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Submit your offbeat prototypes to GDC's Experimental Gameplay Workshop
by Staff
[11.02.12]
The ever-popular Experimental Gameplay Workshop will once again to return to GDC in 2013, and the event's organizers have issued a call for submissions for new "experimental" video game prototypes.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Design , GDC
How Namco keeps its Tales Of RPG series fresh, 17 years later
by Brandon Sheffield
[11.02.12]
There has been a bit of a backlash against the old intro cutscene in games. They cost a lot, and players skip them. But Tales of Xillia 's producer says they're important incentive for Japanese players.
Console/PC , Art , Production , Exclusive
GTA lawsuit fails to defeat First Amendment defense
by Eric Caoili
[11.02.12]
Purported Cypress Hill singer Michael Washington's lawsuit against Rockstar Games over the alleged use of his likeness in Grand Theft Auto: San Andreas was dismissed due to First Amendment protections.
Console/PC , Business/Marketing
New Hitman asks players to improvise, but have they forgotten how?
by Staff
[11.02.12]
Tore Blystad, director of Hitman: Absolution at IO Interactive, tells Gamaustra the team is struggling to teach players that not every game has to be a completely linear experience: sometimes, you can improvise.
Console/PC , Design
Halo 4 's Amex tie-in pays players to finish single-player campaign
by Eric Caoili
[11.02.12]
Microsoft has set up a novel arrangement with American Express that will have the credit card company rewarding players with a $25 credit on their statements when they complete Halo 4 's single-player campaign.
Console/PC , Business/Marketing
Hivemind founders finally resolve their differences
by Mike Rose
[11.02.12]
The ongoing dispute between the co-founders of development studio Hivemind has now been resolved, and the remaining team now plans to take the company forward and pursue its original visions.
Console/PC , Business/Marketing
Gaming the system: The college applications process through play
by Leigh Alexander
[11.02.12]
With a new social game, USC's Game Innovation Lab is using game design to help economically-challenged high school students master the complex and deadline-driven process of applying to college.
Console/PC , Social/Online , Serious , Programming , Design , Production , Business/Marketing , Exclusive
Strong video game sales for Namco Bandai
by Mike Rose
[11.02.12]
Namco Bandai today announced increased revenues and profits for the first half of the 2013 fiscal year, with strong video game sales in the U.S. and Europe a key factor.
Console/PC , Business/Marketing
Sega cuts video game losses by streamlining business
by Mike Rose
[11.02.12]
Sega Sammy today reported reduced revenues and profits for its second fiscal quarter, although its video games business saw reduced losses thanks to a reduction in the number of titles the company released.
Console/PC , Business/Marketing
How do you recapture vintage magic on modern touch devices?
by Brandon Sheffield
[11.02.12]
Game Developer's editor-emeritus Brandon Sheffield explores the difficulties that arise when attempting to bring a retro-styled video game to mobile devices, marrying older aesthetics with newer input methods and design.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Design , Exclusive
Gamasutra Expert Blogs: From Hotline Miami to XBLIG's death
by Eric Caoili
[11.01.12]
In highlights from Gamasutra's Expert Blogs , industry notables write about diverse topics, including the death of XBLIG, why Hotline Miami is an important games, advancing social games. and more.
Console/PC , Design
Japan Kinects to the U.S. - Land Ho's unusual story
by Brandon Sheffield
[11.01.12]
Kinect is not popular in Japan -- the houses are small, and the 360 userbase is smaller. But one Japanese developer, Land Ho (Crimson Dragon , Just Dance Kids 2 ), is making a business of it.
Console/PC , Production , Exclusive
Amazon releases first mobile game to Appstore, rival platforms
by Eric Caoili
[11.01.12]
Amazon's in-house game studio has published its first mobile title to not just its mobile Appstore, but also to Android's Google Play and iOS's App Store.
Smartphone/Tablet , Business/Marketing
6 rules for writing F2P messaging your players will actually read
by Frank Cifaldi
[11.01.12]
Sometimes it's hard to keep your player's attention, especially in the ultra competitive world of free-to-play games. Analytics group Games Analytics shares six tips for writing effective messaging they'll actually read.
Social/Online , Smartphone/Tablet , Design
Unity 4 beta is now public
by Eric Caoili
[11.01.12]
Unity Technologies has made the next version of its popular multiplatform game engine, Unity 4.0, available to the public for the first time with a free beta.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Serious , Programming
The secret to Spider 's success: new forms of collaboration
by Staff
[11.01.12]
Randy Smith, the Thief designer who went mobile and found success with Spider: The Secret of Bryce Manor , says that remote work means he creates "more evocative documents to communicate the vision and design."
Smartphone/Tablet , Indie , Design
Take-Two moving QA studio to Las Vegas
by Tom Curtis
[11.01.12]
Grand Theft Auto publisher Take-Two may soon bring at least 150 jobs to Las Vegas, as the company is now in talks with the city to open a brand new downtown office. [Update: Take-Two moving QA studio to Las Vegas.]
Console/PC , Business/Marketing
Rhode Island suing 38 Studios execs, state officials over $75M loan
by Eric Caoili
[11.01.12]
Rhode Island has filed a lawsuit against the numerous people involved in the state's mismanaged $75 million loan to Kingdoms of Amalur developer 38 Studios, which shut down in May after running out of money.
Console/PC , Business/Marketing
Ouya offers guidelines to help devs start preparing games
by Eric Caoili
[11.01.12]
Ouya has posted guidelines to help developers get started working on their games for its upcoming platform, detailing features they can take advantage of.
Console/PC , Indie , Business/Marketing
Opinion: Kickstarter's open in the UK, but are its game devs too ambitious?
by Mike Rose
[11.01.12]
Crowdfunding platform Kickstarter launched without much fanfare in the UK earlier this week. Initial impressions suggest that many studios have set their sights a little too high -- but are staying positive about the outcome.
Console/PC , Indie , Business/Marketing , Exclusive