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I am currently a student at UAT majoring in Game Design. My background in gaming originally began with classic board and card games. Eventually, I moved on to writing my own stuff on an old Comodore 64 and a lightning fast Tandy TRS80. In the mid-90's I took a break from video games to focus on table top RPG's like D&D and White Wolf, and in 99 developed an unpublished D10 table top RPG while studying music at Troy State University.
After taking a rather extended break in which I blew stuff up in Iraq and sailed the seven seas for a seismic research company, I am now once more pursuing my dream to produce kick ass mind breaking games for people to enjoy.
My main goal as a up and coming Game Designer is to focus on areas generally left out of mainstream gaming, including elements that are often overlook or sacrificed for the sake of flashy glitz... VIVA LA 8-BIT!!!
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Member Blogs
Abusive Pricing Practices in F2P Social Games |
Posted by Richard Vaught on Thu, 08 Nov 2012 12:29:00 EST in
Business/Marketing,
Social/Online
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Abusive pricing practices in F2P market and their analog in the Atari generation of console gaming, and why this market will collapse if this is not addressed. |
Read More... | 1 Comments |
Game Culture & Liberty |
Posted by Richard Vaught on Tue, 18 Sep 2012 01:31:00 EDT in
Business/Marketing
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A response to the current problems of sexism and harassment in the gaming industry. |
Read More... | 6 Comments |
The Power of Change: Part Two |
Posted by Richard Vaught on Mon, 01 Aug 2011 11:24:00 EDT in
Design,
Indie
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A continuation of my Power of Change series, this time narrowing the focus to deal with equipment design and player created content within that realm. |
Read More... | 6 Comments |
The Power of Change |
Posted by Richard Vaught on Sat, 30 Jul 2011 09:42:00 EDT in
Design,
Indie
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What makes games like Dwarf Fortress so fascinating to play? What is the dividing line between reality and games? Change... |
Read More... | 15 Comments |
Richard Vaught's Comments
Comment In: Game Developer magazine's Power 50: Design [News - 11/08/2012 - 11:04]
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Loving this article. Nice to ... Loving this article. Nice to see the foot soldiers getting the recognition and praise that they deserve. |
Comment In: Abusive Pricing Practices in F2P Social Games [Blog - 11/08/2012 - 12:29]
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In case anyone was wondering, ... In case anyone was wondering, here are some of the resources for this article. Sorry, I should have included them in the article itself. r n r nhttp://siliconangle.com/blog/2012/02/07/those-free-to-play-games-earn-60-per-user-every-month/ r nhttp://en.wikipedia.org/wiki/Video game console r nhttp://www.buzzle.com/articles/history-home-video-game-consoles.html r nhttp://www.wavedash.net/2010/04/the-secret-glossary-of-social-games-analytics/ r nhttp://www.secondshares.com/2010/06/09/metrics-that-matter-for-social-gaming-investors/ r nhttp://www.insidesocialgames.com/category/metrics/ |
Comment In: 6 rules for writing F2P messaging your players will actually read [News - 11/08/2012 - 03:13]
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@Gil r n r nThe ... @Gil r n r nThe problem is twofold for me. First, the prices for the digital goods being sold on F2P games is not commensurate with their value. For example, their is a game on Facebook that constantly bombards with requests for me to purchase between 10- 20 dollars worth ... |
Comment In: Counters: Natural vs Artificial [Blog - 09/17/2012 - 02:14]
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I could be mistaken, and ... I could be mistaken, and probably am, but this seems more like an issue of internal consistency in the game world. I mean, in your game world, if water is stronger than fire, than water should always be stronger than fire. If the player discovers, either though explicit instruction or ... |
Comment In: Freemium Fallacies [Blog - 09/18/2012 - 03:41]
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A very well written article. ... A very well written article. Unfortunately, when I am at sea, light bandwidth online games are my primary source of entertainment which unfortunately leads to more FB styles games than I really care to consume. Their negative game mechanics really drive me up the wall, even more so because it ... |
Comment In: Game Culture & Liberty [Blog - 09/18/2012 - 01:31]
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Thank you very much. I ... Thank you very much. I am glad you enjoyed it. |
[More Richard Vaught Comments]
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