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November 8, 2012
 
GREE International
Game Studio, Android Developer
 
GREE International
Sr. Analyst, Social Game Platform
 
GREE International
HTML5 UI Developer
 
Avalanche Studios
Senior Tools Programmer, New York
 
Avalanche Studios
Senior Graphics Programmer, New York
 
ZeniMax Online Studios
Customer Service Analytics Manager
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Event Calendar
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arrow GDC China
Shanghai, China
11.17.2012
 
arrow Frank Armiate Lecture Series with guest speaker Seth Cooper, PhD, Creator and Developer of FoldIt
Chicago, United States
11.29.2012
 
arrow Flash GAMM Kyiv 2012
Kiev, Ukraine
12.08.2012
 
arrow Flash GAMM Kyiv 2012
Kiev, Ukraine
12.08.2012
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About
spacer Editor-In-Chief:
Kris Graft
Features Director:
Christian Nutt
News Director:
Frank Cifaldi
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
Independent Games News
 
 
Game Developer magazine's Power 50: Business Exclusive
by GD mag, Gamasutra staff [11.08.12]
Gamasutra and Game Developer spotlight ten savvy executives, marketers, and other professionals working in the business end of the game industry, helping bring great titles to the market.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Exclusive
 
 
4
New indie game incubator Execution Labs launches in Montreal
by Mike Rose [11.08.12]
A group of industry veterans has launched a new indie game incubator, with the aim to help smaller teams of developers fund, create and launch their game titles.
Business/Marketing, Console/PC, Indie
 
3
Game Developer magazine's Power 50: Design Exclusive
by GD mag, Gamasutra staff [11.07.12]
Gamasutra and Game Developer spotlight 14 talented designers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Exclusive
 
4
Kim Swift and Airtight Games test out iOS with Pixld Exclusive
by Leigh Alexander [11.07.12]
Now at Airtight Games for three years, Portal and Quantum Conundrum's Kim Swift talks the studio's first mobile foray with Pixld, and being a small team trying out the App Store.
Design, Programming, Art, Indie, Smartphone/Tablet, Exclusive
 
 
Natural Selection 2 rakes in $1M in a week
by Eric Caoili [11.08.12]
Independent developer Unknown Worlds Entertainment has already grossed over $1 million just a week after shipping first-person shooter/real-time strategy hybrid Natural Selection 2.
Business/Marketing, Console/PC, Indie
 
 
Indie Royale debuts seven-game 'Harvest Bundle' with Mutant Mudds
by Staff [11.08.12]
Indie Royale's newest, seven-game bundle includes 3DS turned PC hit Mutant Mudds, Pineapple Smash Crew and Avernum: The Great Trials Trilogy, among others.
Business/Marketing, Indie
 
 
Gamasutra Member Blogs: From antisocial behaviors to indie problems
by Eric Caoili [11.07.12]
In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as how to reduce antisocial behaviors in your game, the top five problems indie developers face, and more.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online
 
1
Indies: Don't run before you can walk Exclusive
by Staff [11.06.12]
"Build on our existing engines or growing expertise in genres we'd already tackled? Not for us!" - Tristan Clark, founder of Launching Pad Games, on what sank his indie studio.
Business/Marketing, Production, Indie, Smartphone/Tablet, Exclusive

Independent Games Features
 
21
The End of the Journey: One Indie Studio's Tale by Tristan Clark [11.06.12]
Many indie developers try their luck in the market, but what does it look like when a studio goes from naive ideals to harsh realities? In this feature, founder Tristan Clark, now of King.com, writes about the origins, games, and fate of Launching Pad Games.
Business/Marketing, Indie, Social/Online, Smartphone/Tablet
 
 
5
How to Design Your iOS Game to Grow: Learning from the Style of Tiger Style by Wagner James Au [11.01.12]
In this excerpt from Game Design Secrets by Wagner James Au Randy Smith from Tiger Style (Spider: The Secret of Bryce Manor and Waking Mars) shares the story of how he and David Kalina built a successful mobile game studio building thoughtful, artful, genre-defying games for iOS.
Design, Indie, Smartphone/Tablet
 
7
The Evolution of Puzzle Craft by Artur Ganszyniec [10.25.12]
On the road to smartphone success, there significant are challenges -- game design, business model, and look and feel. How did one developer navigate those waters? This candid look back examines all of these crucial elements of building a mobile game.
Design, Indie, Smartphone/Tablet
 
11
A Game Studio in the Clouds by Emeric Thoa [10.19.12]
How does an indie studio come together -- and ship games together -- if they're not located in the same city? Emeric Thoa, former Ubisoft developer and current creative director of The Game Bakers, explains what tech and techniques can make it work.
Business/Marketing, Indie
 
4
Guerrilla Multiplayer Development by Ernest Woo [09.13.12]
What's the best way to get a networked game up and running on a smartphone? For his space battle game ErnCon, Ernest Woo investigated existing network techniques and integrated them together, coming up with a solution useful to iOS and Android developers, which he shares within.
Design, Indie, Smartphone/Tablet

Independent Games Blogs
 
4
On the advent of "slow games"
by Jake Shapiro [11.07.12]
Why slowness in modern game design is a good thing.
Design, Indie
 
 
1
Security, security! But do you test it?
by Andrey Karpov [11.07.12]
There is no fragment in program code where you cannot make mistakes.
Programming, Indie
 
46
An argument for easy achievements
by Rami Ismail [11.05.12]
Watching someone who never gamed before get to grips with basic game movement led to a reconsideration of the usefulness of easy achievements as an accessibility tool
Design, Indie
 
7
Hoist the colours!
by Timo Heinapurola [11.03.12]
Piracy has been one of the most flammable topics of this century in game development and the flames are not going to be put out anytime soon. In this post I talk about the nature of piracy and how it is changing the gaming landscape.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet
 
1
What Was I thinking? The Existential Cognitive Dissonance Of Updating Old Code
by Steve Fulton [11.03.12]
Updating old code, especially code I have not touched in nearly a decade is like a ride in a time machine. A really crappy time machine that only highlights my mistakes makes me feel like an idiot.
Programming, Indie

Independent Games Jobs
  Slingo, Inc. — Hackensack, NJ, USA
[11.06.12]
Senior Game Programmer
Do you enjoy long conversations about data structures? Do you have a tendency to finish things you start? When you go to sleep, do you see code? If you said yes to some or all of these questions, you may be a viable candidate for a new and exciting career as a SENIOR GAME PROGRAMMER at Slingo, Inc.!
Game / Level Designer / Creative Director, Programmer / Engineer, Independent Games
 
 
Hidden Variable Studios — Glendale, CA, USA
[11.03.12]
Senior Programmer

Programmer / Engineer, Smartphone / Tablet Games, Independent Games

UBM Tech