How to Design Your iOS Game to Grow: Learning from the Style of Tiger Styleby Wagner James Au[11.01.12]
In this excerpt from Game Design Secrets by Wagner James Au Randy Smith from Tiger Style (Spider: The Secret of Bryce Manor and Waking Mars) shares the story of how he and David Kalina built a successful mobile game studio building thoughtful, artful, genre-defying games for iOS.
Design, Indie, Smartphone/Tablet
The Evolution of Puzzle Craftby Artur Ganszyniec[10.25.12]
On the road to smartphone success, there significant are challenges -- game design, business model, and look and feel. How did one developer navigate those waters? This candid look back examines all of these crucial elements of building a mobile game.
Design, Indie, Smartphone/Tablet
A Game Studio in the Cloudsby Emeric Thoa[10.19.12]
How does an indie studio come together -- and ship games together -- if they're not located in the same city? Emeric Thoa, former Ubisoft developer and current creative director of The Game Bakers, explains what tech and techniques can make it work.
Business/Marketing, Indie
Guerrilla Multiplayer Developmentby Ernest Woo[09.13.12]
What's the best way to get a networked game up and running on a smartphone? For his space battle game ErnCon, Ernest Woo investigated existing network techniques and integrated them together, coming up with a solution useful to iOS and Android developers, which he shares within.
Design, Indie, Smartphone/Tablet
An argument for easy achievements by Rami Ismail[11.05.12]
Watching someone who never gamed before get to grips with basic game movement led to a reconsideration of the usefulness of easy achievements as an accessibility tool
Design, Indie
Slingo, Inc. —
Hackensack,
NJ,
USA
[11.06.12] Senior Game Programmer
Do you enjoy long conversations about data structures? Do you have a tendency to finish things you start? When you go to sleep, do you see code? If you said yes to some or all of these questions, you may be a viable candidate for a new and exciting career as a SENIOR GAME PROGRAMMER at Slingo, Inc.!
Game / Level Designer / Creative Director, Programmer / Engineer, Independent Games
Hidden Variable Studios —
Glendale,
CA,
USA
[11.03.12] Senior Programmer