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*Picks up horn*
Toot Toot!
http://jblogrok.blogspot.com/
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Member Blogs
A Sort-of Review of Midway Arcade Treasures (PSP) |
Posted by jaime kuroiwa on Fri, 06 Aug 2010 06:40:00 EDT in
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After finding a compilation of my all-time favorite arcade games, I quickly realized that playing a classic is not the same as experiencing one. |
Read More... | 2 Comments |
Saving PlayStation 2 |
Posted by jaime kuroiwa on Thu, 04 Feb 2010 05:14:00 EST in
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The PS2 is not dead. It's preparing for a comeback! How? Oh, you won't get it that easy. Read on! |
Read More... | 11 Comments |
The Evolution of Max Payne |
Posted by jaime kuroiwa on Tue, 16 Jun 2009 05:29:00 EDT in
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It seems like every Max Payne project introduces a completely different looking Max Payne. You know, someone should really chronicle this...
Okay, I'll do it! |
Read More... | 2 Comments |
A Song for Kentia Hall |
Posted by jaime kuroiwa on Fri, 05 Jun 2009 04:49:00 EDT in
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As many saw Kentia Hall as an insignificant page on an otherwise voluminous E3, I want to redirect the spotlight to the place where Robosapien, Classic Gaming Expo, Lineage, and Guitar Hero were born. Please enjoy.
*clears throat* |
Read More... | 0 Comments |
Unscripting The Scripted Event |
Posted by jaime kuroiwa on Fri, 15 May 2009 02:58:00 EDT in
Design
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How does the Bioshock 2 demonstration resemble a Scooby Doo episode? What does a Department Store have to do with scripted events? Let's see if I can convince you. |
Read More... | 12 Comments |
I Like Motion Control / I Don't Like Motion Control |
Posted by jaime kuroiwa on Sat, 02 May 2009 04:30:00 EDT in
Design
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With rumored motion control peripherals on the way from Microsoft and Sony, will physical disability be on their minds? |
Read More... | 9 Comments |
[More jaime kuroiwa Blogs]
jaime kuroiwa's Comments
Comment In: The first crowd-designed video game has frogs, lasers and hats [News - 11/09/2012 - 11:51]
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A couple years ago, I ... A couple years ago, I participated in a crowd-designed game experiment called Top Secret. I don 't know if the actual game was released -- at the time, it was supposed to be some card-based racing game -- but it was an...interesting experience. r n r nReading this article is ... |
Comment In: Discoverability on Steam Greenlight? It's nonexistent [News - 11/09/2012 - 10:22]
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I have yet to see ... I have yet to see a crowdsourcing solution that works i.e. bring the best to the front They always seem to be inhabited by fanbois and c ckblockers. I think it 's cool enough that Valve offered the service in the first place. |
Comment In: The Anatomy of a Bad Game [Feature - 11/09/2012 - 12:00]
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Hmm...this wasn 't the article ... Hmm...this wasn 't the article I was expecting, mostly because I was expecting a bad game, not several decent titles that had a couple issues you didn 't like. r n r nI can 't argue with your points, though. Bugs suck. Changing mechanics without notice sucks. Repetitive gameplay sucks... ... |
Comment In: A Personal Journey: Jenova Chen's Goals for Games [Feature - 11/09/2012 - 12:00]
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Wasn 't this the philosophy ... Wasn 't this the philosophy behind Myst: Uru -- Not with the hand-removal thing, but the cooperative, non-violent, exploration thing |
Comment In: Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [Feature - 11/09/2012 - 12:00]
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I can't recall any interview ... I can't recall any interview with Tim Schafer that didn't make me smile. That guy's magic. ...and let me just say: The screenshot of children burning in lava made me spit coffee. |
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