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November 8, 2012
 
GREE International
Game Studio, Android Developer
 
GREE International
Sr. Analyst, Social Game Platform
 
GREE International
HTML5 UI Developer
 
Avalanche Studios
Senior Tools Programmer, New York
 
Avalanche Studios
Senior Graphics Programmer, New York
 
ZeniMax Online Studios
Customer Service Analytics Manager
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Event Calendar
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arrow GDC China
Shanghai, China
11.17.2012
 
arrow Frank Armiate Lecture Series with guest speaker Seth Cooper, PhD, Creator and Developer of FoldIt
Chicago, United States
11.29.2012
 
arrow Flash GAMM Kyiv 2012
Kiev, Ukraine
12.08.2012
 
arrow Flash GAMM Kyiv 2012
Kiev, Ukraine
12.08.2012
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About
spacer Editor-In-Chief:
Kris Graft
Features Director:
Christian Nutt
News Director:
Frank Cifaldi
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
Social/Online Games News
 
 
Game Developer magazine's Power 50: Business Exclusive
by GD mag, Gamasutra staff [11.08.12]
Gamasutra and Game Developer spotlight ten savvy executives, marketers, and other professionals working in the business end of the game industry, helping bring great titles to the market.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Exclusive
 
 
6
Activision beats estimates by going big, focusing on retail hits
by Tom Curtis [11.07.12]
While video game retail space is generally in decline, retail games like Skylanders, Diablo III, and Call of Duty: Modern Warfare 3 allowed Activision's Q3 to shine.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet
 
 
Sony's online platforms boss retiring
by Eric Caoili [11.08.12]
The president of Sony Network Entertainment International, which oversees PlayStation Network and other Sony media services, is retiring -- Sony Computer Entertainment head Andrew House will take over the role.
Business/Marketing, Smartphone/Tablet, Social/Online, Console/PC
 
3
Game Developer magazine's Power 50: Design Exclusive
by GD mag, Gamasutra staff [11.07.12]
Gamasutra and Game Developer spotlight 14 talented designers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Exclusive
 
1
GDC 2013's debut sessions feature Assassin's Creed III, Magic: The Gathering creator
by Staff [11.07.12]
The build-up to next March's GDC 2013 has officially begun -- first sessions include talks on Assassin's Creed III rendering, a 'digital/physical games' panel featuring Magic: The Gathering creator Richard Garfield, and much more.
Business/Marketing, Design, Programming, Console/PC, Social/Online, Smartphone/Tablet
 
 
Gamasutra Member Blogs: From antisocial behaviors to indie problems
by Eric Caoili [11.07.12]
In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as how to reduce antisocial behaviors in your game, the top five problems indie developers face, and more.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online
 
 
DeNA to acquire 20 percent stake in Rage of Bahamut studio
by Mike Rose [11.07.12]
Following very favorable financial results for Japanese social games giant DeNA, the company today announced that it plans to acquire 20 percent of total shares in Cygames, the studio best known for top-grossing mobile game Rage of Bahamut.
Business/Marketing, Social/Online, Smartphone/Tablet
 
 
Most Popular Facebook Games: From FarmVille to King.com's Sagas
by Eric Caoili [11.06.12]
Every other week, Gamasutra examines the most popular Facebook games, this time looking at how Zynga's two FarmVille titles doing, and at King.com's Bubble With Saga and Candy Crush Saga.
Business/Marketing, Social/Online

Social/Online Games Features
 
21
The End of the Journey: One Indie Studio's Tale by Tristan Clark [11.06.12]
Many indie developers try their luck in the market, but what does it look like when a studio goes from naive ideals to harsh realities? In this feature, founder Tristan Clark, now of King.com, writes about the origins, games, and fate of Launching Pad Games.
Business/Marketing, Indie, Social/Online, Smartphone/Tablet
 
 
12
Adding Asynchronicity by Derek Bruneau [10.18.12]
Can asynchronicity work for more than simple board games? Indie developer Derek Bruneau describes the process of building asynchronous gameplay to RPG Conclave, examining the history of the form and how it works for him.
Design, Social/Online
 
18
Funcom's Vision for the Future of MMOs by Christian Nutt [10.15.12]
Craig Morrison, creative director for Funcom's Montreal studio, tells Gamasutra all about his vision of how the MMO industry must change things if it hopes to avoid more games like The Secret World and The Old Republic -- titles which couldn't live up to players' expectations for scope or their budget.
Interview, Social/Online
 
1
Tiny MMOs, Massive Opportunities? by Caleb Bridge [10.11.12]
The MMO genre is running into trouble on PCs, but what's the state of it on mobile devices? Gamasutra speaks to three developers about what challenges and successes they've faced in building online multiplayer RPGs for Android and iOS.
Social/Online, Smartphone/Tablet
 
 
Shaping the Future of Facebook as a Game Platform by Christian Nutt [10.04.12]
As Facebook's product manager for apps and games, Matt Wyndowe is a key part of how the platform changes itself to appeal more to game developers -- and in this interview, he talks about how the company approaches that task.
Interview, Social/Online

Social/Online Games Blogs
 
1
Abusive Pricing Practices in F2P Social Games
by Richard Vaught [11.08.12]
Abusive pricing practices in F2P market and their analog in the Atari generation of console gaming, and why this market will collapse if this is not addressed.
Business/Marketing, Social/Online
 
 
7
Hoist the colours!
by Timo Heinapurola [11.03.12]
Piracy has been one of the most flammable topics of this century in game development and the flames are not going to be put out anytime soon. In this post I talk about the nature of piracy and how it is changing the gaming landscape.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet
 
2
Gamification, where did the games go?
by Ruud Koorevaar [11.03.12]
We need to start thinking beyond merely adding a layer based on extrinsic motivators with gamification and look more closely at what makes games interesting and learn from it.
Business/Marketing, Social/Online
 
8
How to reduce antisocial behavior in your game.
by Travis Ross [11.02.12]
Reducing antisocial behavior in online environments can be difficult. In this post I describe how theory and research from social science can help game designers understand norms.
Design, Social/Online
 
 
The Top 5 Myths & Facts about Video Game Translation & Localization: What Every Game Developer Needs to Know (Part 1 of 5)
by Karin E Skoog [10.31.12]
Despite the importance of making games available in a variety of languages for gamers across global markets, translation and localization is still a source of confusion for many game developers and publishers. Click to learn about the top 5 myths.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Social/Online Games Jobs
  Cryptic Studios — Los Gatos, CA, USA
[11.07.12]
Infrastructure Programmer

Programmer / Engineer, Console / PC Games, Social / Online Games
 
 
High 5 Games — New York, NY, USA
[11.06.12]
Mobile Developer (iOS)

Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
 
High 5 Games — New York, NY, USA
[11.06.12]
Mobile Developer (Android)

Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
 
High 5 Games — New York, NY, USA
[11.06.12]
C++ Game Programmer

Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games
 
High 5 Games — New York, NY, USA
[11.06.12]
Project Manager

Producer / Director / Project Manager, OTHER, Social / Online Games
 
SEGA of America — San Francisco, CA, USA
[11.05.12]
Game Master

Social / Online Games
 
Linden Lab — San Francisco, CA, USA
[11.05.12]
Senior Graphics Engineer

Programmer / Engineer, Console / PC Games, Social / Online Games
 
Fantage.com Inc — Fort Lee, NJ, USA
[11.05.12]
Game Designer

Game / Level Designer / Creative Director, Social / Online Games, Smartphone / Tablet Games
 
ROBLOX Corporation — Bay Area, CA, USA
[11.05.12]
Senior Tools Programmer
ROBLOX is a leading user-generated gaming site that makes players the architects of their own 3D worlds. The site is ranked #1 in the US for total engagement time within the 8-14 year old segment, and is rapidly growing in popularity among players aged 15+. Join our team and help us bring our 3D game platform to the next level and become the leader in user-generated gaming for all ages, around the world.
Programmer / Engineer, Social / Online Games
 
ROBLOX Corporation — San Mateo, CA, USA
[11.05.12]
Senior3D Physics Engineer
ROBLOX is a leading user-generated gaming site that makes players the architects of their own 3D worlds. The site is ranked #1 in the US for total engagement time within the 8-14 year old segment, and is rapidly growing in popularity among players aged 15+. Join our team and help us bring our 3D game platform to the next level and become the leader in user-generated gaming for all ages, around the world.
Programmer / Engineer, Console / PC Games, Social / Online Games

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