Release: Phantasmaburbia (Banov)
November 10, 2012 2:00 PM | John Polson
Phantasmaburbia for Windows sounds disturbing. It aims to take the tropes of RPG design and give them quite the shake: no NPCs, no shops, just one town in the game, a lack of grinding, and spatial manipulation puzzles that require logical thinking. I've seen some rather polarizing comments on the game from consumers and developers and wanted to start a discussion here on it.
I'm not a big RPG gamer, but I do love platformers. So I became intrigued with Phantasmaburbia when platformer-intensive developer Kyle Pulver told me he really enjoyed it. "It felt like an arcade style JRPG. Progressing in the game is quick and streamlined, and I never felt the looming grind that I usually experience in typical RPGs."