Is Game Music All It Can Be?by Andrew High[11.07.12]
In this extensive piece, professional composer Andrew High takes a look at what games get wrong and right when it comes to music -- with examples from games and film to illustrate exactly what is being done, could be done, and should be done.
Audio
Postmortem: Humble Hearts' Dust: An Elysian Tailby Dean Dodrill, Alex Kain[10.31.12]
In this candid and detailed postmortem, developer Dean Dodrill tells the tale of the challenging and largely solo development of Summer of Arcade hit Dust: An Elysian Tail, a title that took him over three years to create.
Audio, Design, Postmortem, Production, Art
The Sound Design of Journeyby Steve Johnson[10.10.12]
How did one sound designer create the expressive audio canvas which underlies Thatgamecompany's acclaimed indie title? Sony Santa Monica's Steve Johnson explains -- and presents isolated samples so you can listen to his work.
Audio
Memorial: Composer Ryu Umemotoby Audun Sorlie[09.25.12]
Though not very well known in the West, Ryu Umemoto (a composer for shmup creator Cave, among others) was a beloved member of the Japanese game industry who tragically died at the young age of 37 just last year -- and in this article, journalist and friend Audun Sorlie explores his life and work.
Audio, Business/Marketing
Best Tips for Building a Freelance Careerby Harry Mack[08.23.12]
Freelance audio designer Harry Mack (Spiral Knights, Braid) takes a look at what goes into effectively building a lasting career as a contractor -- work/life balance, working with clients, and taking criticism -- and here offers a succinct guide that could apply to someone in any discipline.
Audio, Business/Marketing
When less is more in game music by Staff[11.07.12]
Composer Andrew High has an issue with game music -- that it isn't handled more like film music, and used to punctuate games and their emotional content rather than to layer them with constant sound, and in a new feature, asks why.
Audio, Console/PC, Video
Dom Capuano music composer, producer, conductor, sound designer by Domenico Capuano[10.04.12]
I am a Los Angeles based film and pop music composer, producer, conductor, sound designer.
I worked on music for internationally famed artists all over the world, including Europop by Eiffel 65, who made its way to the third spot on the Billboard Chart
Audio
Sledgehammer Games / Activision —
Foster City,
CA,
USA
[11.08.12] Senior Sound Designer
Check out Sledgehammer Games, headed by industry veterans Glen Schofield and Michael Condrey, the creators of the acclaimed hit Dead Space, AIAS Action Game of the Year. They are joined by many award winning developers from across the industry. Sledgehammer Games is actively recruiting top industry talent to join the Call of Duty FPS development team. The studio is based in the San Francisco Bay Area, in sunny Foster City, within walking distance to plenty of restaurants, shopping and outdoor a
Audio / Music / Sound