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November 8, 2012
 
GREE International
Game Studio, Android Developer
 
GREE International
Sr. Analyst, Social Game Platform
 
GREE International
HTML5 UI Developer
 
Avalanche Studios
Senior Tools Programmer, New York
 
Avalanche Studios
Senior Graphics Programmer, New York
 
ZeniMax Online Studios
Customer Service Analytics Manager
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Event Calendar
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arrow GDC China
Shanghai, China
11.17.2012
 
arrow Frank Armiate Lecture Series with guest speaker Seth Cooper, PhD, Creator and Developer of FoldIt
Chicago, United States
11.29.2012
 
arrow Flash GAMM Kyiv 2012
Kiev, Ukraine
12.08.2012
 
arrow Flash GAMM Kyiv 2012
Kiev, Ukraine
12.08.2012
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About
spacer Editor-In-Chief:
Kris Graft
Features Director:
Christian Nutt
News Director:
Frank Cifaldi
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
Console/PC Games News
 
2
Jordan Mechner finds his cinematic rhythm with Karateka remake Exclusive
by Christian Nutt [11.08.12]
Storytelling isn't about words -- it's about rhythm, says the Prince of Persia creator, who talks to Gamasutra about how his very first game has been made new game, but retains its original cinematic spirit.
Design, Console/PC, Smartphone/Tablet, Exclusive
 
 
 
Game Developer magazine's Power 50: Business Exclusive
by GD mag, Gamasutra staff [11.08.12]
Gamasutra and Game Developer spotlight ten savvy executives, marketers, and other professionals working in the business end of the game industry, helping bring great titles to the market.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Exclusive
 
6
Activision beats estimates by going big, focusing on retail hits
by Tom Curtis [11.07.12]
While video game retail space is generally in decline, retail games like Skylanders, Diablo III, and Call of Duty: Modern Warfare 3 allowed Activision's Q3 to shine.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet
 
4
New indie game incubator Execution Labs launches in Montreal
by Mike Rose [11.08.12]
A group of industry veterans has launched a new indie game incubator, with the aim to help smaller teams of developers fund, create and launch their game titles.
Business/Marketing, Console/PC, Indie
 
 
Sony's online platforms boss retiring
by Eric Caoili [11.08.12]
The president of Sony Network Entertainment International, which oversees PlayStation Network and other Sony media services, is retiring -- Sony Computer Entertainment head Andrew House will take over the role.
Business/Marketing, Smartphone/Tablet, Social/Online, Console/PC
 
3
Game Developer magazine's Power 50: Design Exclusive
by GD mag, Gamasutra staff [11.07.12]
Gamasutra and Game Developer spotlight 14 talented designers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Exclusive
 
 
Natural Selection 2 rakes in $1M in a week
by Eric Caoili [11.08.12]
Independent developer Unknown Worlds Entertainment has already grossed over $1 million just a week after shipping first-person shooter/real-time strategy hybrid Natural Selection 2.
Business/Marketing, Console/PC, Indie
 
1
Star Wars: The Old Republic goes free-to-play on November 15
by Mike Rose [11.08.12]
Star Wars: The Old Republic will go free-to-play next week, less than a year after the game originally launched as a paid subscription title for PC.
Business/Marketing, Console/PC

Console/PC Games Features
 
3
Kratos' Boss: The Studio Head of Sony Santa Monica Speaks by Christian Nutt [05.21.12]
In this interview, Shannon Studstill, Sony Santa Monica's senior director of product development, discusses her job: keeping one of Sony's most important development studios in the running, and making sure God of War is all it can be.
Business/Marketing, Interview, Console/PC
 
 
 
NPD: Behind the Numbers, October 2011 by Matt Matthews [11.14.11]
Gamasutra analyst Matt Matthews breaks down U.S. retail video game sales for the month of October, as reported by the NPD Group, and additionally touches on global sales of third-party publishers.
Business/Marketing, Console/PC, Console Digital
 
1
NPD: Behind the Numbers, September 2011 by Matt Matthews [10.17.11]
Gamasutra's comprehensive breakdown of NPD Group's U.S. physical video game retail sales estimates for September exhibit how Xbox 360 hardware is "defying gravity" with a higher price and higher sales than competition, and how Madden and Gears of War 3 saved the month.
Business/Marketing, Console/PC, Console Digital
 
3
NPD: Behind the Numbers, August 2011 by Matt Matthews [09.12.11]
Gamasutra analyst Matt Matthews examines yet another underwhelming month at U.S. physical video game retail, delving into price cuts for PlayStation 3 and 3DS, and pointing out that the absence of Madden isn't the only reason for August declines.
Business/Marketing, Console/PC
 
7
NPD: Behind the Numbers, July 2011 by Matt Matthews [08.15.11]
Gamasutra analyst Matt Matthews breaks down sales figures for July -- the new "lowest month since October 2006" at U.S. physical video game retail -- examining trends in software and hardware, including in-depth information on 3DS, Kinect and PlayStation 3.
Business/Marketing, Console/PC

Console/PC Games Blogs
 
 
All`s well that ages well: A Health care system for Games
by Andreas Ahlborn [11.08.12]
Thoughts about the Lifecycle of cultural Products in general, paying particular attention to games
Production, Console/PC
 
 
 
2D Voxel Madness at Long Last
by Kris Steele [11.07.12]
Taking a look back at the development of my latest game 2D Voxel Madness, a development process was far longer and far more draining than initially anticipated.
Design, Console/PC
 
7
Quality of Life: Bring more snus!
by Samuel Rantaeskola [11.07.12]
One of the biggest struggles a producer has is to get team members onboard in an organized way of moving forward. Why bother is be an uncommon argument. The key is the answer to the following question: "What's in it for me?"
Console/PC, Production
 
7
Dishonored: The Successes
by Eric Schwarz [11.05.12]
Where does Arkane Studios' Dishonored get it right, and why?
Design, Console/PC
 
2
The Business of Making Games
by Jeffrey Werner [11.03.12]
The games industry is selling more and more every year but the developers keep closing down or merging with others. If we are selling so much why are we not making any money?
Production, Console/PC

Console/PC Games Jobs
  Avalanche Studios — New York City, NY, USA
[11.08.12]
Senior Tools Programmer, New York

Programmer / Engineer, Console / PC Games
 
 
Avalanche Studios — New York City, NY, USA
[11.08.12]
Senior Graphics Programmer, New York
We have a solid reputation for producing great looking open-world games and this is a great opportunity for the candidate who wants to play an instrumental role on a small team developing our next-generation graphics engine. You will be responsible for designing, developing and maintaining both high level and low level graphics-related systems within the Avalanche Engine. We are in particular looking for a render generalist with an aesthetic eye.
Programmer / Engineer, Console / PC Games
 
Cryptic Studios — Los Gatos, CA, USA
[11.07.12]
Infrastructure Programmer

Programmer / Engineer, Console / PC Games, Social / Online Games
 
YAGER Development — Berlin, Be, DEU
[11.07.12]
Monetization Expert (f/m)
YAGER is currently seeking a talented and experienced Monetization Expert to join our pre-production team of yet unannounced title. The Monetization Expert will be responsible for creating and tuning our gameplay systems to maximize opportunities for thoughtful monetization. We want to offer our customers opportunities to personalize their game experience through micro-transactions without affecting game-balance or segregating our player base.
Business Development / Analyst / Legal, Game / Level Designer / Creative Director, Console / PC Games
 
YAGER Development — Berlin, Be, DEU
[11.07.12]
Senior Game Systems Designer (f/m)
YAGER is currently seeking a talented and experienced Game Systems Designer to join our pre-production team of yet unannounced title. Join us in shaping the direction of the project as a driving force in Systems Design and push the boundaries to deliver a unique user experience. We’re looking for people who love the idea of working together in interdisciplinary teams within a flat hierarchy and a fast-paced and professional environment.
Game / Level Designer / Creative Director, Console / PC Games
 
Linden Lab — San Francisco, CA, USA
[11.05.12]
Senior Graphics Engineer

Programmer / Engineer, Console / PC Games, Social / Online Games
 
ROBLOX Corporation — San Mateo, CA, USA
[11.05.12]
Senior Network Programmer
ROBLOX is a leading user-generated gaming site that makes players the architects of their own 3D worlds. The site is ranked #1 in the US for total engagement time within the 8-14 year old segment, and is rapidly growing in popularity among players aged 15+. Join our team and help us bring our 3D game platform to the next level and become the leader in user-generated gaming for all ages, around the world.
Programmer / Engineer, Console / PC Games, Smartphone / Tablet Games
 
ROBLOX Corporation — San Mateo, CA, USA
[11.05.12]
Senior3D Physics Engineer
ROBLOX is a leading user-generated gaming site that makes players the architects of their own 3D worlds. The site is ranked #1 in the US for total engagement time within the 8-14 year old segment, and is rapidly growing in popularity among players aged 15+. Join our team and help us bring our 3D game platform to the next level and become the leader in user-generated gaming for all ages, around the world.
Programmer / Engineer, Console / PC Games, Social / Online Games
 
Square Enix Co., Ltd. — Tokyo, , JPN
[11.05.12]
3D Graphics Programmer
Join our ongoing next-gen game engine development effort at Square Enix! Our Tokyo studio is actively seeking talented 3D graphics programmers interested in contributing to a multi-platform game engine aimed at delivering cutting-edge content to tomorrow’s gaming systems. Put your abilities to the test, push the boundaries of game development technology, and support future titles in our rich lineup of world-renowned franchises such as FINAL FANTASY, KINGDOM HEARTS, and more.
Programmer / Engineer, Console / PC Games
 
Square Enix Co., Ltd. — Tokyo, , JPN
[11.05.12]
Server/Database Programmer
Join our ongoing next-gen game engine development effort at Square Enix! Our Tokyo studio is actively seeking talented server/database programmers interested in contributing to a multi-platform game engine aimed at delivering cutting-edge content to tomorrow’s gaming systems. Put your abilities to the test, push the boundaries of game development technology, and support future titles in our rich lineup of world-renowned franchises such as FINAL FANTASY, KINGDOM HEARTS, and more.
Programmer / Engineer, Console / PC Games

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