|
|
|
Samuel Rantaeskola's Blog
|
|
|
|
Samuel Ranta-Eskola works as a Senior Production Expert at Hansoft with the primary role of helping game developers around the world with best practices in production. Samuel has been working with large scale game and software development and project management for 8+ years in various roles within engineering and production. Most recently he worked as a Senior Producer at Starbreeze, where he was leading large productions in association with EA.
|
Expert Blogs
Quality of Life: Bring more snus! |
Posted by Samuel Rantaeskola on Wed, 07 Nov 2012 04:03:00 EST in
Console/PC,
Production
|
One of the biggest struggles a producer has is to get team members onboard in an organized way of moving forward. Why bother is be an uncommon argument.
The key is the answer to the following question: "What's in it for me?" |
Read More... | 7 Comments |
Accepting uncertainty |
Posted by Samuel Rantaeskola on Wed, 24 Oct 2012 08:27:00 EDT in
Console/PC,
Production
|
To manage large game productions efficiently you are forced to accept uncertainty. If you want to control everything you are going to swamped with details and lock down your team in reporting nightmare. This post will look at the tools you have at hand. |
Read More... | 2 Comments |
Delegating to many means delegating to no one |
Posted by Samuel Rantaeskola on Wed, 24 Oct 2012 04:37:00 EDT in
Production,
Console/PC
|
One of my first lessons learnt as a producer. People just don't behave well in shared responsibility situations. |
Read More... | 4 Comments |
The producer dilemma |
Posted by Samuel Rantaeskola on Sat, 20 Oct 2012 04:32:00 EDT in
Production,
Console/PC
|
The constant hunt for short term gains will prevent you from improving. It's important to find the balance between results and improvements. The producer role is extremely tricky since results will almost always win over improvements. |
Read More... | 0 Comments |
Mistakes are ok |
Posted by Samuel Rantaeskola on Thu, 18 Oct 2012 04:17:00 EDT in
Production,
Console/PC
|
A short introduction to how I got into the game industry and my view on mistakes. |
Read More... | 0 Comments |
Using the game document as a backlog |
Posted by Samuel Rantaeskola on Sat, 13 Oct 2012 04:35:00 EDT in
Production,
Console/PC
|
I recorded a presentation I gave in CEDEC and CGDC that presents a strategy on how you can merge the GDD and the backlog. |
Read More... | 0 Comments |
Samuel Rantaeskola's Comments
Comment In: Quality of Life: Bring more snus! [Blog - 11/07/2012 - 04:03]
|
I don 't think I ... I don 't think I ever met Marcus, from the Outforce credits it looks like he was collaborating from the outside. Personally I didn 't work at that project, though I was with O3games as well back then. |
Comment In: Accepting uncertainty [Blog - 10/24/2012 - 08:27]
|
Hi Dan, r n r ... Hi Dan, r n r nThanks for your kind words : r n r nIn regards to exploring side tracks, I think most games should be open to this. The market changes all the time and you need to stay ahead of the curve to win. Since teams are getting ... |
Comment In: Delegating to many means delegating to no one [Blog - 10/24/2012 - 04:37]
|
You 're absolutely correct Graham. ... You 're absolutely correct Graham. Unfortunately delegating ownership seems to be one of the hardest things to do right. |
|
|