NPD: Behind the Numbers, September 2011 by Matt Matthews[10.17.11]
Gamasutra's comprehensive breakdown of NPD Group's U.S. physical video game retail sales estimates for September exhibit how Xbox 360 hardware is "defying gravity" with a higher price and higher sales than competition, and how Madden and Gears of War 3 saved the month.
Business/Marketing, Console/PC, Console Digital
NPD: Behind the Numbers, August 2011 by Matt Matthews[09.12.11]
Gamasutra analyst Matt Matthews examines yet another underwhelming month at U.S. physical video game retail, delving into price cuts for PlayStation 3 and 3DS, and pointing out that the absence of Madden isn't the only reason for August declines.
Business/Marketing, Console/PC
NPD: Behind the Numbers, July 2011 by Matt Matthews[08.15.11]
Gamasutra analyst Matt Matthews breaks down sales figures for July -- the new "lowest month since October 2006" at U.S. physical video game retail -- examining trends in software and hardware, including in-depth information on 3DS, Kinect and PlayStation 3.
Business/Marketing, Console/PC
2D Voxel Madness at Long Last by Kris Steele[11.07.12]
Taking a look back at the development of my latest game 2D Voxel Madness, a development process was far longer and far more draining than initially anticipated.
Design, Console/PC
Quality of Life: Bring more snus! by Samuel Rantaeskola[11.07.12]
One of the biggest struggles a producer has is to get team members onboard in an organized way of moving forward. Why bother is be an uncommon argument.
The key is the answer to the following question: "What's in it for me?"
Console/PC, Production
The Business of Making Games by Jeffrey Werner[11.03.12]
The games industry is selling more and more every year but the developers keep closing down or merging with others. If we are selling so much why are we not making any money?
Production, Console/PC
Avalanche Studios —
New York City,
NY,
USA
[11.08.12] Senior Graphics Programmer, New York
We have a solid reputation for producing great looking open-world games and this is a great opportunity for the candidate who wants to play an instrumental role on a small team developing our next-generation graphics engine. You will be responsible for designing, developing and maintaining both high level and low level graphics-related systems within the Avalanche Engine. We are in particular looking for a render generalist with an aesthetic eye.
Programmer / Engineer, Console / PC Games
YAGER Development —
Berlin,
Be,
DEU
[11.07.12] Monetization Expert (f/m)
YAGER is currently seeking a talented and experienced Monetization Expert to join our pre-production team of yet unannounced title. The Monetization Expert will be responsible for creating and tuning our gameplay systems to maximize opportunities for thoughtful monetization. We want to offer our customers opportunities to personalize their game experience through micro-transactions without affecting game-balance or segregating our player base.
Business Development / Analyst / Legal, Game / Level Designer / Creative Director, Console / PC Games
YAGER Development —
Berlin,
Be,
DEU
[11.07.12] Senior Game Systems Designer (f/m)
YAGER is currently seeking a talented and experienced Game Systems Designer to join our pre-production team of yet unannounced title. Join us in shaping the direction of the project as a driving force in Systems Design and push the boundaries to deliver a unique user experience. We’re looking for people who love the idea of working together in interdisciplinary teams within a flat hierarchy and a fast-paced and professional environment.
Game / Level Designer / Creative Director, Console / PC Games
ROBLOX Corporation —
San Mateo,
CA,
USA
[11.05.12] Senior Network Programmer
ROBLOX is a leading user-generated gaming site that makes players the architects of their own 3D worlds. The site is ranked #1 in the US for total engagement time within the 8-14 year old segment, and is rapidly growing in popularity among players aged 15+. Join our team and help us bring our 3D game platform to the next level and become the leader in user-generated gaming for all ages, around the world.
Programmer / Engineer, Console / PC Games, Smartphone / Tablet Games
ROBLOX Corporation —
San Mateo,
CA,
USA
[11.05.12] Senior3D Physics Engineer
ROBLOX is a leading user-generated gaming site that makes players the architects of their own 3D worlds. The site is ranked #1 in the US for total engagement time within the 8-14 year old segment, and is rapidly growing in popularity among players aged 15+. Join our team and help us bring our 3D game platform to the next level and become the leader in user-generated gaming for all ages, around the world.
Programmer / Engineer, Console / PC Games, Social / Online Games
Square Enix Co., Ltd. —
Tokyo,
,
JPN
[11.05.12] 3D Graphics Programmer
Join our ongoing next-gen game engine development effort at Square
Enix! Our Tokyo studio is actively seeking talented 3D graphics
programmers interested in contributing to a multi-platform game
engine aimed at delivering cutting-edge content to tomorrow’s gaming
systems. Put your abilities to the test, push the boundaries of game
development technology, and support future titles in our rich lineup of
world-renowned franchises such as FINAL FANTASY, KINGDOM
HEARTS, and more.
Programmer / Engineer, Console / PC Games
Square Enix Co., Ltd. —
Tokyo,
,
JPN
[11.05.12] Server/Database Programmer
Join our ongoing next-gen game engine development effort at Square Enix! Our Tokyo studio is actively seeking talented server/database programmers interested in contributing to a multi-platform game engine aimed at delivering cutting-edge content to tomorrow’s gaming systems. Put your abilities to the test, push the boundaries of game development technology, and support future titles in our rich lineup of world-renowned franchises such as FINAL FANTASY, KINGDOM HEARTS, and more.
Programmer / Engineer, Console / PC Games