform, mainly on AAA titles, with top clients. We have a unique environment made up of talented, small, stable teams. We operate in some of the most exciting cities around the world. Our salaries are competitive and we provide excellent benefit and relocation packages.
Programmer / Engineer, Console / PC Games, Serious Games

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