I haven't played Hotline Miami yet. I haven't played many games yet. I'm so buried in backlog that I wonder if it's even worth buying anything new when I barely even touch the stuff I do buy. But that's a discussion for anot...more
Just before he left to go on a likely well-deserved holiday, I had the opportunity to pester Obsidian's Chris Avellone about his role in inXile's upcoming RPG, Torment: Tides of Numenera.
Chris is a veteran of RPGs, par...more
Following last week's leak, Telltale Games' Poker Night 2 has been officially announced. Let out a deep sigh of relief that this was not some unfortunate, cruel April Fools' Day joke and is indeed releasing in April for...more
If there's one thing that's more overplayed than zombies, it's reviews for zombie videogames talking about how overplayed zombies are. Truly, nobody can win anymore. We're worn out on the zombie thing, and worn out by our own...more
One week prior to voice recording, developer Telltale Games considered removing Clementine, the helpless, orphaned nine-year-old that the player protects throughout The Walking Dead adventure series.
"We tried to answer thi...more
Over the past year especially, we've seen a significant amount of crossover between consoles and PC. It's been exciting to watch smaller console titles finally garner financial success after making the transition to Steam and...more
Adam Sessler and Rev3 Games brings two noteworthy turn-based designers together in the same room to chat and hug it out. On one end is X-COM (1994) creator Julian Gollop; the other is occupied by 2012 XCOM reboot designer Ja...more
Joystiq recently spoke with Chris Wilson, co-founder of the Path of Exile development team Grinding Gear Games, and got some great news for fans of the game. While the free-to-play ARPG has been in an open beta state sin...more
Ubisoft has a neat little Watch Dogs-flavored video for your perusal. The clip is from an outside perspective, assessing the threat level of the game's anti-hero Aiden Pearce. Specifically, it focuses on the surveillance of Pearce during a typical in-game mission.
I really hope this big-brother shtick doesn't get old like ten hours into the experience. I mean, we get it -- everyone is watching. Really, it will all depend on how varied the gameplay is, and if Ubisoft can keep ramping up new and exciting ways to hack, rather than just using two to three mechanics over and over.
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