My Message close
Latest News
spacer View All spacer
 
November 8, 2012
 
Jordan Mechner finds his cinematic rhythm with Karateka remake [2]
 
Game Developer magazine's Power 50: Business
 
Activision beats estimates by going big, focusing on retail hits [6]
spacer
Latest Features
spacer View All spacer
 
November 8, 2012
 
arrow Postmortem: Sony Bend Studio's Uncharted: Golden Abyss [1]
 
arrow Is Game Music All It Can Be? [31]
 
arrow The End of the Journey: One Indie Studio's Tale [21]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 8, 2012
 
GREE International
Game Studio, Android Developer
 
GREE International
Sr. Analyst, Social Game Platform
 
GREE International
HTML5 UI Developer
 
Avalanche Studios
Senior Tools Programmer, New York
 
Avalanche Studios
Senior Graphics Programmer, New York
 
ZeniMax Online Studios
Customer Service Analytics Manager
spacer
Blogs

Mark DeLoura's Blog   Expert Blogs

Mark was most recently VP Technology at THQ. He is the creator of the Game Programming Gems series of books. As a passionate proponent for making videogame development simpler and less expensive, Mark has also worked in technology leadership positions at Google, Sony, Nintendo and Ubisoft, as well as editor-in-chief of Game Developer magazine.

Mark currently sits on the boards of directors of Mixamo and game charity OneBigGame. He holds a B.S. in Computer Science from the University of Washington.

Mark maintains a blog, enjoys LinkedIn, spends way too much time on Facebook, and tweets game technology news.

Expert Blogs

The Best Political Games of Election 2012  Featured Blogs
Posted by Mark DeLoura on Mon, 05 Nov 2012 07:05:00 EST in Serious
There were hundreds of politically-themed games created for 2012's U.S. presidential campaign season. Which should you play while watching the results roll in on November 6?
Read More... | 2 Comments

Google I/O 2010 - Native Client, Unity, & Chrome Web Store  Featured Blogs
Posted by Mark DeLoura on Wed, 19 May 2010 06:40:00 EDT in
Game developer related portions of the Google I/O 2010 Day 1 keynote, including information on Unity, Native Client, and the Chrome Web Store.
Read More... | 5 Comments

Game Engines at GDC 2010  Featured Blogs
Posted by Mark DeLoura on Mon, 08 Mar 2010 06:28:00 EST in Programming
A year ago, I conducted a survey of senior technology- and production-focused game developers, asking them their thoughts about game engines. How have game engines evolved in the past year? What will the engine developers be showing at GDC 2010?
Read More... | 6 Comments

'Real-Time Cameras' And Mark Haigh-Hutchinson
Posted by Mark DeLoura on Fri, 15 May 2009 07:20:00 EDT in Programming
The book "Real-Time Cameras: A Guide for Game Designers and Developers" covers real-time cameras in games, from a cinematographic perspective and a technical perspective. This is the story of how the book came to be, as told in the foreword.
Read More... | 1 Comments

The Engine Survey: Technology Results
Posted by Mark DeLoura on Mon, 16 Mar 2009 09:34:00 EDT in Programming
Recently I surveyed a large group of industry executives, seeking information on their thoughts and perceptions of game engine middleware. Last week I shared the general results of that survey with you; this week we’ll talk about the technology results.
Read More... | 1 Comments

The Engine Survey: General results
Posted by Mark DeLoura on Mon, 02 Mar 2009 07:52:00 EST in Programming
The game engine survey conducted in February 2009 among industry executives resulted in some interesting information. This post discusses the first, high-level results.
Read More... | 14 Comments

[More Mark DeLoura Blogs]   

Mark DeLoura's Comments

Comment In: Warren Spector: We have a chance to preserve our video game history [News - 11/08/2012 - 09:27]

Three other strong efforts are: ...

Three other strong efforts are: r n Videogame History Museum / Classic Gaming Expo: http://www.vghmuseum.org r n International Center for the History of Electronic Games: http://www.icheg.org r n The University of Texas Videogame Archive: http://www.cah.utexas.edu/projects/videogamearchive/index.php r n r nI 'm sure Warren knows about all of these, but for folks ...

Comment In: Minecraft XBLA may feature constant updates, a first for the service [News - 11/08/2012 - 09:57]

This is a really important ...

This is a really important update for the console manufacturers to make - we know that they are hesitant due to a desire to keep the game-playing experience on consoles simple, player-friendly, and reliable, but having the capability to update constantly via Steam and NOT having that on consoles actually ...

Comment In: Xaitment's popular AI modules' source code is now free to licensees [News - 11/08/2012 - 12:38]

This is what every middleware ...

This is what every middleware company needs to do. Great job, Xaitment

Comment In: Asteroids, Gauntlet Designer Ed Logg Honored With Pioneer Award [News - 11/08/2012 - 05:28]

Ed is a real class ...

Ed is a real class act, an engineer's engineer. Very well deserved

Comment In: GDC Online 2011 Confirms Record Attendance, Return In 2012 [News - 11/08/2012 - 11:40]

This was the best GDC ...

This was the best GDC Online yet, great job to the folks who put it on

Comment In: Zynga Reveals Next Social Title Adventure World [News - 11/08/2012 - 09:08]

I'm looking forward to seeing ...

I'm looking forward to seeing what Zynga has done with Adventure World. Because of Zynga's massive success, the direction they go generally foretells the future direction of social games. If Adventure World tilts toward something more puzzley, more gamey, and it sees success, it will encourage the rest of the ...

[More Mark DeLoura Comments]   

UBM Tech