Comics vs. Games: Thinking Outside the Panel by Tim Latshaw[08.03.12]
What happens when comic artists and indie developers team up to create brand new games? In this look at a Toronto-based Comics vs. Games project, Gamasutra speaks to both sides to find out the results of the collaboration.
Design, Art, Indie
Lumines Electronic Symphony: The Untold Story by James Mielke[07.30.12]
How did the PlayStation Vita's puzzle star take shape? Producer James Mielke (formerly of developer Q Entertainment) walks through early concepts for the game, outlines production difficulties -- including never-before-seen in-progress screens and video.
Design, Postmortem, Production, Art
The Great Catch: Becoming the Artist You Should Be by Audran Guerard[07.19.12]
In this extensive and inspirational feature, Electronic Arts' Audran Guerard, an art director at EA Shanghai, explores what it truly takes to learn and grow as an artist -- and to create works that have meaning and interest for the players of your games.
Art
Animating Four-Legged Beasts by Cathy Feraday Miller[05.02.12]
Animator Cathy Feraday Miller shares her techniques for animating quadrapeds in walk and run states, presenting both reference materials and her own animations in various states of completion.
Art
Postmortem: HandCircus' Okabu by Simon Oliver[04.20.12]
What happens when a developer that was born in the iOS space transitions to making games for consoles? In this postmortem, Simon Oliver, founder of HandCircus (Rolando series) shares the experience of moving to PlayStation 3 development with Okabu.
Business/Marketing, Design, Postmortem, Art