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November 8, 2012
 
arrow Postmortem: Sony Bend Studio's Uncharted: Golden Abyss [1]
 
arrow Is Game Music All It Can Be? [31]
 
arrow The End of the Journey: One Indie Studio's Tale [21]
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Latest Blogs
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November 8, 2012
 
Making Failure Fun [2]
 
Quality of Life: Bring more snus! [7]
 
The Best Political Games of Election 2012 [2]
 
An argument for easy achievements [46]
 
Six words about role-playing games [35]
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Latest Jobs
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November 8, 2012
 
GREE International
Game Studio, Android Developer
 
GREE International
Sr. Analyst, Social Game Platform
 
GREE International
HTML5 UI Developer
 
Avalanche Studios
Senior Tools Programmer, New York
 
Avalanche Studios
Senior Graphics Programmer, New York
 
ZeniMax Online Studios
Customer Service Analytics Manager
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November 8, 2012
 
MACHINE ZONE HIRES
INDUSTRY VETERAN SIM
DIETRICH...
 
Assess. Adapt and Attack
in this latest Crysis
3...
 
KONSOLE KINGZ BRINGS THE
FROST BYTE GAMER PACK
TO...
 
Colonize: new Android/Web
game
 
Welcome on BulkyAir Line:
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About
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Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
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News

 
 
Submit your offbeat prototypes to GDC's Experimental Gameplay Workshop
by Staff [11.02.12]
The ever-popular Experimental Gameplay Workshop will once again to return to GDC in 2013, and the event's organizers have issued a call for submissions for new "experimental" video game prototypes.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, GDC
 
 
7
How Namco keeps its Tales Of RPG series fresh, 17 years later Exclusive
by Brandon Sheffield [11.02.12]
There has been a bit of a backlash against the old intro cutscene in games. They cost a lot, and players skip them. But Tales of Xillia's producer says they're important incentive for Japanese players.
Console/PC, Art, Production, Exclusive
 
11
GTA lawsuit fails to defeat First Amendment defense
by Eric Caoili [11.02.12]
Purported Cypress Hill singer Michael Washington's lawsuit against Rockstar Games over the alleged use of his likeness in Grand Theft Auto: San Andreas was dismissed due to First Amendment protections.
Console/PC, Business/Marketing
 
27
New Hitman asks players to improvise, but have they forgotten how?
by Staff [11.02.12]
Tore Blystad, director of Hitman: Absolution at IO Interactive, tells Gamaustra the team is struggling to teach players that not every game has to be a completely linear experience: sometimes, you can improvise.
Console/PC, Design
 
15
Halo 4's Amex tie-in pays players to finish single-player campaign
by Eric Caoili [11.02.12]
Microsoft has set up a novel arrangement with American Express that will have the credit card company rewarding players with a $25 credit on their statements when they complete Halo 4's single-player campaign.
Console/PC, Business/Marketing
 
 
Hivemind founders finally resolve their differences
by Mike Rose [11.02.12]
The ongoing dispute between the co-founders of development studio Hivemind has now been resolved, and the remaining team now plans to take the company forward and pursue its original visions.
Console/PC, Business/Marketing
 
8
Gaming the system: The college applications process through play Exclusive
by Leigh Alexander [11.02.12]
With a new social game, USC's Game Innovation Lab is using game design to help economically-challenged high school students master the complex and deadline-driven process of applying to college.
Console/PC, Social/Online, Serious, Programming, Design, Production, Business/Marketing, Exclusive
 
1
Strong video game sales for Namco Bandai
by Mike Rose [11.02.12]
Namco Bandai today announced increased revenues and profits for the first half of the 2013 fiscal year, with strong video game sales in the U.S. and Europe a key factor.
Console/PC, Business/Marketing
 
 
Sega cuts video game losses by streamlining business
by Mike Rose [11.02.12]
Sega Sammy today reported reduced revenues and profits for its second fiscal quarter, although its video games business saw reduced losses thanks to a reduction in the number of titles the company released.
Console/PC, Business/Marketing
 
9
How do you recapture vintage magic on modern touch devices? Exclusive
by Brandon Sheffield [11.02.12]
Game Developer's editor-emeritus Brandon Sheffield explores the difficulties that arise when attempting to bring a retro-styled video game to mobile devices, marrying older aesthetics with newer input methods and design.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Exclusive
 
 
Gamasutra Expert Blogs: From Hotline Miami to XBLIG's death
by Eric Caoili [11.01.12]
In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including the death of XBLIG, why Hotline Miami is an important games, advancing social games. and more.
Console/PC, Design
 
1
Japan Kinects to the U.S. - Land Ho's unusual story Exclusive
by Brandon Sheffield [11.01.12]
Kinect is not popular in Japan -- the houses are small, and the 360 userbase is smaller. But one Japanese developer, Land Ho (Crimson Dragon, Just Dance Kids 2), is making a business of it.
Console/PC, Production, Exclusive
 
 
Amazon releases first mobile game to Appstore, rival platforms
by Eric Caoili [11.01.12]
Amazon's in-house game studio has published its first mobile title to not just its mobile Appstore, but also to Android's Google Play and iOS's App Store.
Smartphone/Tablet, Business/Marketing
 
12
6 rules for writing F2P messaging your players will actually read
by Frank Cifaldi [11.01.12]
Sometimes it's hard to keep your player's attention, especially in the ultra competitive world of free-to-play games. Analytics group Games Analytics shares six tips for writing effective messaging they'll actually read.
Social/Online, Smartphone/Tablet, Design
 
6
Unity 4 beta is now public
by Eric Caoili [11.01.12]
Unity Technologies has made the next version of its popular multiplatform game engine, Unity 4.0, available to the public for the first time with a free beta.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming
 
 
The secret to Spider's success: new forms of collaboration
by Staff [11.01.12]
Randy Smith, the Thief designer who went mobile and found success with Spider: The Secret of Bryce Manor, says that remote work means he creates "more evocative documents to communicate the vision and design."
Smartphone/Tablet, Indie, Design
 
9
Take-Two moving QA studio to Las Vegas
by Tom Curtis [11.01.12]
Grand Theft Auto publisher Take-Two may soon bring at least 150 jobs to Las Vegas, as the company is now in talks with the city to open a brand new downtown office. [Update: Take-Two moving QA studio to Las Vegas.]
Console/PC, Business/Marketing
 
18
Rhode Island suing 38 Studios execs, state officials over $75M loan
by Eric Caoili [11.01.12]
Rhode Island has filed a lawsuit against the numerous people involved in the state's mismanaged $75 million loan to Kingdoms of Amalur developer 38 Studios, which shut down in May after running out of money.
Console/PC, Business/Marketing
 
 
Ouya offers guidelines to help devs start preparing games
by Eric Caoili [11.01.12]
Ouya has posted guidelines to help developers get started working on their games for its upcoming platform, detailing features they can take advantage of.
Console/PC, Indie, Business/Marketing
 
14
Opinion: Kickstarter's open in the UK, but are its game devs too ambitious? Exclusive
by Mike Rose [11.01.12]
Crowdfunding platform Kickstarter launched without much fanfare in the UK earlier this week. Initial impressions suggest that many studios have set their sights a little too high -- but are staying positive about the outcome.
Console/PC, Indie, Business/Marketing, Exclusive
 
   
 
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