Gamasutra.com - All Blogs http://www.gamasutra.com/blogs/ Gamasutra Blogs Thu, 08 Nov 2012 09:08:59 EST en-us scarless@think-services.com (Simon Carless) Made in the Indie Spirit: How to keep an indie marketing voice while working with a traditional publisher - by Kate Mann http://www.gamasutra.com/blogs/KateMann/20121108/181176/Made_in_the_Indie_Spirit_How_to_keep_an_indie_marketing_voice_while_working_with_a_traditional_publisher.php Business/Marketing,Indie After working with a AAA publisher it can be hard to convince people that your game was developed entirely within the walls of an indie studio and not in a mansion filled with robot butlers. Owlchemy kept their indie voice strong using unique marketing. http://www.gamasutra.com/blogs/KateMann/20121108/181176/Made_in_the_Indie_Spirit_How_to_keep_an_indie_marketing_voice_while_working_with_a_traditional_publisher.php Thu, 08 Nov 2012 02:32:00 EST Making Failure Fun - by Josh Bycer http://www.gamasutra.com/blogs/JoshBycer/20121107/181079/Making_Failure_Fun.php Design Rogue-like design has been becoming popular among mainstream design recently. Today's post discusses the challenge of making the player fail, and have them come back for more. http://www.gamasutra.com/blogs/JoshBycer/20121107/181079/Making_Failure_Fun.php Wed, 07 Nov 2012 09:12:00 EST Quality of Life: Bring more snus! - by Samuel Rantaeskola http://www.gamasutra.com/blogs/SamuelRantaeskola/20121107/181020/Quality_of_Life_Bring_more_snus.php Production,Console/PC One of the biggest struggles a producer has is to get team members onboard in an organized way of moving forward. Why bother is be an uncommon argument. The key is the answer to the following question: "What's in it for me?" http://www.gamasutra.com/blogs/SamuelRantaeskola/20121107/181020/Quality_of_Life_Bring_more_snus.php Wed, 07 Nov 2012 04:03:00 EST The Best Political Games of Election 2012 - by Mark DeLoura http://www.gamasutra.com/blogs/MarkDeLoura/20121105/180928/The_Best_Political_Games_of_Election_2012.php Serious There were hundreds of politically-themed games created for 2012's U.S. presidential campaign season. Which should you play while watching the results roll in on November 6? http://www.gamasutra.com/blogs/MarkDeLoura/20121105/180928/The_Best_Political_Games_of_Election_2012.php Mon, 05 Nov 2012 07:05:00 EST An argument for easy achievements - by Rami Ismail http://www.gamasutra.com/blogs/RamiIsmail/20121105/180905/An_argument_for_easy_achievements.php Design,Indie Watching someone who never gamed before get to grips with basic game movement led to a reconsideration of the usefulness of easy achievements as an accessibility tool http://www.gamasutra.com/blogs/RamiIsmail/20121105/180905/An_argument_for_easy_achievements.php Mon, 05 Nov 2012 11:00:00 EST Six words about role-playing games - by Lewis Pulsipher http://www.gamasutra.com/blogs/LewisPulsipher/20121105/180889/Six_words_about_roleplaying_games.php This time the challenge is this: say six words about role-playing games. http://www.gamasutra.com/blogs/LewisPulsipher/20121105/180889/Six_words_about_roleplaying_games.php Mon, 05 Nov 2012 07:22:00 EST How to create a game in 2 months with Corona SDK: my method - by Mekersa David http://www.gamasutra.com/blogs/MekersaDavid/20121105/180888/How_to_create_a_game_in_2_months_with_Corona_SDK_my_method.php Programming,Smartphone/Tablet Using my 20 years experience of programming, management, ... whatever... I decided to share a method (my method) to learn a new programming language (and/or SDK) and create a game in a timely manner. Two months in this example... http://www.gamasutra.com/blogs/MekersaDavid/20121105/180888/How_to_create_a_game_in_2_months_with_Corona_SDK_my_method.php Mon, 05 Nov 2012 07:18:00 EST Dishonored: The Successes - by Eric Schwarz http://www.gamasutra.com/blogs/EricSchwarz/20121105/180862/Dishonored_The_Successes.php Design,Console/PC Where does Arkane Studios' Dishonored get it right, and why? http://www.gamasutra.com/blogs/EricSchwarz/20121105/180862/Dishonored_The_Successes.php Mon, 05 Nov 2012 05:00:00 EST Hoist the colours! - by Timo Heinapurola http://www.gamasutra.com/blogs/TimoHeinapurola/20121103/180854/Hoist_the_colours.php Business/Marketing,Console/PC,Indie,Social/Online,Smartphone/Tablet Piracy has been one of the most flammable topics of this century in game development and the flames are not going to be put out anytime soon. In this post I talk about the nature of piracy and how it is changing the gaming landscape. http://www.gamasutra.com/blogs/TimoHeinapurola/20121103/180854/Hoist_the_colours.php Sat, 03 Nov 2012 10:23:00 EDT What Was I thinking? The Existential Cognitive Dissonance Of Updating Old Code - by Steve Fulton http://www.gamasutra.com/blogs/SteveFulton/20121103/180260/What_Was_I_thinking_The_Existential_Cognitive_Dissonance_Of_Updating_Old_Code.php Programming,Indie Updating old code, especially code I have not touched in nearly a decade is like a ride in a time machine. A really crappy time machine that only highlights my mistakes makes me feel like an idiot. http://www.gamasutra.com/blogs/SteveFulton/20121103/180260/What_Was_I_thinking_The_Existential_Cognitive_Dissonance_Of_Updating_Old_Code.php Sat, 03 Nov 2012 10:09:00 EDT Why 22cans’ Curiosity can be called a game – And a good one - by Anthony Pigeot http://www.gamasutra.com/blogs/AnthonyPigeot/20121108/181188/Why_22cans_Curiosity_can_be_called_a_game__And_a_good_one.php Smartphone/Tablet,Design This post tries to study Curiosity and explains why it can actually be considered as a game, and why it is a more deep game than you can think first. http://www.gamasutra.com/blogs/AnthonyPigeot/20121108/181188/Why_22cans_Curiosity_can_be_called_a_game__And_a_good_one.php Thu, 08 Nov 2012 05:34:00 EST Sprint Retrospectives - by Trevor Hilz http://www.gamasutra.com/blogs/TrevorHilz/20121108/181187/Sprint_Retrospectives.php Production,Console/PC An overview of what sprint retrospectives are and why to conduct them with your team. http://www.gamasutra.com/blogs/TrevorHilz/20121108/181187/Sprint_Retrospectives.php Thu, 08 Nov 2012 05:29:00 EST All`s well that ages well: A Health care system for Games - by Andreas Ahlborn http://www.gamasutra.com/blogs/AndreasAhlborn/20121108/181171/Alls_well_that_ages_well_A_Health_care_system_for_Games.php Production,Console/PC Thoughts about the Lifecycle of cultural Products in general, paying particular attention to games http://www.gamasutra.com/blogs/AndreasAhlborn/20121108/181171/Alls_well_that_ages_well_A_Health_care_system_for_Games.php Thu, 08 Nov 2012 01:04:00 EST Murder mystery game being developed with Unity - by Students of Media http://www.gamasutra.com/blogs/StudentsOfMedia/20121108/181157/Murder_mystery_game_being_developed_with_Unity.php Smartphone/Tablet,Design We are a team of students working to develop an episodic point-and-click murder mystery game in collaboration with the trained eye of a real-life death investigator and bestselling author. http://www.gamasutra.com/blogs/StudentsOfMedia/20121108/181157/Murder_mystery_game_being_developed_with_Unity.php Thu, 08 Nov 2012 11:00:00 EST Abusive Pricing Practices in F2P Social Games - by Richard Vaught http://www.gamasutra.com/blogs/RichardVaught/20121108/181083/Abusive_Pricing_Practices_in_F2P_Social_Games.php Business/Marketing,Social/Online Abusive pricing practices in F2P market and their analog in the Atari generation of console gaming, and why this market will collapse if this is not addressed. http://www.gamasutra.com/blogs/RichardVaught/20121108/181083/Abusive_Pricing_Practices_in_F2P_Social_Games.php Thu, 08 Nov 2012 12:29:00 EST Another Successful Play-test (Just Because) - by Adam Kloc http://www.gamasutra.com/blogs/AdamKloc/20121107/181081/Another_Successful_Playtest_Just_Because.php Our heroes find themselves at a game-breaking dilemma, then quickly pull themselves out of it. http://www.gamasutra.com/blogs/AdamKloc/20121107/181081/Another_Successful_Playtest_Just_Because.php Wed, 07 Nov 2012 09:54:00 EST On the advent of "slow games" - by Jake Shapiro http://www.gamasutra.com/blogs/JakeShapiro/20121107/181073/On_the_advent_of_quotslow_gamesquot.php Indie,Design Why slowness in modern game design is a good thing. http://www.gamasutra.com/blogs/JakeShapiro/20121107/181073/On_the_advent_of_quotslow_gamesquot.php Wed, 07 Nov 2012 03:24:00 EST Gamification at Games for Health Europe 2012 - by Ruud Koorevaar http://www.gamasutra.com/blogs/RuudKoorevaar/20121107/181067/Gamification_at_Games_for_Health_Europe_2012.php Business/Marketing Yesterday I was at the Games for Health Europe 2012 convention and returned with mixed feelings. Let’s take a look at a couple of presentations on gamification and healthcare. http://www.gamasutra.com/blogs/RuudKoorevaar/20121107/181067/Gamification_at_Games_for_Health_Europe_2012.php Wed, 07 Nov 2012 12:05:00 EST 2D Voxel Madness at Long Last - by Kris Steele http://www.gamasutra.com/blogs/KrisSteele/20121107/181050/2D_Voxel_Madness_at_Long_Last.php Design,Console/PC Taking a look back at the development of my latest game 2D Voxel Madness, a development process was far longer and far more draining than initially anticipated. http://www.gamasutra.com/blogs/KrisSteele/20121107/181050/2D_Voxel_Madness_at_Long_Last.php Wed, 07 Nov 2012 09:42:00 EST Security, security! But do you test it? - by Andrey Karpov http://www.gamasutra.com/blogs/AndreyKarpov/20121107/181010/Security_security_But_do_you_test_it.php Indie,Programming There is no fragment in program code where you cannot make mistakes. http://www.gamasutra.com/blogs/AndreyKarpov/20121107/181010/Security_security_But_do_you_test_it.php Wed, 07 Nov 2012 03:11:00 EST