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Latest News
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November 8, 2012
 
Jordan Mechner finds his cinematic rhythm with Karateka remake [2]
 
Game Developer magazine's Power 50: Business
 
Activision beats estimates by going big, focusing on retail hits [6]
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Latest Features
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November 8, 2012
 
arrow Postmortem: Sony Bend Studio's Uncharted: Golden Abyss [1]
 
arrow Is Game Music All It Can Be? [31]
 
arrow The End of the Journey: One Indie Studio's Tale [21]
 
arrow The Tip of the Iceberg: Storytelling and Reactive Design in Canabalt and Capsule [4]
 
arrow The Tightrope Walk: Hitman Absolution, Freedom, and Realism [8]
 
arrow How to Design Your iOS Game to Grow: Learning from the Style of Tiger Style [5]
 
arrow Postmortem: Humble Hearts' Dust: An Elysian Tail [16]
 
arrow An Assassin's Revolution [3]
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Features
 

Andrew High

Andrew High is a composer, arranger, orchestrator, and general music-type person who has worked on everything from TV ads to choral music to ballet to a Broadway show. He believes that music for all types of media is more similar than most people realize.


Features by Andrew High:
Is Game Music All It Can Be? [11.07.12]
UBM Tech