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GDC

CONFERENCE  

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    QA

The Summit Call for Submissions is now open! Click here for full details and to submit your proposal by October 23, 2012

This summit will discuss new and/or current tools, processes and organization methods being used in in QA today and to show how QA is an integral part of development. What works for some, might not work well for others. What used to work may not uphold with the growing culture of smartphone, social and online gaming. Attendees will gain some new insight and knowledge that will help existing QA Teams/Managers as well as those new to QA. Every attendee will leave with his/her own list of guiding principles to build QA practices upon.

Click here for Sponsorship Opportunities

QA SUMMIT ADVISORY COMMITTEE

Daniel Pangelina
Double Fine Games
Daniel Pangelina has been working in the video game industry since 2006 in various QA and QA leadership roles. Daniel has shipped numerous console, hand-held, PC, Mac and phone titles over the years at SEGA and now at Double Fine Productions. Currently Daniel is the QA Lead at Double Fine Productions.
Mario Vasquez
Electronic Arts
Mario has over 20 years of experience as Quality Assurance Director, Program/Project Manager and Product Manager with industry leaders such as Electronic Arts, Motorola Canada and Unisys Corporation. Most recently, he has been leading the transformation of QA within Electronic Arts to build a defect prevention culture that will improve software and game quality and deliver great experiences to EA consumers.
Ben Wibberley
VMC Game Labs
As Director of Games, Ben is responsible for account management, business development and sales for VMC's Game Labs Division. A 15 year veteran of the video games industry, he started as a QA Tester and has remained involved in and passionate about games QA ever since. He was previously a co-founder and EVP of one of the industry leaders in games services. Ben has also worked on the representation side of the business at his own agency WRA and later DDM to represent some of the best and well-known names in video game development. His expertize encompasses business development, sales, global account management, brand, marketing, games services, publishing support, production, outsourcing, QA, localization and strategic relations. Ben is a regular speaker at industry events, a member of BAFTA, IGDA and Chairperson of the IGDA QA SIG.

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