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November 8, 2012
 
Not even Apple knows what's inside Curiosity's cube
 
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November 8, 2012
 
arrow Postmortem: Sony Bend Studio's Uncharted: Golden Abyss [1]
 
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Blogs

Shay Pierce's Blog   Expert Blogs

Shay Pierce makes games, lives in Austin, Texas, and will do both of these things so long as he's alive.

Shay Pierce is a professional game designer/programmer who has been making digital games since he was 13 years old, and doing so professionally since 2003. He's worked for such employers as Blizzard, Midway, NewToy, and OMGPOP. He is now sole proprietor of Deep Plaid Games LLC, an independent game development micro-studio.

Shay resides in the world's capital for cool geeks, Austin, TX. Shay enjoys long runs on the beach in the moonlight; long transmogrifying sessions in the moonlight; and attacking unsuspecting teenagers taking shortcuts through the woods in the moonlight. His dislikes include pitchfork-wielding villagers and silver.

Expert Blogs

On Business Decisions for Indie Games  Featured Blogs
Posted by Shay Pierce on Mon, 10 Sep 2012 08:12:00 EDT in Indie, Business/Marketing
I apply a classic (and important) quote from Jon Blow to give some perspective on the current debate surrounding Steam and Greenlight, and add a few thoughts of my own about the rapidly-changing landscape of indie games.
Read More... | 4 Comments

On being a "Gameplay Programmer"  Featured Blogs
Posted by Shay Pierce on Fri, 17 Aug 2012 06:33:00 EDT in Design, Programming
My job is to create mathematical structures that evoke emotion.
Read More... | 6 Comments

The "Gratitude Update": Connectrode 2.0  Featured Blogs
Posted by Shay Pierce on Wed, 30 May 2012 01:46:00 EDT in Business/Marketing, Design, Indie, Smartphone/Tablet
Even when you really want to move on to your next project, spending time giving back to the people who supported you is important. Connectrode has just released version 2.0: a "Gratitude Update" to the community who supported me.
Read More... | 0 Comments

All Games Are About Choices  Featured Blogs
Posted by Shay Pierce on Sun, 25 Sep 2011 05:00:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
A reply to Chris DeLeon's post "Not All Games Are About Choices"; I touch on my "Unified Theory" of fun gameplay as I take Sid Meier's "Interesting Decisions" definition and relate it to all gameplay genres - including ones that may surprise you!
Read More... | 25 Comments

Why Connectrode costs $.99 (...and why it shouldn't have to)  Featured Blogs
Posted by Shay Pierce on Wed, 06 Jul 2011 08:23:00 EDT in Business/Marketing, Smartphone/Tablet
We're not just eroding prices, we're eroding the public perception of the value of what we do.
Read More... | 16 Comments

Towards a Rule-Based Game Engine  Featured Blogs
Posted by Shay Pierce on Tue, 21 Jun 2011 02:52:00 EDT in Design, Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Half-baked ideas on a topic I'm a bit obsessed with: creating a game engine that accurately models Rules and their fundamental role in gameplay... possibly creating a workflow in which Designers could implement games without the need for programmers.
Read More... | 16 Comments

[More Shay Pierce Blogs]   

Shay Pierce's Comments

Comment In: Layoffs and closures at Zynga as company struggles to save money [News - 11/08/2012 - 02:15]

Although I 'm glad that ...

Although I 'm glad that I dodged this bullet, I 'd like to express my dismay over all this. A lot of good, talented developers have been left jobless with little warning. r n r nTo make it clear what the situation looks like for devs on the ground here ...

Comment In: Nintendo publishes full list of Wii U launch titles [News - 11/08/2012 - 09:39]

Well, keep us apprised. ...

Well, keep us apprised.

Comment In: On being a "Gameplay Programmer" [Blog - 08/17/2012 - 06:33]

In theory the role Gameplay ...

In theory the role Gameplay Programmer DOESN 'T involve creative control in theory it 's just a programmer implementing a design document written by a designer the designer will then work with the implemented system, setting variables and creating content. r n r nBut in practice, whether anyone wants it ...

Comment In: What went wrong during the making of Journey [News - 11/08/2012 - 04:27]

I think this is a ...

I think this is a case of people reading the headline a certain way and expecting this to be an ugly piece of her talking crap about thatgamecompany and why she left. I 'm as surprised as Kris that this is being read as a trash-talking or complaining piece but ...

Comment In: Olympics fever leads the way in UK charts [News - 11/08/2012 - 05:38]

I hope that Justin Smith ...

I hope that Justin Smith 's Realistic Summer Sports Simulator has seen an uptick in sales from this Olympics fever.

Comment In: 5 tips for making video games your cat wants to play [News - 11/08/2012 - 08:47]

Love it r n r ...

Love it r n r nIn-App Purchase authorization should be to solve a simple math problem. r n r nFor pausing, just make it so that if the iPad is locked, when you return to it the pause menu is up and you have to hit resume to unpause. In ...

[More Shay Pierce Comments]   

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