Fire, Blood, Explosions: Prototype 2's Over-the-Top Effects Techby Keith O'Conor[10.23.12]
In this article by Radical Entertainment senior rendering coder Keith O'Conor, he describes the nuts and bolts of the game's particle system -- detailing exactly how it produces great looking effects that perform well in the open-world adventure game.
Programming, Art
Solving Smartphone Performance Problemsby Itay Duvdevani[10.03.12]
In this technical article, MoMinis programmer Itay Duvdevani explains how he and his colleagues solved what should have been a very simple sorting problem creatively, and upgraded their smartphone game engine in the process.
Programming, Smartphone/Tablet
The Ins and Outs of Native Clientby Jeff Ward[08.02.12]
Curious about Native Client? Google's new technology allows native C/C++ code to be run in a web browser -- which is great -- but what are the practical issues around getting a game to run with it? What are the practical pitfalls and drawbacks? Developer Jeff Ward, who's shipped an NaCl game, explains.
Programming
Scaling a Physics Engine to Millions of Playersby Kevin He[07.12.12]
An ex-Blizzard physics and networking lead for online game Roblox shares the secrets of how the Lego-like building game simulates rigid bodies for millions of players at a time -- without losing either performance or fun.
Programming, Social/Online
Getting High Precision Timing on Androidby Sergio Giucastro[06.06.12]
An in-depth technical article in which experienced game programmer Sergio Giucastro analyzes how to get the most accurate and least processor-intensive timing calls on the Android platform.
Programming, Smartphone/Tablet
Avalanche Studios —
New York City,
NY,
USA
[11.08.12] Senior Graphics Programmer, New York
We have a solid reputation for producing great looking open-world games and this is a great opportunity for the candidate who wants to play an instrumental role on a small team developing our next-generation graphics engine. You will be responsible for designing, developing and maintaining both high level and low level graphics-related systems within the Avalanche Engine. We are in particular looking for a render generalist with an aesthetic eye.
Programmer / Engineer, Console / PC Games
Activision —
Vancouver,
BC,
CAN
[11.08.12] Sr. Online Systems Programmer
Headquartered in Santa Monica, California, Activision is a leading worldwide developer, publisher and distributor of video games. Our company has created, licensed and acquired a group of highly recognizable brands that it markets to a growing variety of consumer demographics. We are seeking individuals who will participate and contribute to our growth, and who will enjoy our fun, dynamic and highly focused business environment.
Programmer / Engineer
Sony Computer Entertainment America LLC —
San Francisco,
CA,
USA
[11.08.12] Senior Graphics Engineer
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
Programmer / Engineer
The Workshop —
Marina del Rey,
CA,
USA
[11.07.12] Sr. Programmer (Generalist)
Want to make a big difference? We're interested in you. We wanted motivated people with a passion for making games.
Want to work on something we're not pursuing right now? We're open to that. Our employees work here full time, but also work on side projects they're interested in; we don't make a claim on your side work.
Work/Life balance? We work during the day, so we can go home at a reasonable time. We don't schedule OT, we basically don't work weekends, and we *never* work 7 days in a row.
Programmer / Engineer