My Message close
Latest News
spacer View All spacer
 
November 9, 2012
 
Finally, Johann Sebastian Joust is an official PlayStation game
 
Not even Apple knows what's inside Curiosity's cube [16]
 
Jordan Mechner finds his cinematic rhythm with Karateka remake [3]
spacer
Latest Features
spacer View All spacer
 
November 9, 2012
 
arrow Postmortem: Sony Bend Studio's Uncharted: Golden Abyss [3]
 
arrow Is Game Music All It Can Be? [38]
 
arrow The End of the Journey: One Indie Studio's Tale [22]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 9, 2012
 
Naked Sky Entertainment
Lead Programmer
 
The Playforge
Backend Server Engineer
 
SEGA of America
Live Producer
 
SEGA of America
Platform Manager
 
The Playforge
Senior Software Engineer
 
NetherRealm Studios
Senior Software Engineer
spacer
Blogs

Axel Cholewa's Blog

Intentional game maker who hopes that programming skills and a bit of a creative spark are enough to make a first game.

Member Blogs

Players don't want to read  Featured Blogs
Posted by Axel Cholewa on Wed, 08 Aug 2012 08:37:00 EDT in Design
Players want to learn game mechanics. The question is how to teach them.
Read More... | 16 Comments

An Idea On Betrayal
Posted by Axel Cholewa on Wed, 25 Jul 2012 08:06:00 EDT in
I present a short idea on how to implement betrayal into single player and, more importantly, co-op games.
Read More... | 4 Comments

Skill progression in RPGs based on play style  Featured Blogs
Posted by Axel Cholewa on Tue, 17 Jul 2012 07:13:00 EDT in Console/PC, Design
While in most RPGs players level up their skills with experience points, GTA: San Andreas already featured an alternative.
Read More... | 10 Comments

Wishlist for the Next Big Western Fantasy RPG  Featured Blogs
Posted by Axel Cholewa on Sun, 15 Jul 2012 07:31:00 EDT in
Minor and major changes I'd like to see in the next big fantasy game.
Read More... | 9 Comments

KoA: Reckoning - On menus in console RPGs  Featured Blogs
Posted by Axel Cholewa on Fri, 17 Feb 2012 03:20:00 EST in Design, Console/PC
In tradition with Eric Schwartz's and Ted Brown's blog posts about Skyrim's user interface, here's a small comment on what Kingdoms of Amalur: Reckoning has to say on that matter.
Read More... | 16 Comments

   

Axel Cholewa's Comments

Comment In: BioWare's founding doctors leave video games behind [News - 11/09/2012 - 02:40]

People like Muzyka and Zeschuk ...

People like Muzyka and Zeschuk are probably not driven away from games just by mediocre receptions of their latest games. You don 't get that far if you can 't stand a few throwbacks though these might be the hardest ones for them . r n r nI am actually ...

Comment In: Sometimes frustrating design can be fun [News - 11/09/2012 - 12:50]

Gamasutra seems to have drawn ...

Gamasutra seems to have drawn the wrong conclusion from what Keenan did. r n r nMaking those player collisions more fun makes them less frustrating. Keenan didn 't remove the frustration, but he cured it so that it 's no longer frustrating but enjoyable. r n r nThe lesson therefore ...

Comment In: Having a Family While Facing the Realities of Crunch [Blog - 08/10/2012 - 04:30]

Nice article, Patrick Thanks for ...

Nice article, Patrick Thanks for sharing r n r nHowever, contrary to your suggestion, crunch is neither inevitable nor necessary. I once read a very intersting gamasutra article on this, but that 's more than a year ago and I can 't find it anymore. r n r nHere are ...

Comment In: Getting Into Making Games [Blog - 08/09/2012 - 06:05]

I agree with the first ...

I agree with the first part, YoYoGames nowadays publish games made with GameMaker on iOS and Android, so it 's definitely worth mentioning. r n r nI disagree on the second part, however. Making games shouldn 't be as hard and especially as programming centric as it still is, and ...

Comment In: Players don't want to read [Blog - 08/08/2012 - 08:37]

... where players are more ...

... where players are more interested in the game and prepared to spend a bit more time learning about a novel game play mechanism. r n r nWell, that 's exactly my point: Players DO want to learn novel game mechanics, even the ones totally uninterested in PC indie games. ...

Comment In: Is Our Players Learning? [Blog - 08/07/2012 - 10:31]

People don 't read. Seriously. ...

People don 't read. Seriously. This has nothing to do with short attention span, your audience being gamers or whatever. When people want to do something they don 't want to read at first but jump straight into action. r n r nI am working in a school lab , ...

[More Axel Cholewa Comments]   

UBM Tech