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November 8, 2012
 
Jordan Mechner finds his cinematic rhythm with Karateka remake [2]
 
Game Developer magazine's Power 50: Business
 
Activision beats estimates by going big, focusing on retail hits [6]
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November 8, 2012
 
arrow Postmortem: Sony Bend Studio's Uncharted: Golden Abyss [1]
 
arrow Is Game Music All It Can Be? [32]
 
arrow The End of the Journey: One Indie Studio's Tale [21]
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November 8, 2012
 
King.com
Lead Game Designer
 
GREE International
Game Studio, Android Developer
 
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Blogs

Joseph Siar's Blog

It will be done...

Joseph Siar's Comments

Comment In: Is Game Music All It Can Be? [Feature - 11/08/2012 - 12:00]

Great article And thanks a ...

Great article And thanks a lot for sharing it. r n r nI would try to defend Persona 4 a little... for me the Persona games and Shin Megami Tensei as a whole is about feeling perturbed . When I heard the music of the first dungeons on Persona 2 ...

Comment In: Kickstarter for the Average Indie [Feature - 11/08/2012 - 12:00]

First, find a number that ...

First, find a number that you 'd consider the absolute bare minimum amount that you 'd need to really get this project done. Then, halve that number, and that 's the number you should shoot for. r n r nI find this one quite dangerous. r n r nFirst, I ...

Comment In: Four ways to make better horror games [News - 11/08/2012 - 04:19]

I 'm a big coward ...

I 'm a big coward so I haven 't been able to play many scary games, but I just finished a game I never thought would be scary that 's why I played it ... Fragile Dreams. It has gorgeous ambience but then it makes you crawl into so many ...

Comment In: On Player Characters and Self Expression [Feature - 11/08/2012 - 12:00]

I really like your thesis ...

I really like your thesis and I almost agree with you in everything. r n r nJust let me share this: I once played Ogre battle 64 when I was in High School and there came a decision about letting my father join my army or telling him to protect ...

Comment In: Opinion: The symbolism of simple actions [News - 11/08/2012 - 04:11]

Thanks a lot, I really ...

Thanks a lot, I really enjoyed both The yellow wallpaper and your piece. While reading I couldn't stop thinking about Rule of Rose. I haven't played the game, but I've read a lot about it and I think it is one of the best and most interesting examples of symbolism ...

Comment In: Passionate Frustration: Tale Of Tales' Dark Journey [Feature - 11/08/2012 - 12:00]

I love when I end ...

I love when I end up thinking after reading an article... I just love their perspective and agree with them. I want MORE. It's there... please, let's take it, let's write it, let's make it. Let's make FPS and RPG's and also all those games that we have been wanting ...

[More Joseph Siar Comments]   

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