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November 8, 2012
 
Insomniac abandons viral gimmickry of Facebook game Outnernauts [2]
 
Jordan Mechner finds his cinematic rhythm with Karateka remake [2]
 
Game Developer magazine's Power 50: Business
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Latest Features
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November 8, 2012
 
arrow Postmortem: Sony Bend Studio's Uncharted: Golden Abyss [1]
 
arrow Is Game Music All It Can Be? [33]
 
arrow The End of the Journey: One Indie Studio's Tale [21]
 
arrow The Tip of the Iceberg: Storytelling and Reactive Design in Canabalt and Capsule [4]
 
arrow The Tightrope Walk: Hitman Absolution, Freedom, and Realism [8]
 
arrow How to Design Your iOS Game to Grow: Learning from the Style of Tiger Style [5]
 
arrow Postmortem: Humble Hearts' Dust: An Elysian Tail [16]
 
arrow An Assassin's Revolution [3]
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Features
 

Frank Cifaldi

Frank Cifaldi is a freelance writer and contributing news editor at Gamasutra. His past credentials include being senior editor at 1UP.com, editorial director and community manager for Turner Broadcasting's GameTap games-on-demand service, and a contributing author to publications that include Edge, Wired, Nintendo Official Magazine UK and GamesIndustry.biz, among others. He can be reached at fcifaldi@gmail.com.


Features by Frank Cifaldi:
There's Something About SWERY [10.22.12]
What Game Devs Want From Next-Gen Consoles [03.30.12]
Sad But True: We Can't Prove When Super Mario Bros. Came Out [03.28.12]
Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [02.03.12]
Choplifter: From 1982 to 2012 [01.13.12]
Kim Swift On Creating Quantum Conundrum [10.12.11]
How Moving To Austin Energized Starhawk [05.13.11]
Ten Years Of PopCap: The Interview [05.28.10]
The Quantum Leap Awards: The Most Important Multiplayer Games of All Time [02.02.07]
Casual Retail: MumboJumbo CEO Mark Cottam on the Benefits of Store Shelves [01.18.07]
Gamasutra's Quantum Leap Awards: Most Important Games, 2006 [12.20.06]
Question of the Week: Does Size Matter? [12.01.06]
Question of the Week: Are Games Industry Professionals Buying PlayStation 3 or Wii? [11.17.06]
The Gamasutra Quantum Leap Awards: Storytelling [11.03.06]
Gamers On Trial: The ECA's Hal Halpin on Consumer Advocacy [10.25.06]
Question of the Week: Do Games Industry Professionals Buy Their Games New or Used? [10.20.06]
The Gamasutra Quantum Leap Awards: Role-Playing Games [10.06.06]
Question of the Week: Can Sony Convince Developers and Consumers of the PS3's Dominance? [09.22.06]
The Gamasutra Quantum Leap Awards: First-Person Shooters [09.01.06]
An Update on Microsoft's Xbox 360 Live Vision Camera Technology [08.18.06]
Producing Silent Hill: A Chat With Konami's William Oertel [08.14.06]
Telltale Tells All (Pt. 2) - Hit By the Business End of the Rabbity-Thing [07.31.06]
Telltale Tells All (Pt. 1) - An Interview with Dave Grossman [07.26.06]
Q&A;: EA's John Schappert on Madden for Nintendo Revolution [04.27.06]
The Connection is Made: Developer Highlights from Game Connection 2006 (Part Two) [04.20.06]
The Connection is Made: Developer Highlights from Game Connection 2006 (Part One) [04.14.06]
GDC: All About Ninety-Nine Nights: Next-Gen Character Design [03.24.06]
GDC: Dashing for Independence: Gamelab CEO Eric Zimmerman on the Importance of Self-Publishing [03.20.06]
2006 IGF Student Showcase Q&A;: Michael Chrien (NERO) [03.08.06]
Bite-Sized Pieces of Mobile Fun: I-Play CEO David Gosen on Mobile Game Design [03.07.06]
Road To The IGF: Sune Nielsen, Oddlabs (Tribal Trouble) [03.04.06]
Saving the Albatross - Lycos COO Brian Kalinowski on Exclusive Content [03.02.06]
DICE Feature: 'Climbing The Colossus: Ueda, Kaido On Creating Cult Classics' [02.14.06]
DICE Feature: 'The Battle Of Bunker Hill': Celebrity Designers Get Fingers On Buzzers' [02.13.06]
DICE Feature: 'The Search For Perfection: David Jaffe Goes To War' [02.10.06]
DICE Feature: 'Surfing The Blue Ocean: Fils-Aime On Nintendo's Expanding Market' [02.09.06]
The Future Of Mobile Games - CES Panelists On Mobile Opportunities [01.27.06]
Truth Versus Fiction: City of Heroes Creator Rick Dakan on Leaving and Entering the Games Biz [01.25.06]
How to Pick Up Women: LimeLife's Kristin McDonnell on Female Gamers [01.23.06]
Wrap-Up: 2006 Consumer Electronics Show [01.20.06]
CES 2006 Panel: Making The Best Game Franchise Cross-Overs [01.18.06]
Battle for Console-Earth: Louis Castle on Developing RTS Games for Xbox 360 [01.13.06]
CES 2006: Broadband Games Expand - From the Casual to the Networked PC Universe [01.09.06]
Virtual Cardio: Respondesign's Jason Leighton on Exercise Game Development [01.09.06]
With A Cherry On Top: Namco Networks On Mobile Strategies [12.30.05]
Popping In On PopCap: James Gwertzman On Casual Growth [12.14.05]
Hot Coffee, Lawsuits And You: IEMA's Hal Halpin On The Retail Struggle [11.22.05]
Event Wrap-Up: Comic-Con International 2005, San Diego [07.22.05]
E3 Report: Developing Better Characters, Better Stories [05.26.05]
E3 Report: The Path to Creating AAA Games [05.20.05]
E3 Report: Sneak Peeks - The Godfather, Peter Jackson's King Kong and The Sequel To The Call Of Duty [05.19.05]
E3 Report: Education Arcade - Case Studies: Civilization [05.18.05]
GDC 2005 Report: Puzzle Pirates: Lessons from an Indie MMOG [03.15.05]
Postcard from GDC 2005: Interactive Narratives Revisited: Ten Years of Research [03.10.05]
Postcard From GDC 2005: Wrap-up: Game Connection - Alternative Networking at GDC [03.10.05]
Event Wrap-up: CES 2005 [01.17.05]
Event Wrap-Up: AMOA International Show 2004 [10.25.04]
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