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Contractors
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November 8, 2012
 
Arkenea Games
 
Yale Music
 
GarageGames, LLC.
 
Media Elements
 
Manchester Music
 
SomaTone Interactive Inc.
 
Signus Labs
 
Ozone Music and Sound
 
Supergenius
 
AXION STUDIOS Ltd.
 
Event Calendar
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arrow GDC China
Shanghai, China
11.17.2012
 
arrow Frank Armiate Lecture Series with guest speaker Seth Cooper, PhD, Creator and Developer of FoldIt
Chicago, United States
11.29.2012
 
arrow Flash GAMM Kyiv 2012
Kiev, Ukraine
12.08.2012
 
arrow Flash GAMM Kyiv 2012
Kiev, Ukraine
12.08.2012
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Art Features

 
16
Postmortem: Humble Hearts' Dust: An Elysian Tail by Dean Dodrill, Alex Kain [10.31.12]
In this candid and detailed postmortem, developer Dean Dodrill tells the tale of the challenging and largely solo development of Summer of Arcade hit Dust: An Elysian Tail, a title that took him over three years to create.
Audio, Design, Postmortem, Production, Art
 
 
4
Fire, Blood, Explosions: Prototype 2's Over-the-Top Effects Tech by Keith O'Conor [10.23.12]
In this article by Radical Entertainment senior rendering coder Keith O'Conor, he describes the nuts and bolts of the game's particle system -- detailing exactly how it produces great looking effects that perform well in the open-world adventure game.
Programming, Art
 
3
Sponsored Feature: Drawing Basics and Video Game Art: Character Design by Chris Solarski [10.04.12]
An extract from Chris Solarski's Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, which enables developers to create more expressive and varied emotional experiences in games.
Art, Sponsored Feature
 
12
Comics vs. Games: Thinking Outside the Panel by Tim Latshaw [08.03.12]
What happens when comic artists and indie developers team up to create brand new games? In this look at a Toronto-based Comics vs. Games project, Gamasutra speaks to both sides to find out the results of the collaboration.
Design, Art, Indie
 
4
Lumines Electronic Symphony: The Untold Story by James Mielke [07.30.12]
How did the PlayStation Vita's puzzle star take shape? Producer James Mielke (formerly of developer Q Entertainment) walks through early concepts for the game, outlines production difficulties -- including never-before-seen in-progress screens and video.
Design, Postmortem, Production, Art

Art News

 
 
Game Developer magazine's Power 50: Business Exclusive
by GD mag, Gamasutra staff [11.08.12]
Gamasutra and Game Developer spotlight ten savvy executives, marketers, and other professionals working in the business end of the game industry, helping bring great titles to the market.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Exclusive
 
 
4
Kim Swift and Airtight Games test out iOS with Pixld Exclusive
by Leigh Alexander [11.07.12]
Now at Airtight Games for three years, Portal and Quantum Conundrum's Kim Swift talks the studio's first mobile foray with Pixld, and being a small team trying out the App Store.
Design, Programming, Art, Indie, Smartphone/Tablet, Exclusive
 
3
Game Developer magazine's Power 50: Design Exclusive
by GD mag, Gamasutra staff [11.07.12]
Gamasutra and Game Developer spotlight 14 talented designers in the game industry who've created outstanding work in the past year, championing the developers who inspire us to do better.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Exclusive

Art Blogs

 
 
Inkscape Beginner's Guide Review
by Chris Moeller [09.29.12]
Go from knowing nothing about vector drawing to a confident, well experienced user!
Art
 
 
 
Mudbox 2013 Cookbook Released!
by Jeremy Roland [09.23.12]
Book Release!
Art
 
2
2D Game Art for Programmers - Apache-style helicopter modifications
by Chris Hildenbrand [09.19.12]
I got some requests to show how to modify the basic shape of the Apache-style helicopter from the last post to make variations.
Art, Indie
 
1
Postmortem: Cyborg Ninjas On Fire 2: Reloaded
by Navin Supphapholsiri [09.18.12]
Postmortem for Cyborg Ninjas on Fire 2: Reloaded, a UDK mod created at Guildhall SMU program. This post explains what went wrong/right in relation to Steve McConnell's Rapid Development: Taming Wild Software Schedules.
Audio, Design, Programming, Production, Art, Console/PC, Social/Online
 
8
2D Game Art for Programmers - Apache-style helicopter
by Chris Hildenbrand [09.17.12]
2D Game Art for Programmers latest post is a breaking down of an apache style helicopter into simple shapes to create a slightly cartoony game assets.
Art, Indie

Art Jobs

  ZeniMax Online Studios — Hunt Valley, MD, USA
[11.08.12]
Animator
Come join the team working on the next big MMOG... The Elder Scrolls Online! ZeniMax Online is part of the ZeniMax Media group of companies, which includes our publishing partner Bethesda, Bethesda Game Studios, id software, and Arkane Studios.
Art / Animation
 
 
Vicious Cycle Software, Inc — Morrisville, NC, USA
[11.07.12]
Animator

Art / Animation
 
Retro Studios — Austin, TX, USA
[11.07.12]
Contract Designer - Level 2 or 3

Art / Animation, Programmer / Engineer
 
Triptych Games — Plano, TX, USA
[11.07.12]
FX Artist
Triptych Games - fresh off Borderlands II DLC: "Captain Scarlet and Her Pirate's Booty"- is looking to add an FX artist to the team.
Art / Animation
 
Ubisoft Singapore — Singapore, Si, SGP
[11.07.12]
Technical Animation Director
At Ubisoft Singapore, we are looking for innovative, creative and dynamic people, who are ready for challenges and willing to work with us to build the future of the video game industry. World-leader in its domain and is the most important game developer in the APAC region, we are currently looking for a Technical Animation Director.
Art / Animation
 
Raven Software / Activision — Madison, WI, USA
[11.07.12]
Senior Lighting Artist
RAVEN SOFTWARE, developer of numerous award-winning games, including contributions to the blockbuster Call of Duty series is seeking passionate developers to join an established team at work on a first-person shooter. Located in Madison, Wisconsin, RAVEN SOFTWARE offers an upscale work environment with state-of-the-art workstations, an outstanding compensation and benefits package, a fun, collaborative environment, affordable living and an exceptional quality of life!
Art / Animation
 
Raven Software / Activision — Madison, WI, USA
[11.07.12]
Senior Environment Artist
RAVEN SOFTWARE, developer of numerous award-winning games, including contributions to the blockbuster Call of Duty series is seeking passionate developers to join an established team at work on a first-person shooter. Located in Madison, Wisconsin, RAVEN SOFTWARE offers an upscale work environment with state-of-the-art workstations, an outstanding compensation and benefits package, a fun, collaborative environment, affordable living and an exceptional quality of life!
Art / Animation
 
Raven Software / Activision — Madison, WI, USA
[11.07.12]
Animation Director
RAVEN SOFTWARE, developer of numerous award-winning games, including contributions to the blockbuster Call of Duty series is seeking passionate developers to join an established team at work on a first-person shooter. Located in Madison, Wisconsin, RAVEN SOFTWARE offers an upscale work environment with state-of-the-art workstations, an outstanding compensation and benefits package, a fun, collaborative environment, affordable living and an exceptional quality of life!
Art / Animation
 
Toys for Bob / Activision — Novato, CA, USA
[11.07.12]
Playable Character Designer
We’re owned by Activision. We’ve been together for 20 years, made a bunch of games, many of which are actually fun. Our office and work style are pretty damn awesome. We advocate the relocation of polar bear tribes to Antarctica. We have the best design tools around.
Art / Animation
 
2K Czech — Prague, , CZE
[11.06.12]
VFX Artist – 2K Czech

Art / Animation

UBM Tech