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  Not even Apple knows what's inside Curiosity's cube Exclusive
Not even Apple knows what's inside  Curiosity 's cube
 

November 8, 2012   |   By Leigh Alexander

Comments 20 comments

More: Smartphone/Tablet, Programming, Art, Design, Exclusive





5:00 PM, 30,000 feet in the air. Peter Molyneux jumped on a flight back from Israel to England on the news that Curiosity, his experimental passion project, had just unexpectedly gone live on the App Store.

Desperate to see what was happening, he pressed his phone against the plane's tiny window, in the vain hope of getting some kind of signal.

"I thought, if this crashes the plane, me turning my phone on, so be it," Molyneux tells me.

The creator famed as much for his wild dreams and big promises as much for with his work at Lionhead seems to have been thwarted, just a little, by Apple's certification and release process. He'd thought he'd get more of a 24-hour window ahead of Curiosity's launch. "I woke up in Israel and I looked at my Twitters and they were live with people already tapping, so I just rushed to the airport and got on the first plane I could back to England."

The app gives participants an incredibly simple task: There's a black cube in a white room ("quite a beautiful-looking cube," Molyneux enthuses) that erodes as people around the world tap away at it in a race to see what's at its center. Only one person can attain the secret inside, and in typical Molyneux fashion, the creator has said that whatever the mystery is, it'll be completely transformative for the recipient.

"Firstly, it's amazing, and it's amazing by any scale," he says. "Secondly, that person's life will change forever."

Our phone conversation coincides with the clearing of the cube's first layer -- 100 million taps in less than 24 hours, he says. "What people do is they leave little messages around; they can tap away little messages," he says. "Some people leave artwork, some people do rude things, other people then turn those rude things into nice things."

The wonderment in his voice at the idea of thousands of people around the world tapping at Curiosity's black cube, at the potential to learn and study their behavior, is palpable. He sighs. When he talks about it, it's with the elegance of oratory, of someone who passionately believes in things bigger than himself. It becomes easy to see why the man known for over-promising so frequently can carry others away on the tide of his faith in possibility.

But how did that work on Apple? Molyneux says getting Curiosity certified was "pretty tough."

"It's very unique, it's very different, some of the tech in it is very unusual... It tests these very logical and very sensible guidelines that Apple has," Molyneux says.

The biggest issue in getting approval was that Apple demanded to know what was at the center of the cube, and Molyneux would not bend. "I've only told one other person in the world and I needed to tell that person to help me implement the video we're sending out," he says "If I tell somebody else... if it escapes out, it will ruin this simple, pure experiment."

"We're just asking: Is mystery and curiosity enough to drive people to do impossible things?"

Apparently. Molyneux says early response to Curiosity has surpassed all the expectations of his studio, 22Cans -- both abstractly and in terms of the technical architecture that underlies it.

"All of our systems are stretched and none of us have slept," he says. "We didn't expect this tidal wave of people."

In the end Apple consented to let Molyneux keep his mystery, so long as information about what Curiosity is was made clear in the app info. He says it has nothing to do with his career or his reputation.

"Apple doesn't have a clue who I am, and neither should they," Molyneux says. "I just explained -- 'Look, I can't tell you what is in there. You have to trust us that it is something amazing.'"

"They were very, very understanding," he continues. "They could have easily turned around and said, 'You know what? Why should we take the risk?' But I think they saw it was the use of mobile in a completely different way... It took us about four weeks to get through, but we did get through."

Requested revisions mainly hinged on terms and conditions, and some aspects of the free game's shop, which includes upgraded taps that players can buy through in-app purchases. "And this is the first time we've ever submitted any app to the App Store, so there were a number of schoolboy errors we made in the first instance," he says. "They went as fast as I think they could. I think it's amazing you can get through so quickly."

Now that Apple has consented to play host to Molyneux's experiment (the app is also available on Android), the first challenge is managing traffic. "My expectation was we would get a few thousand people and they would tap for maybe a minute, and then say, 'Oh, that's interesting, I'll check back tomorrow and have a look at it," he says. "Instead what we found was there aren't a few thousand -- there's a few hundreds of thousands of people, and the people who are joining the cube aren't tapping for a few minutes, they're tapping for a few hours, and they're creating this living piece of art, almost."

"It's way, way more than we ever dared hope or expect," he adds. "This is an experiment... It's a game, it's a graffiti board, it's a living thing. The trouble is our servers, designed for tens of thousands for people, are struggling to keep up. None of us went home last night."

A fix -- and further announcements about Curiosity -- are imminent, says Molyneux. But once the server crunch goes away, the analytics can begin. "The fascinating thing is, why do people start [tapping] in the middle and then spread out? There's no rule to do that, so we want to say why, when people reveal a tiny bit of the surface below, do people start in the middle and spread out? What do the taps mean?"

"We want to share all that data, and share the instruction... what we're doing with that data, and that's when I think it gets really fascinating," he enthuses. "A little bit later we're going to be using some of that Facebook data which people have allowed us to use, and use it to enhance the experience. We're going to be changing some rules; our first rule change will probably come next week, and that'll be really exciting. All of this exciting stuff is yet to be."

It's working, he says. Only two people in the world might know what's really inside the cube, and whether it'll be as momentous a discovery as Molyneux promises. But for now he's the one having his expectations surpassed. "It's amazing," he says. "We've got tons of graphs and data coming in, and looking at that is the most inspirational thing I have seen as a game designer, ever."
 
 
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Comments

John Trauger
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This is why I like this guy.

Ardney Carter
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Heh, good for him. The idea has seemed interesting to me since it was announced but I have to admit I share his surprise that people are spending more than just a few minutes per session tapping at it.

Yama Habib
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Ah, this whole thing is insane! The success of curiosity all came down to how large of a userbase would pick it up, and to hear that there are hundreds of thousands of people tapping at this cube? There's a ton of insight as to general human behavior in its purest form here, and I'm loving it.

Still staunchly against the $77k or whatever option to just buy the cube, however...assuming that ended up making it into the final release. Lifechanging or not, I feel like that just cheapens the entire experience for everyone. Not to mention, you could probably make more money without that option, since it stands to reason that the amount of small in-app purchases for bigger taps will increase (possibly exponentially) as the cube nears completion.

Carlo Delallana
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What if the "life changing thing" is Molyneux surprising you with $100,000

Yama Habib
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There's a very good chance that the schmuck who hits the center of the cube ends up with all of the profits.

Matthew Fairchild
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This sounds very intriguing. Heard of it for the first time today and may have to check it out right now!

Phil Nolan
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The real question is, why is it only on ios? Could only handle the smaller number of users?

Ardney Carter
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The article states it's also available on android.

Kris Graft
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Eh? From the article: "Now that Apple has consented to play host to Molyneux's experiment (the app is also available on Android), the first challenge is managing traffic."

Jason Carter
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I bet the person that gets to the center just gets a message saying:

"The meaning of life"

And that's it.

Ted Spence
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So far this game is a phenomenal "Error Accessing Server" simulation.

Merc Hoffner
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Total self promoting self congratulatory faux drivel. He is a pied piper marketing man.

Please correct me if I'm misunderstanding the premise here as I refuse to participate in his self indulgence but if I understand him right and we do some basic maths:

If they truly expected order 1000s of users and received 100,000s of users, and if they expected minutes of play and received hours of play then doing the multiplication (100,000 / 1000 * 60 / 1), users are tapping away at a rate on the order of 6000 X faster than expected. Thus a finite task originally projected to take say a year would be complete within 2 hours. Therefore his talk about being 'blown away' by popularity are precisely total inane hukum bunk. The phrases are artificially constructed to confer the image of humility to the human spirit, when this is really an elaborate marketing machine in his head. I suppose that makes him a 'true' artist. There you go Molyneux. Exposed with maths. Probably not the first time.

Please do correct me if I misunderstood how the game works. But I wouldn't be surprised if the 'prize' is getting to make your own first game under his tutelage as his 'last'.

Luis Guimaraes
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Most probably it never ends, or is date-based: my bet is that it'll only open in Christmas, maybe for the guy with the most clicks, the best fastest tapping averages, or just randomization.

Maybe that's how the world ends...

Thomas Grove
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I just like the article's title so much!

Jeremy Alessi
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I hate to say it, but someone just needs to hack this thing already. You'll probably get a job at 22 Cans ;)

Johnathon Swift
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My guess? It's everyone that's worked on the cube. All the names, any pictures the game's taken from a front facing camera (does it do that? Believe I saw pre-release screenshots, maybe it doesn't). Anyway, everyone. It's everyone that's worked on the cube, everyone that helped you, the only person to get to the center, see what's inside.

At least, that's what I'd do/

David Konkol
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Unless this is a human head ala the movie "Seven" anything else isnt going to live up to the hype.

Maria Jayne
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"I thought, if this crashes the plane, me turning my phone on, so be it,"

I'm sure everyone else on that plane felt the same way.

Kareem Merhej
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I don't know, I think Peter Molyneux is an excellent dude, so what if he's hyperbolic.


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