Making Failure Fun |
Posted by Josh Bycer on 11/07/12 09:12:00 pm
in
Design
|
Rogue-like design has been becoming popular among mainstream design recently. Today's post discusses the challenge of making the player fail, and have them come back for more. | |
Read More... | 2 Comments |
Quality of Life: Bring more snus! |
Posted by Samuel Rantaeskola on 11/07/12 04:03:00 am
in
Production,
Console/PC
|
One of the biggest struggles a producer has is to get team members onboard in an organized way of moving forward. Why bother is be an uncommon argument.
The key is the answer to the following question: "What's in it for me?" | |
Read More... | 7 Comments |
The Best Political Games of Election 2012 |
Posted by Mark DeLoura on 11/05/12 07:05:00 pm
in
Serious
|
There were hundreds of politically-themed games created for 2012's U.S. presidential campaign season. Which should you play while watching the results roll in on November 6? | |
Read More... | 2 Comments |
An argument for easy achievements |
Posted by Rami Ismail on 11/05/12 11:00:00 am
in
Design,
Indie
|
Watching someone who never gamed before get to grips with basic game movement led to a reconsideration of the usefulness of easy achievements as an accessibility tool | |
Read More... | 46 Comments |
Six words about role-playing games |
Posted by Lewis Pulsipher on 11/05/12 07:22:00 am
in
|
This time the challenge is this: say six words about role-playing games. | |
Read More... | 35 Comments |
How to create a game in 2 months with Corona SDK: my method |
Posted by Mekersa David on 11/05/12 07:18:00 am
in
Programming,
Smartphone/Tablet
|
Using my 20 years experience of programming, management, ... whatever... I decided to share a method (my method) to learn a new programming language (and/or SDK) and create a game in a timely manner. Two months in this example... | |
Read More... | 0 Comments |
Abusive Pricing Practices in F2P Social Games |
Posted by Richard Vaught on 11/08/12 12:29:00 am
in
Business/Marketing,
Social/Online
|
Abusive pricing practices in F2P market and their analog in the Atari generation of console gaming, and why this market will collapse if this is not addressed. | |
Read More... | 1 Comment |
Another Successful Play-test (Just Because) |
Posted by Adam Kloc on 11/07/12 09:54:00 pm
in
|
Our heroes find themselves at a game-breaking dilemma, then quickly pull themselves out of it. | |
Read More... | 0 Comments |
A stumbling block, can't let it make me fall behind |
Posted by Adam Kloc on 11/07/12 09:38:00 pm
in
|
This was originally due nearly 2 weeks ago. I forgot to post in time, then a storm happened. Then my excuses got less legitimate. | |
Read More... | 0 Comments |
On the advent of "slow games" |
Posted by Jake Shapiro on 11/07/12 03:24:00 pm
in
Design,
Indie
|
Why slowness in modern game design is a good thing. | |
Read More... | 4 Comments |
Gamification at Games for Health Europe 2012 |
Posted by Ruud Koorevaar on 11/07/12 12:05:00 pm
in
Business/Marketing
|
Yesterday I was at the Games for Health Europe 2012 convention and returned with mixed feelings. Let’s take a look at a couple of presentations on gamification and healthcare. | |
Read More... | 0 Comments |
2D Voxel Madness at Long Last |
Posted by Kris Steele on 11/07/12 09:42:00 am
in
Design,
Console/PC
|
Taking a look back at the development of my latest game 2D Voxel Madness, a development process was far longer and far more draining than initially anticipated. | |
Read More... | 0 Comments |