Former Florida Interactive Entertainment Academy student Blake Battle takes a moment to reflect on Battle Fortress Tortoise -- a complex, and very ambitious project for its upstart team.
Student developers Jonny Pickton and Gina Nordheim look back on their recent student project, and note how a disorganized dev cycle nearly plunged their team into chaos.
In this in-depth postmortem, game designer Matthew Weise chronicles the development of The Snowfield, an experimental title that explores the power of interactive narratives.
A group of PhD students from the University of California, Santa Cruz look back on Prom Week, an experimental game that aims to simulate real-world relationships.
Andrew Bertino, a graduate student at Florida Interactive Entertainment Academy, reflects on Nexus, an ambitious student project that accomplished some impressive feats despite some tough production issues.
Full Sail University student Nick Hull reflects on the development of Rite of Passage, a game powered by an extremely dedicated team, but also one that suffered more than a few production hiccups.