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Blackjack Goren's Blog

Videogames are my biggest passion.  You may find my writing on the subject to be of great use to you:  http://gorenonvgs.blogspot.com/

Member Blogs

Dear Esther And Its Place In Entertainment  Featured Blogs
Posted by Blackjack Goren on Thu, 08 Mar 2012 01:28:00 EST in Design, Console/PC, Indie
I examine PC title Dear Esther, and address some misconceptions about the game and its place in entertainment.
Read More... | 17 Comments

   

Blackjack Goren's Comments

Comment In: Team Ninja's Hayashi: Japanese developers 'desperate to stay alive' [News - 11/09/2012 - 02:48]

@Chris Chichester r n r ...

@Chris Chichester r n r nYour analogy of the awkward blend of East and West found in Ninja Gaiden 3 is spot on. The game is predictably at its best when, for one day, Ryu returns to Hayabusa Village to fight ninja and demons, away from any attempts at market ...

Comment In: A Personal Journey: Jenova Chen's Goals for Games [Feature - 11/09/2012 - 12:00]

Indeed, Mike Murray is correct. ...

Indeed, Mike Murray is correct. r n r nIt 's all well and good that Jenova Chen wants to explore the development of games that he feels aren 't being made. After all, if one is passionate about something, the only choice for him is to pursue said passion. It ...

Comment In: Strong retail sales help Tecmo Koei to increased 2011 profits [News - 11/09/2012 - 05:23]

Ujn said: r n r ...

Ujn said: r n r n They 've removed all the smooth skilled action, all the ninpo weapon upgrades, replaced it with button mashing, wave after wave of weak enemies, pointless story and dreaded QTEs. r n r nI don 't understand what you mean by smooth skilled action, so ...

Comment In: How Ninja Gaiden 3 failed: losing the battle of expectations [News - 11/09/2012 - 12:00]

Oh, lord. r n r ...

Oh, lord. r n r n@ Harlan Sumgui, and Others Who Think Ninja Gaiden 3 Is Easy r n r nThe game is quite challenging in the hard difficulty setting, which can be accessed at the start of the game. Strategy is required on harder enemies, and this increases exponentially ...

Comment In: The Generational Shift in Interactive Storytelling [Feature - 11/09/2012 - 12:00]

I think the jump to ...

I think the jump to a cutscene removes much of the empathy that you might have in a movie. Because of this, I believe games can never become as emotionally powerful as movies, even if the cutscenes are done exactly like film. r n r nI 've found the complete ...

Comment In: 'The world has changed': Team Ninja's Hayashi on more realistic, respectful games [News - 11/09/2012 - 04:54]

Indeed, Eric. Metroid Other M ...

Indeed, Eric. Metroid Other M was a great game. It was different from Prime, which I still prefer, but M was still entertaining to play. Other M may have auto-aim, but its great combat system my favorite of all Metroids , focused on evasion and navigation. The player's mind is ...

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