Gamasutra.com - All Blogs http://gamasutra.com/blogs/ Gamasutra Blogs Thu, 08 Nov 2012 01:57:29 EST en-us scarless@think-services.com (Simon Carless) Making Failure Fun - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20121107/181079/Making_Failure_Fun.php Design Rogue-like design has been becoming popular among mainstream design recently. Today's post discusses the challenge of making the player fail, and have them come back for more. http://gamasutra.com/blogs/JoshBycer/20121107/181079/Making_Failure_Fun.php Wed, 07 Nov 2012 09:12:00 EST Quality of Life: Bring more snus! - by Samuel Rantaeskola http://gamasutra.com/blogs/SamuelRantaeskola/20121107/181020/Quality_of_Life_Bring_more_snus.php Production,Console/PC One of the biggest struggles a producer has is to get team members onboard in an organized way of moving forward. Why bother is be an uncommon argument. The key is the answer to the following question: "What's in it for me?" http://gamasutra.com/blogs/SamuelRantaeskola/20121107/181020/Quality_of_Life_Bring_more_snus.php Wed, 07 Nov 2012 04:03:00 EST The Best Political Games of Election 2012 - by Mark DeLoura http://gamasutra.com/blogs/MarkDeLoura/20121105/180928/The_Best_Political_Games_of_Election_2012.php Serious There were hundreds of politically-themed games created for 2012's U.S. presidential campaign season. Which should you play while watching the results roll in on November 6? http://gamasutra.com/blogs/MarkDeLoura/20121105/180928/The_Best_Political_Games_of_Election_2012.php Mon, 05 Nov 2012 07:05:00 EST An argument for easy achievements - by Rami Ismail http://gamasutra.com/blogs/RamiIsmail/20121105/180905/An_argument_for_easy_achievements.php Design,Indie Watching someone who never gamed before get to grips with basic game movement led to a reconsideration of the usefulness of easy achievements as an accessibility tool http://gamasutra.com/blogs/RamiIsmail/20121105/180905/An_argument_for_easy_achievements.php Mon, 05 Nov 2012 11:00:00 EST Six words about role-playing games - by Lewis Pulsipher http://gamasutra.com/blogs/LewisPulsipher/20121105/180889/Six_words_about_roleplaying_games.php This time the challenge is this: say six words about role-playing games. http://gamasutra.com/blogs/LewisPulsipher/20121105/180889/Six_words_about_roleplaying_games.php Mon, 05 Nov 2012 07:22:00 EST How to create a game in 2 months with Corona SDK: my method - by Mekersa David http://gamasutra.com/blogs/MekersaDavid/20121105/180888/How_to_create_a_game_in_2_months_with_Corona_SDK_my_method.php Programming,Smartphone/Tablet Using my 20 years experience of programming, management, ... whatever... I decided to share a method (my method) to learn a new programming language (and/or SDK) and create a game in a timely manner. Two months in this example... http://gamasutra.com/blogs/MekersaDavid/20121105/180888/How_to_create_a_game_in_2_months_with_Corona_SDK_my_method.php Mon, 05 Nov 2012 07:18:00 EST Dishonored: The Successes - by Eric Schwarz http://gamasutra.com/blogs/EricSchwarz/20121105/180862/Dishonored_The_Successes.php Design,Console/PC Where does Arkane Studios' Dishonored get it right, and why? http://gamasutra.com/blogs/EricSchwarz/20121105/180862/Dishonored_The_Successes.php Mon, 05 Nov 2012 05:00:00 EST Hoist the colours! - by Timo Heinapurola http://gamasutra.com/blogs/TimoHeinapurola/20121103/180854/Hoist_the_colours.php Business/Marketing,Console/PC,Indie,Social/Online,Smartphone/Tablet Piracy has been one of the most flammable topics of this century in game development and the flames are not going to be put out anytime soon. In this post I talk about the nature of piracy and how it is changing the gaming landscape. http://gamasutra.com/blogs/TimoHeinapurola/20121103/180854/Hoist_the_colours.php Sat, 03 Nov 2012 10:23:00 EDT What Was I thinking? The Existential Cognitive Dissonance Of Updating Old Code - by Steve Fulton http://gamasutra.com/blogs/SteveFulton/20121103/180260/What_Was_I_thinking_The_Existential_Cognitive_Dissonance_Of_Updating_Old_Code.php Programming,Indie Updating old code, especially code I have not touched in nearly a decade is like a ride in a time machine. A really crappy time machine that only highlights my mistakes makes me feel like an idiot. http://gamasutra.com/blogs/SteveFulton/20121103/180260/What_Was_I_thinking_The_Existential_Cognitive_Dissonance_Of_Updating_Old_Code.php Sat, 03 Nov 2012 10:09:00 EDT Drawing the "Pay To Win" Line - by Josh Bycer http://gamasutra.com/blogs/JoshBycer/20121102/180847/Drawing_the_quotPay_To_Winquot_Line.php Design As more designers experiment on free to play design and DLC, where is the line of requiring gamers to keep spending money? http://gamasutra.com/blogs/JoshBycer/20121102/180847/Drawing_the_quotPay_To_Winquot_Line.php Fri, 02 Nov 2012 03:09:00 EDT Abusive Pricing Practices in F2P Social Games - by Richard Vaught http://gamasutra.com/blogs/RichardVaught/20121108/181083/Abusive_Pricing_Practices_in_F2P_Social_Games.php Business/Marketing,Social/Online Abusive pricing practices in F2P market and their analog in the Atari generation of console gaming, and why this market will collapse if this is not addressed. http://gamasutra.com/blogs/RichardVaught/20121108/181083/Abusive_Pricing_Practices_in_F2P_Social_Games.php Thu, 08 Nov 2012 12:29:00 EST Another Successful Play-test (Just Because) - by Adam Kloc http://gamasutra.com/blogs/AdamKloc/20121107/181081/Another_Successful_Playtest_Just_Because.php Our heroes find themselves at a game-breaking dilemma, then quickly pull themselves out of it. http://gamasutra.com/blogs/AdamKloc/20121107/181081/Another_Successful_Playtest_Just_Because.php Wed, 07 Nov 2012 09:54:00 EST A stumbling block, can't let it make me fall behind - by Adam Kloc http://gamasutra.com/blogs/AdamKloc/20121107/181080/A_stumbling_block_cant_let_it_make_me_fall_behind.php This was originally due nearly 2 weeks ago. I forgot to post in time, then a storm happened. Then my excuses got less legitimate. http://gamasutra.com/blogs/AdamKloc/20121107/181080/A_stumbling_block_cant_let_it_make_me_fall_behind.php Wed, 07 Nov 2012 09:38:00 EST On the advent of "slow games" - by Jake Shapiro http://gamasutra.com/blogs/JakeShapiro/20121107/181073/On_the_advent_of_quotslow_gamesquot.php Design,Indie Why slowness in modern game design is a good thing. http://gamasutra.com/blogs/JakeShapiro/20121107/181073/On_the_advent_of_quotslow_gamesquot.php Wed, 07 Nov 2012 03:24:00 EST Gamification at Games for Health Europe 2012 - by Ruud Koorevaar http://gamasutra.com/blogs/RuudKoorevaar/20121107/181067/Gamification_at_Games_for_Health_Europe_2012.php Business/Marketing Yesterday I was at the Games for Health Europe 2012 convention and returned with mixed feelings. LetÂ’s take a look at a couple of presentations on gamification and healthcare. http://gamasutra.com/blogs/RuudKoorevaar/20121107/181067/Gamification_at_Games_for_Health_Europe_2012.php Wed, 07 Nov 2012 12:05:00 EST 2D Voxel Madness at Long Last - by Kris Steele http://gamasutra.com/blogs/KrisSteele/20121107/181050/2D_Voxel_Madness_at_Long_Last.php Design,Console/PC Taking a look back at the development of my latest game 2D Voxel Madness, a development process was far longer and far more draining than initially anticipated. http://gamasutra.com/blogs/KrisSteele/20121107/181050/2D_Voxel_Madness_at_Long_Last.php Wed, 07 Nov 2012 09:42:00 EST Security, security! But do you test it? - by Andrey Karpov http://gamasutra.com/blogs/AndreyKarpov/20121107/181010/Security_security_But_do_you_test_it.php Indie,Programming There is no fragment in program code where you cannot make mistakes. http://gamasutra.com/blogs/AndreyKarpov/20121107/181010/Security_security_But_do_you_test_it.php Wed, 07 Nov 2012 03:11:00 EST Ring Runner Enters Final Week of Funding on Kickstarter - by Ring Runner http://gamasutra.com/blogs/RingRunner/20121106/180999/Ring_Runner_Enters_Final_Week_of_Funding_on_Kickstarter.php With a less than a week left to go, Ring Runner: Flight of the Sages has raised more than $23,000 on Kickstarter. The RPG space-shooter is now less than $2,500 from its next stretch goal: a new Multiplayer Online Battle Arena (MOBA) mode. http://gamasutra.com/blogs/RingRunner/20121106/180999/Ring_Runner_Enters_Final_Week_of_Funding_on_Kickstarter.php Tue, 06 Nov 2012 04:06:00 EST The Top 5 Myths & Facts about Video Game Translation & Localization: What Every Game Developer Needs to Know (Part 2 of 5) - by Karin E Skoog http://gamasutra.com/blogs/KarinESkoog/20121106/180977/The_Top_5_Myths__Facts_about_Video_Game_Translation__Localization_What_Every_Game_Developer_Needs_to_Know_Part_2_of_5.php Business/Marketing,Smartphone/Tablet Part 2/Myth 2: Translation vendors are all built the same. There's no difference in one agency versus another. A: Without a broad understanding of the quality issues you may encounter, you are risking financial loss due to consumer dropoff. http://gamasutra.com/blogs/KarinESkoog/20121106/180977/The_Top_5_Myths__Facts_about_Video_Game_Translation__Localization_What_Every_Game_Developer_Needs_to_Know_Part_2_of_5.php Tue, 06 Nov 2012 10:26:00 EST Report from the ParisGamesWeek - by Adam Rebika http://gamasutra.com/blogs/AdamRebika/20121106/180978/Report_from_the_ParisGamesWeek.php Business/Marketing I attended the ParisGamesWeek. Here's what I saw, and my personnal opinion! http://gamasutra.com/blogs/AdamRebika/20121106/180978/Report_from_the_ParisGamesWeek.php Tue, 06 Nov 2012 10:26:00 EST