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November 8, 2012
 
arrow Postmortem: Sony Bend Studio's Uncharted: Golden Abyss [1]
 
arrow Is Game Music All It Can Be? [31]
 
arrow The End of the Journey: One Indie Studio's Tale [21]
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Latest Blogs
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November 8, 2012
 
Making Failure Fun [2]
 
Quality of Life: Bring more snus! [7]
 
The Best Political Games of Election 2012 [2]
 
An argument for easy achievements [46]
 
Six words about role-playing games [35]
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Latest Jobs
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November 8, 2012
 
GREE International
Game Studio, Android Developer
 
GREE International
Sr. Analyst, Social Game Platform
 
GREE International
HTML5 UI Developer
 
Avalanche Studios
Senior Tools Programmer, New York
 
Avalanche Studios
Senior Graphics Programmer, New York
 
ZeniMax Online Studios
Customer Service Analytics Manager
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November 8, 2012
 
MACHINE ZONE HIRES
INDUSTRY VETERAN SIM
DIETRICH...
 
Assess. Adapt and Attack
in this latest Crysis
3...
 
KONSOLE KINGZ BRINGS THE
FROST BYTE GAMER PACK
TO...
 
Colonize: new Android/Web
game
 
Welcome on BulkyAir Line:
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About
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Kris Graft
Features Director:
Christian Nutt
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Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
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Jennifer Sulik
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News

 
12
PS Vita sales drop to a record low in Japan
by Eric Caoili [11.07.12]
PS Vita hardware sales have sunk to a new low in Japan -- the handheld's weekly sales dropped below 5,000 units for the first time since launching there 11 months ago.
Console/PC, Business/Marketing
 
 
1
Jordan Mechner's Karateka remake launches today
by Mike Rose [11.07.12]
Prince of Persia creator Jordan Mechner has today launched his Karateka fighting game remake for Xbox Live Arcade, with versions for PSN, PC and iOS to follow.
Console/PC, Business/Marketing
 
 
DeNA to acquire 20 percent stake in Rage of Bahamut studio
by Mike Rose [11.07.12]
Following very favorable financial results for Japanese social games giant DeNA, the company today announced that it plans to acquire 20 percent of total shares in Cygames, the studio best known for top-grossing mobile game Rage of Bahamut.
Social/Online, Smartphone/Tablet, Business/Marketing
 
 
Most Popular Facebook Games: From FarmVille to King.com's Sagas
by Eric Caoili [11.06.12]
Every other week, Gamasutra examines the most popular Facebook games, this time looking at how Zynga's two FarmVille titles doing, and at King.com's Bubble With Saga and Candy Crush Saga.
Social/Online, Business/Marketing
 
 
Discover Gree's secrets for mobile game success at GDC China
by Staff [11.06.12]
At this month's GDC China, social mobile game company Gree will peel back the curtain on some of its secrets for launching and maintaining a successful mobile game.
Social/Online, Smartphone/Tablet, Design, Business/Marketing, GDC China
 
 
This Week In Video Game Criticism: From post-game content to Hotline Miami's importance
by Cameron Kunzelman [11.06.12]
This week, our partnership with game criticism site Critical Distance brings us picks from Cameron Kunzelman on topics including why Hotline Miami is so important, why post-game content shouldn't exist, and more.
Console/PC, Design
 
4
Q&A;: Tenchu developer talks stealth, now that it's back in fashion
by Brandon Sheffield [11.06.12]
Stealth games are making a resurgence in the West lately, but how do these titles differentiate themselves from that venerable granddad of the genre, Tenchu? We asked its developer.
Console/PC, Social/Online
 
10
Valve makes Steam payments easier in piracy-heavy Brazil
by Tom Curtis [11.06.12]
In an effort to improve its foothold in Latin America, Valve Software is now allowing users in Brazil to pay for games on Steam using the country's local currency.
Console/PC, Business/Marketing
 
3
Secrets of the Chinese mobile market
by Christian Nutt [11.06.12]
Can you crack the mobile market in China? It's a daunting task, but Yodo1's Henry Fong offers insight into the market -- as his company is dedicated to working with Western developers on localized versions of their games.
Smartphone/Tablet, Business/Marketing
 
1
Epic debuts free tool to help artists work with perspective
by Tom Curtis [11.06.12]
Epic Games on Tuesday released a free art tool to help game artists and traditional illustrators better understand visual perspective.
Console/PC, Art
 
1
Ghost Recon, digital growth driving Ubisoft revenues
by Eric Caoili [11.06.12]
Ubisoft reported bigger revenues than it predicted for the last quarter, thanks to Ghost Recon: Future Soldier, Just Dance 4, and considerable growth in its online, mobile, and console download businesses.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing
 
10
Game Developer magazine's Power 50: Programming Exclusive
by GD mag, Gamasutra staff [11.06.12]
Gamasutra and Game Developer spotlight seven talented programmers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive
 
4
Capcom shifting away from outsourcing to improve game quality
by Eric Caoili [11.06.12]
Capcom wants to make more of its games in-house to improve the quality of its releases, and intends to hire 1,000 developers over the next 10 years to support that goal.
Console/PC, Smartphone/Tablet, Business/Marketing, Recruitment
 
12
THQ's stock falls 40 percent in early trading as analysts pile on
by Mike Rose [11.06.12]
As analysts question whether Darksiders publisher THQ can last until next year, the company's stock is rapidly falling, currently down 40 percent in early trading today.
Console/PC, Business/Marketing, Recruitment
 
1
Indies: Don't run before you can walk Exclusive
by Staff [11.06.12]
"Build on our existing engines or growing expertise in genres we'd already tackled? Not for us!" - Tristan Clark, founder of Launching Pad Games, on what sank his indie studio.
Smartphone/Tablet, Indie, Production, Business/Marketing, Exclusive
 
 
A record month for DeNA as virtual currency sales explode
by Mike Rose [11.06.12]
Strong virtual currency sales continued to do wonders for Japanese social gaming giant DeNA last quarter, as the company reported record revenues and improved profits year-over-year.
Social/Online, Smartphone/Tablet, Business/Marketing
 
10
How Redbox determines which games to offer Exclusive
by Chris Morris [11.06.12]
Redbox players won't be joining you in a game of Halo 4 this year. Redbox kiosks are only equipped to rent one disc per rental fee, hence games spanning two or three discs are complicating things for Redbox officials.
Console/PC, Business/Marketing, Exclusive
 
15
David Braben turns to Kickstarter to bring back Elite
by Tom Curtis [11.05.12]
Elite and Frontier creator David Braben has big plans for a new game in his seminal space-faring franchise, and he's turned to Kickstarter to make that project a reality.
Console/PC, Indie, Business/Marketing
 
27
THQ: Is this the beginning of the end?
by Chris Morris [11.05.12]
With most of its games delayed, and with the company pulling all financial guidance, looking desperately for more money, and refusing questions from analysts, Gamasutra analyst Chris Morris wonders if there's a future left.
Console/PC, Business/Marketing, Recruitment
 
 
Assassin's Creed III tops UK charts after a record-setting debut
by Tom Curtis [11.05.12]
Assassin's Creed III has gotten off to a strong start in the UK, as the title has seen the biggest launch of any Ubisoft game to date.
Console/PC, Business/Marketing
 
   
 
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