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November 9, 2012
 
Finally, Johann Sebastian Joust is an official PlayStation game
 
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November 9, 2012
 
arrow Postmortem: Sony Bend Studio's Uncharted: Golden Abyss [3]
 
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November 9, 2012
 
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Blogs

Elizabeth Boylan's Blog

Elizabeth Boylan is the Creative Director of Big Top Ballet and co-founder of VectorBloom Technologies. Working closely with her husband and game programmer, John Borchert, she draws from a varied background which includes studying Chemistry at St. Francis Xavier University, business at IESEG in Lille, France, writing and performing stand-up comedy in Montreal and Vancouver before attending Emily Carr University of Art and Design.

Outside of art and game development, her favorite pass times are snowboarding, swimming, playing tennis and violin. 

For news on her latest work follow
@BigTopBallet on Twitter,
or follow the artist @ElizabethBoylan.

Member Blogs

Games: A Second Renaissance
Posted by Elizabeth Boylan on Sat, 25 Aug 2012 12:34:00 EDT in Business/Marketing, Indie
Why are so many independent developers and artists continuing on this path while the industry is reflecting a financial collapse? I can't help but consider game development for mobile as an irrational pursuit that will lead to a second wave renaissance..
Read More... | 2 Comments

Why Mobile Game Pricing Can Only Go Up   Featured Blogs
Posted by Elizabeth Boylan on Sun, 15 Jul 2012 05:12:00 EDT in Smartphone/Tablet, Business/Marketing
We're in a period of overall technology disruption. In history, whenever this paradigm occurs better capitalized players can undercut weak holders in the industry and then dominate the market by exhausting the resources of the competition.
Read More... | 19 Comments

To Crowdfund Or Not To Crowdfund Your Next Game?
Posted by Elizabeth Boylan on Tue, 05 Jun 2012 11:32:00 EDT in Production, Indie
Crowdfunding has become quite a buzz since the JOBS Act was signed into law this past Spring. One of the biggest benefits of Crowdfunding can be pre-release marketing of your independent game title and of course much needed development or marketing funds.
Read More... | 0 Comments

Celebrating the Release of the iPad3 by Making Big Top Ballet FREE today!
Posted by Elizabeth Boylan on Wed, 07 Mar 2012 11:16:00 EST in
Rumour has it the iPad3 will not only have a retina display and higher processor for gaming but will also feature tactile touch! We can't say how exciting this is for gaming and in particular the direction we're taking our indie game Big Top Ballet.
Read More... | 1 Comments

Big Top Ballet with Music by ill-Esha Official iOS Release!
Posted by Elizabeth Boylan on Sat, 25 Feb 2012 03:08:00 EST in Audio, Indie
Big Top Ballet will be available for your iPhone, iPad and iPod touch on the App Store this Tuesday February 28, 2012. If you want your chance at winning a free copy of the iOS game, be sure to Like ill-esha on Facebook!
Read More... | 0 Comments

Essential Unity Plug-ins to Accelerate Mobile Game Development
Posted by Elizabeth Boylan on Mon, 20 Feb 2012 12:54:00 EST in Production, Smartphone/Tablet
If there is one tenet to UI design for games or apps, it’s making the game player experience as delightful as possible. To achieve this one must design an interface that reduces frustration to a level that approaches zero. Some games for iOS, even from
Read More... | 0 Comments

[More Elizabeth Boylan Blogs]   

Elizabeth Boylan's Comments

Comment In: What went wrong during the making of Journey [News - 11/09/2012 - 04:27]

It 's definitely a clash ...

It 's definitely a clash between these two temperaments against the adversity of deadlines and a requirement to make money at some point. r n r nTypically founders and visionaries are the workaholics, so it 's not realistic that responsibility be removed from these roles. Forcing a workaholic to relax ...

Comment In: Zynga stocks nosedive after a disappointing quarter [News - 11/09/2012 - 05:42]

Just wait till October...another beat ...

Just wait till October...another beat down. Stock Trading ought to be evening entertainment with drinking games every time a stock like Zynga goes down. r n r nThat might make the markets more bearable to follow

Comment In: Why Mobile Game Pricing Can Only Go Up [Blog - 07/15/2012 - 05:12]

It makes sense to compare ...

It makes sense to compare pricing games to film/ tv because they compete for a similar time space of entertainment/ escape. They are both entertainment media consumed via a screen. r n r nThe comparison to music and ebooks as digital media is again about pricing content in what is ...

Comment In: Opinion: Video games and Male Gaze - are we men or boys? [News - 11/09/2012 - 03:51]

What 's most important is ...

What 's most important is the freedom of expression in any artistic industry, including games. Why doesn 't anyone complain about the implication of games or stories that perpetuate the oppression model of accepting Monarchy or Royalty r n r nGames heterosexual men make for themselves and other heterosexual men ...

Comment In: A Few Thoughts on Kickstarter [Blog - 05/31/2012 - 12:30]

We used Appbackr last summer ...

We used Appbackr last summer to build a concept game, Big Top Ballet. We raised a 'modest ' 5K which allowed us to commit to the title and focus. It also allowed us to generate some pre-release buzz. r n r nBoth alternative and trippy as all indie games should ...

Comment In: Celebrating the Release of the iPad3 by Making Big Top Ballet FREE today! [Blog - 03/07/2012 - 11:16]

Some more evidence of the ...

Some more evidence of the tactile screen.... r nhttp://9to5mac.com/2012/05/03/yes-apple-is-still-working-on-haptics-for-touch-devices/

[More Elizabeth Boylan Comments]   

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