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Jordan Mechner finds his cinematic rhythm with Karateka remake
by Christian Nutt
[11.08.12]
Storytelling isn't about words -- it's about rhythm, says the Prince of Persia creator, who talks to Gamasutra about how his very first game has been made new game, but retains its original cinematic spirit.
Console/PC , Smartphone/Tablet , Design , Exclusive
Game Developer magazine's Power 50: Business
by GD mag, Gamasutra staff
[11.08.12]
Gamasutra and Game Developer spotlight ten savvy executives, marketers, and other professionals working in the business end of the game industry, helping bring great titles to the market.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Serious , Programming , Art , Audio , Design , Production , Business/Marketing , Exclusive
Activision beats estimates by going big, focusing on retail hits
by Tom Curtis
[11.07.12]
While video game retail space is generally in decline, retail games like Skylanders, Diablo III , and Call of Duty: Modern Warfare 3 allowed Activision's Q3 to shine.
Console/PC , Social/Online , Smartphone/Tablet , Business/Marketing
New indie game incubator Execution Labs launches in Montreal
by Mike Rose
[11.08.12]
A group of industry veterans has launched a new indie game incubator, with the aim to help smaller teams of developers fund, create and launch their game titles.
Console/PC , Indie , Business/Marketing
Sony's online platforms boss retiring
by Eric Caoili
[11.08.12]
The president of Sony Network Entertainment International, which oversees PlayStation Network and other Sony media services, is retiring -- Sony Computer Entertainment head Andrew House will take over the role.
Console/PC , Social/Online , Smartphone/Tablet , Business/Marketing
Game Developer magazine's Power 50: Design
by GD mag, Gamasutra staff
[11.07.12]
Gamasutra and Game Developer spotlight 14 talented designers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC , Social/Online , Smartphone/Tablet , Indie , Serious , Programming , Art , Audio , Design , Production , Business/Marketing , Exclusive
Kim Swift and Airtight Games test out iOS with Pixld
by Leigh Alexander
[11.07.12]
Now at Airtight Games for three years, Portal and Quantum Conundrum 's Kim Swift talks the studio's first mobile foray with Pixld , and being a small team trying out the App Store.
Smartphone/Tablet , Indie , Programming , Art , Design , Exclusive
Star Wars: The Old Republic goes free-to-play on November 15
by Mike Rose
[11.08.12]
Star Wars: The Old Republic will go free-to-play next week, less than a year after the game originally launched as a paid subscription title for PC.
Console/PC , Business/Marketing
Live broadcasting coming to Origin, thanks to Twitch partnership
by Mike Rose
[11.08.12]
Electronic Arts will soon update its Origin online game service, adding the ability for users to live-stream whatever they're playing with minimal fuss, and allowing for non-Origin games to be added to your library.
Console/PC , Business/Marketing
Indie Royale debuts seven-game 'Harvest Bundle' with Mutant Mudds
by Staff
[11.08.12]
Indie Royale's newest, seven-game bundle includes 3DS turned PC hit Mutant Mudds , Pineapple Smash Crew and Avernum: The Great Trials Trilogy , among others.
Indie , Business/Marketing
Tactics Ogre creator Matsuno is leaving Level-5
by Mike Rose
[11.08.12]
Tactics Ogre creator Yasumi Matsuno joined Professor Layton developer Level-5 last year. Now just 16 months later, he's leaving the studio to take a break from game development.
Console/PC , Business/Marketing
GDC 2013's debut sessions feature Assassin's Creed III , Magic: The Gathering creator
by Staff
[11.07.12]
The build-up to next March's GDC 2013 has officially begun -- first sessions include talks on Assassin's Creed III rendering, a 'digital/physical games' panel featuring Magic: The Gathering creator Richard Garfield, and much more.
Console/PC , Social/Online , Smartphone/Tablet , Programming , Design , Business/Marketing
Make Something Unreal Live 2013 shortlist revealed
by Mike Rose
[11.08.12]
Epic Games' annual student game development competition, Make Something Unreal Live, today announced the shortlist of projects that will go on to the next stage of the contest.
Console/PC , Business/Marketing
Sponsored Post: Thursday's Gamasutra webinar discusses making of MechWarrior Online
by Staff
[11.06.12]
In a sponsored webcast this Thursday on Gamasutra, MechWarrior Online creator Infinite Game Publishing and IT infrastructure provider Internap will examine the tech challenges facing modern online games.
Console/PC , Production , Business/Marketing
Halo 4 : What the critics are saying
by Danny Cowan
[11.07.12]
This edition of Critical Reception examines online reaction to 343 Industries' sci-fi first-person shooter sequel Halo 4 , which reviewers describe as "one of the finest shooters in years."
Console/PC , Business/Marketing
Video: Relive the 2012 GDC Online Choice Awards
by Staff
[11.07.12]
This year's Game Developers Choice Online Awards celebrated the best-in-class MMO, social, mobile, and free-to-play games, and now you can check out the ceremony for yourself in a brand new archived video.
Console/PC , Design , Video
Latest UDK release adds major iOS upgrades
by Mike Rose
[11.07.12]
Epic today updated its Unreal Developer's Kit with a hefty number of new features, including support for iOS 6 and various iOS devices like the iPhone 5, the fourth-generation iPad and the iPad mini.
Console/PC , Business/Marketing
Wii U user accounts, Network IDs and device integration explained
by Mike Rose
[11.07.12]
With the Nintendo Wii U due to launch later this year, company president Satoru Iwata today further explained how we can expect user accounts to work on the system.
Console/PC , Business/Marketing
When less is more in game music
by Staff
[11.07.12]
Composer Andrew High has an issue with game music -- that it isn't handled more like film music, and used to punctuate games and their emotional content rather than to layer them with constant sound, and in a new feature, asks why .
Console/PC , Audio , Video
Gamasutra Member Blogs: From antisocial behaviors to indie problems
by Eric Caoili
[11.07.12]
In highlights from Gamasutra's Member Blogs , our bloggers write about diverse topics, such as how to reduce antisocial behaviors in your game, the top five problems indie developers face, and more.
Console/PC , Social/Online , Indie , Design , Production , Business/Marketing