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November 8, 2012
 
Arkenea Games
 
Yale Music
 
GarageGames, LLC.
 
Media Elements
 
Manchester Music
 
SomaTone Interactive Inc.
 
Signus Labs
 
Ozone Music and Sound
 
Supergenius
 
AXION STUDIOS Ltd.
 
Event Calendar
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arrow GDC China
Shanghai, China
11.17.2012
 
arrow Frank Armiate Lecture Series with guest speaker Seth Cooper, PhD, Creator and Developer of FoldIt
Chicago, United States
11.29.2012
 
arrow Flash GAMM Kyiv 2012
Kiev, Ukraine
12.08.2012
 
arrow Flash GAMM Kyiv 2012
Kiev, Ukraine
12.08.2012
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Audio Features

 
31
Is Game Music All It Can Be? by Andrew High [11.07.12]
In this extensive piece, professional composer Andrew High takes a look at what games get wrong and right when it comes to music -- with examples from games and film to illustrate exactly what is being done, could be done, and should be done.
Audio
 
 
16
Postmortem: Humble Hearts' Dust: An Elysian Tail by Dean Dodrill, Alex Kain [10.31.12]
In this candid and detailed postmortem, developer Dean Dodrill tells the tale of the challenging and largely solo development of Summer of Arcade hit Dust: An Elysian Tail, a title that took him over three years to create.
Audio, Design, Postmortem, Production, Art
 
11
The Sound Design of Journey by Steve Johnson [10.10.12]
How did one sound designer create the expressive audio canvas which underlies Thatgamecompany's acclaimed indie title? Sony Santa Monica's Steve Johnson explains -- and presents isolated samples so you can listen to his work.
Audio
 
7
Memorial: Composer Ryu Umemoto by Audun Sorlie [09.25.12]
Though not very well known in the West, Ryu Umemoto (a composer for shmup creator Cave, among others) was a beloved member of the Japanese game industry who tragically died at the young age of 37 just last year -- and in this article, journalist and friend Audun Sorlie explores his life and work.
Audio, Business/Marketing
 
14
Best Tips for Building a Freelance Career by Harry Mack [08.23.12]
Freelance audio designer Harry Mack (Spiral Knights, Braid) takes a look at what goes into effectively building a lasting career as a contractor -- work/life balance, working with clients, and taking criticism -- and here offers a succinct guide that could apply to someone in any discipline.
Audio, Business/Marketing

Audio News

 
 
Game Developer magazine's Power 50: Business Exclusive
by GD mag, Gamasutra staff [11.08.12]
Gamasutra and Game Developer spotlight ten savvy executives, marketers, and other professionals working in the business end of the game industry, helping bring great titles to the market.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Exclusive
 
 
 
When less is more in game music
by Staff [11.07.12]
Composer Andrew High has an issue with game music -- that it isn't handled more like film music, and used to punctuate games and their emotional content rather than to layer them with constant sound, and in a new feature, asks why.
Audio, Console/PC, Video
 
3
Game Developer magazine's Power 50: Design Exclusive
by GD mag, Gamasutra staff [11.07.12]
Gamasutra and Game Developer spotlight 14 talented designers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Exclusive

Audio Blogs

 
1
Getting/Making Game Music that Fits - Classic Genre Series - Spooky Music
by Harry Mack [10.30.12]
Just in time for Halloween! Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on Spooky themed music.
Audio, Indie
 
 
 
Joys in writing game music, frustrations of the place of games in society, and the potential of games that convey experiences
by sean h [10.26.12]
talking about frustrations with the current state of games, what i'm interested in with the potential of games as a creative medium, and then my fascination with a subset of game music.
Audio, Design, Production, Indie
 
 
3x5 Game Audio Interview with Leonard J Paul
by George Hufnagl [10.15.12]
Read about how Leonard likes to create sounds from scratch and what a "Wilhelm Poot" sounds like in the latest 3x5 Interview.
Audio
 
1
Permission Granted for Free Music License From Composer's CD
by Mary Kurek [10.05.12]
Award-winning composer, Penka Kouneva is allowing on a permission-basis, indie developers the opportunity to use tracks from her latest CD, A Warrior's Odyssey. Includes 18 tracks of mesmerizing cinematic music.
Audio, Indie
 
1
Dom Capuano music composer, producer, conductor, sound designer
by Domenico Capuano [10.04.12]
I am a Los Angeles based film and pop music composer, producer, conductor, sound designer. I worked on music for internationally famed artists all over the world, including Europop by Eiffel 65, who made its way to the third spot on the Billboard Chart
Audio

Audio Jobs

  Sledgehammer Games / Activision — Foster City, CA, USA
[11.08.12]
Senior Sound Designer
Check out Sledgehammer Games, headed by industry veterans Glen Schofield and Michael Condrey, the creators of the acclaimed hit Dead Space, AIAS Action Game of the Year. They are joined by many award winning developers from across the industry. Sledgehammer Games is actively recruiting top industry talent to join the Call of Duty FPS development team. The studio is based in the San Francisco Bay Area, in sunny Foster City, within walking distance to plenty of restaurants, shopping and outdoor a
Audio / Music / Sound
 

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