Making Failure Fun |
Posted by Josh Bycer on 11/07/12 09:12:00 pm
in
Design
|
Rogue-like design has been becoming popular among mainstream design recently. Today's post discusses the challenge of making the player fail, and have them come back for more. | |
Read More... | 2 Comments |
Quality of Life: Bring more snus! |
Posted by Samuel Rantaeskola on 11/07/12 04:03:00 am
in
Production,
Console/PC
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One of the biggest struggles a producer has is to get team members onboard in an organized way of moving forward. Why bother is be an uncommon argument.
The key is the answer to the following question: "What's in it for me?" | |
Read More... | 7 Comments |
The Best Political Games of Election 2012 |
Posted by Mark DeLoura on 11/05/12 07:05:00 pm
in
Serious
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There were hundreds of politically-themed games created for 2012's U.S. presidential campaign season. Which should you play while watching the results roll in on November 6? | |
Read More... | 2 Comments |
An argument for easy achievements |
Posted by Rami Ismail on 11/05/12 11:00:00 am
in
Design,
Indie
|
Watching someone who never gamed before get to grips with basic game movement led to a reconsideration of the usefulness of easy achievements as an accessibility tool | |
Read More... | 46 Comments |
Six words about role-playing games |
Posted by Lewis Pulsipher on 11/05/12 07:22:00 am
in
|
This time the challenge is this: say six words about role-playing games. | |
Read More... | 35 Comments |
How to create a game in 2 months with Corona SDK: my method |
Posted by Mekersa David on 11/05/12 07:18:00 am
in
Programming,
Smartphone/Tablet
|
Using my 20 years experience of programming, management, ... whatever... I decided to share a method (my method) to learn a new programming language (and/or SDK) and create a game in a timely manner. Two months in this example... | |
Read More... | 0 Comments |