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Contractors
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November 8, 2012
 
Arkenea Games
 
Yale Music
 
GarageGames, LLC.
 
Media Elements
 
Manchester Music
 
SomaTone Interactive Inc.
 
Signus Labs
 
Ozone Music and Sound
 
Supergenius
 
AXION STUDIOS Ltd.
 
Event Calendar
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arrow GDC China
Shanghai, China
11.17.2012
 
arrow Frank Armiate Lecture Series with guest speaker Seth Cooper, PhD, Creator and Developer of FoldIt
Chicago, United States
11.29.2012
 
arrow Flash GAMM Kyiv 2012
Kiev, Ukraine
12.08.2012
 
arrow Flash GAMM Kyiv 2012
Kiev, Ukraine
12.08.2012
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Business/Marketing Features

 
21
The End of the Journey: One Indie Studio's Tale by Tristan Clark [11.06.12]
Many indie developers try their luck in the market, but what does it look like when a studio goes from naive ideals to harsh realities? In this feature, founder Tristan Clark, now of King.com, writes about the origins, games, and fate of Launching Pad Games.
Business/Marketing, Indie, Social/Online, Smartphone/Tablet
 
 
1
How One Studio Saved Itself From the Downturn by Kris Graft [10.26.12]
The Australian game industry was once a powerhouse of console development -- but now is better known for mobile successes. While many studios shut down, Tantalus CEO Tom Crago explains here how he transitioned to new projects, kept most of his staff, and thrived.
Business/Marketing, Interview
 
11
A Game Studio in the Clouds by Emeric Thoa [10.19.12]
How does an indie studio come together -- and ship games together -- if they're not located in the same city? Emeric Thoa, former Ubisoft developer and current creative director of The Game Bakers, explains what tech and techniques can make it work.
Business/Marketing, Indie
 
70
The Next Twenty Years: What Windows 8's Closed Distribution Means for Developers by Casey Muratori [10.16.12]
In this highly detailed article which originally appeared on his site, programmer and game industry veteran Casey Muratori takes a long, hard look at what the closed game market in Windows 8 will mean for developers not just immediately, but down the road.
Business/Marketing
 
2
Postmortem: Stardock Entertainment and Ironclad Games' Sins of a Solar Empire: Rebellion by Chris Bray, Blair Fraser [10.09.12]
The story of the development of the expansion to the acclaimed strategy game -- including tips on distributed co-development across two studios, why you should do a public beta, and what happens when irreplaceable staff has to be replaced.
Business/Marketing, Design, Postmortem, Production

Business/Marketing News

 
 
Sony's online platforms boss retiring
by Eric Caoili [11.08.12]
The president of Sony Network Entertainment International, which oversees PlayStation Network and other Sony media services, is retiring -- Sony Computer Entertainment head Andrew House will take over the role.
Business/Marketing, Smartphone/Tablet, Social/Online, Console/PC
 
 
 
Indie Royale debuts seven-game 'Harvest Bundle' with Mutant Mudds
by Staff [11.08.12]
Indie Royale's newest, seven-game bundle includes 3DS turned PC hit Mutant Mudds, Pineapple Smash Crew and Avernum: The Great Trials Trilogy, among others.
Business/Marketing, Indie
 
1
Star Wars: The Old Republic goes free-to-play on November 15
by Mike Rose [11.08.12]
Star Wars: The Old Republic will go free-to-play next week, less than a year after the game originally launched as a paid subscription title for PC.
Business/Marketing, Console/PC

Business/Marketing Blogs

 
1
Abusive Pricing Practices in F2P Social Games
by Richard Vaught [11.08.12]
Abusive pricing practices in F2P market and their analog in the Atari generation of console gaming, and why this market will collapse if this is not addressed.
Business/Marketing, Social/Online
 
 
 
Gamification at Games for Health Europe 2012
by Ruud Koorevaar [11.07.12]
Yesterday I was at the Games for Health Europe 2012 convention and returned with mixed feelings. Let’s take a look at a couple of presentations on gamification and healthcare.
Business/Marketing
 
 
The Top 5 Myths & Facts about Video Game Translation & Localization: What Every Game Developer Needs to Know (Part 2 of 5)
by Karin E Skoog [11.06.12]
Part 2/Myth 2: Translation vendors are all built the same. There's no difference in one agency versus another. A: Without a broad understanding of the quality issues you may encounter, you are risking financial loss due to consumer dropoff.
Business/Marketing, Smartphone/Tablet
 
 
Report from the ParisGamesWeek
by Adam Rebika [11.06.12]
I attended the ParisGamesWeek. Here's what I saw, and my personnal opinion!
Business/Marketing
 
7
Hoist the colours!
by Timo Heinapurola [11.03.12]
Piracy has been one of the most flammable topics of this century in game development and the flames are not going to be put out anytime soon. In this post I talk about the nature of piracy and how it is changing the gaming landscape.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Business/Marketing Jobs

  King.com — London, EN, GBR
[11.08.12]
Business Manager - Games Studio
Support a world-class social games team in achieving business objectives through commercial opportunities, feature innovation, and data-driven insights, You will work closely with a Product Manager and Analyst to maximize virality and monetization for your title, and with Marketing to identify opportunities for additional sources of revenue.
Business Development / Analyst / Legal, Game / Level Designer / Creative Director, Producer / Director / Project Manager
 
 
Vicarious Visions / Activision — Albany, NY, USA
[11.08.12]
Senior Data Analyst-Vicarious Visions
Come join Vicarious Visions, one of the most dynamic and creative game developers in the video-game industry. For over 15 years, VV games have been pushing technical boundaries to deliver addictive gameplay and immersive art bringing both characters and worlds to life on Xbox 360, PS3, Wii, iPhone, and many other platforms. Vicarious Visions, located in Albany, NY, has gained critical acclaim with hit titles such as Marvel Ultimate Alliance 2®, Guitar Hero: Legends of Rock, Guitar Hero: On Tour®
Business Development / Analyst / Legal
 
2K Games — Novato, CA, USA
[11.07.12]
Community and Social Media Manager - 2K Games

Marketing / PR / Communications
 
A2Z Research and Development — Lake Forest, CA, USA
[11.07.12]
Sr Marketing Manager, Mobile Games

Marketing / PR / Communications
 
YAGER Development — Berlin, Be, DEU
[11.07.12]
Monetization Expert (f/m)
YAGER is currently seeking a talented and experienced Monetization Expert to join our pre-production team of yet unannounced title. The Monetization Expert will be responsible for creating and tuning our gameplay systems to maximize opportunities for thoughtful monetization. We want to offer our customers opportunities to personalize their game experience through micro-transactions without affecting game-balance or segregating our player base.
Business Development / Analyst / Legal, Game / Level Designer / Creative Director, Console / PC Games
 
Sony Computer Entertainment America LLC — San Francisco, CA, USA
[11.07.12]
Sr Director, Brand Marketing - Home Consoles
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
Marketing / PR / Communications
 
LucasArts — San Francisco, CA, USA
[11.06.12]
Game Data Analyst
Lucasfilm Ltd. is one of the world's leading film and entertainment companies. Founded by George Lucas in 1971, it is a privately held, fully integrated entertainment company. In addition to motion picture and television production, the company's global businesses include visual effects, sound, video games, and licensing and online activity.
Business Development / Analyst / Legal
 
SEGA of America — San Francisco, CA, USA
[11.05.12]
Senior Digital Marketing Manager

Marketing / PR / Communications
 
SEGA of America — San Francisco, CA, USA
[11.05.12]
PR Manager

Marketing / PR / Communications
 
Sony Computer Entertainment America LLC — San Francisco, CA, USA
[11.03.12]
Account Executive
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
Business Development / Analyst / Legal

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