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GDC

CONFERENCE  

|   SUMMITS

The Summit Call for Submissions closed on October 23, 2012. Please click here for submission details and topics of interest.

The Summits at GDC return this year March 25-26, 2013 (Monday & Tuesday) for two days of lectures, panels, postmortems and more, to foster community-building within specific sectors of the game industry. From year to year, the GDC continues to define market innovations and future vision, providing insight into the future of gaming.

2013 GDC SUMMITS

AI Summit
The AI Summit at GDC features panels and lectures from more than two dozen of the top game AI programmers in the industry, giving you an inside look at key architectures and issues within successful commercial games, as well as let you eavesdrop on conversations, debates, and rants on how game AI can move forward.
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Free to Play Design & Business Summit
Over the past few years, the free-to-play (F2P) model has revolutionized the games industry, from social games, to hardcore MMOs, to open Web and mobile games in general. Developers and publishers are grappling with the implications of service-based games, metrics-driven business, A-B testing, viral user acquisition, whales versus minnows ... a whole new way of doing business.
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Game Narrative Summit
The Game Narrative Summit is new to the GDC after seven years at GDC Online in Austin. It covers interactive narrative in all its forms, from AAA blockbusters to indie games to transmedia projects. The event features an all-star lineup of speakers from every corner of the discipline, with session content ranging from the advanced and theoretical to hands-on workshops for writers, designers and others seeking to hone their skills.
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GDC Education Summit
At the 2013 GDC Education Summit attendees will explore experimental and inventive educational approaches that established game curriculum builders can bring back to their faculty and classrooms. This program is aimed towards educators from established game development programs or new game course creators that want to understand the challenges they'll face in the next few years.
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Independent Games Summit
The Independent Games Summit represents the voice of the independent game developer at GDC. It features lectures, postmortems and rants from some of the most notable independent game creators, including many former and current Independent Games Festival finalists and winners. The Independent Games Summit seeks to highlight the brightest and the best of indie development, with discussions ranging from game design philosophy, distribution, business, marketing, and much more.
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Localization Summit
Game localization is a vital function of the ever-expanding global game industry as it's responsible for half of the industry's total revenue stream. Successful game publishers and developers realize that localized versions of their games can drive revenues and increase international appeal.
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QA Summit
This summit will discuss new and/or current tools, processes and organization methods being used in in QA today and to show how QA is an integral part of development. What works for some, might not work well for others. What used to work may not uphold with the growing culture of smartphone, social and online gaming.
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Smartphone & Tablet Games Summit
The Smartphone & Tablet Games Summit at GDC 2013 brings together top game developers from around the world to share ideas, discuss best practices, and consider the future of gaming on mobile platforms, including iOS, Android, Windows 7 and more. This two day program will focus on the nuts and bolts of great game design and successful business strategies specifically tailored to popular smartphones & tablets.
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