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Review: Lost in Shadow

Nick Chester, Former Editor-in-Chief (2011)
2:00 PM on 01.04.2011
Review: Lost in Shadow photo


Drawing as much inspiration from Jordan Mechner’s classic Prince of Persia as from Team ICO’s gloomy, haunting aesthetics, Hudson’s Wii-exclusive Lost in Shadow seemingly begs for gamers’ attention.

The good news is that it’s a striking and impressive journey that manages to mimic its influences rather well in a few key areas. Unfortunately, it staggers in a few areas, and ultimately can't quite stand alongside the masterpieces that inspired it.

Lost in Shadow (Wii)
Developer: Hudson Soft
Publisher: Hudson Entertainment
Released: January 4, 2011
MSRP: $39.99

While the game unabashedly wears its influences on its sleeve, Lost in Shadow brings its own gimmick to the table: a world where a shadow boy runs, skips, and fights in twilight. While the foreground is almost always visible, it’s the dark shadows that the “real-world” environments cast that are tangible to the player. Navigating the world is mind-bending at first, like taking a trip through a hallucination. It’s natural to focus on the solid object in a game’s forefront, which can lead to some early confusion. But it’s not long before that uncertainty gives way to wholly understanding how to interact with this new world, and you’ll soon find yourself taking pleasure in discovering passages otherwise unobtainable, now shrouded in shadows.

Lost in Shadow is played using the Nunchuk and the Wii Remote, the analog stick on the former used to move the shadow boy around on the game’s 2D planes. The remote is home to buttons for other basic actions, like attacking enemies, jumping, and moving switches. It also acts as a pointer, or in this case, to move around Spangle, a helpful little sprite who can move physical switches and lights in the “real world.”

Lost in Shadow is as much about playing in the darkness as it is about playing with the darkness, and there’s where Spangle comes into play. The pint-sized fairy can be used to move objects and lights, shifting shadows and changing the lay of the land, creating new paths and allowing you to access new areas. While some of these object manipulation and light-shifting spots can be looked at as puzzles, there are few areas of Lost in Shadow that are so complicated that you’d be able to label them “puzzling.” Most are simply a matter of keeping an eye open or hunting and pecking around an environment for moveable objects. There’s certainly some clever, M.C. Escher-like design at play here, but folks looking for head-scratching moments will probably feel let down.



“Shadow Corridors” -- mysterious mini-realms found throughout the game’s areas -- change things up a bit, and feature mechanisms that allow you to shift the world from left to right in 3D space. Shift the wrong way and get crushed by a shadow; move it properly and create a new path. It’s definitely an interesting twist, but doesn’t really offer much beyond the initial novelty. Because you can only shift left or right, you have a 50-50 chance of choosing the right direction. Choose wrong and you’ll die before instantly being revived... in the very same spot where you just perished.

The goal is to work your way up the game’s enigmatic tower, and thus has you mostly working upward, with stages broken up in chunks of a few floors. The exits for each area are blocked by “Shadow Walls”; in order to pass through them, you’ll have to find and collect three “Monitor Eyes” found in the region. As the levels get more intricate, this often leads to quite a bit of backtracking, as missing a single tucked-away eye will have you cursing at your television as you stand in front of a dense, unpassable “Shadow Wall.” This gets particularly irritating in some of the game’s larger sections, which may find you doing more backpedaling than working your way up the game’s lofty tower.

On the subject of how the game is broken up, it should be mentioned that the only checkpoints come when completing those chunks of floors. That is to say that dying after spending 15 or more minutes traversing a single segment will send you right back to the start to do it again. While the game is light on intricate puzzles, there are plenty of traps and enemies to contend with, and most players will certainly drain their health more than a few times during their adventure. It’s great that Lost in Shadow offers some challenge; that’s not the issue. It’s just unfortunate that the lack of checkpoints can sometimes feel so brutal and exhausting.



Lost in Shadow’s combat is also regrettably shallow, sometimes to the point of irritation. It relies on a single-button combo system that has you tapping the Wii Remote’s B button three times to launch a series of attacks. Afterwards, you’re left completely vulnerable, as there is no guard or evade button. The result is an archaic and annoying “run and pop” type of combat, where you’ll move into an enemy, hit them a few times, and then turn your back and run away. This leaves you completely open to taking damage, which can quickly get irritating. Fortunately, this type of encounter repeats itself across almost all of the game’s adversaries, so once you get the pattern down, it becomes easy enough; it’s just not much fun.

Visually, Lost in Shadow cribs quite a bit from ICO, with a hazy aesthetic, giving the game a washed-out, mystifying look and feel. As you’d expect from a game called Lost in Shadow, there are some breathtaking plays on light and dark. Coupled with a haunting soundtrack, the developers do a respectable job imitating the same kind of otherworldly vibe found in Team ICO’s titles. But where games like ICO and Shadow of the Colossus managed to use that atmosphere in conjunction with characters to an emotional advantage, that’s where Lost in Shadow fails.

Simply put, there’s no real connection to the shadow boy or the game’s narrative, which spends all of its time trying to be mystifying but never really offering up much substance. While this ambiguous storytelling can sometimes work in a game’s favor, there’s usually some storyline breadcrumbs or a relationship that helps ground it in reality. Lost in Shadow offers very little, so it ultimately feels like a series of platforming trials and little more.



Thankfully, the designs of the bulk of Lost in Shadow’s platforming trials are clever enough, providing a mostly fun and memorable experience, if an emotionally empty one. For most, that will be enough; there’s something to be said about shrewd level design wrapped in an alluring artistic style that nods towards some of gaming’s greats. Still, it’s regrettable that Lost in Shadow stumbles in key places that make it a “good,” but never truly “great,” adventure. 



THE VERDICT


7.0 /10
Good: A solid game that definitely has an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun. Check out more reviews or the Destructoid score guide.





Legacy Comments (will be imported soon)


A solid review for a solid game. Go cop that shit son!
Rental.
Can somebody, anybody go more in depth on the combat? I'm interested in this game, but hearing this game has shallow combat is scaring the hell out of me. I remember 90 percent of ico was whacking a shadow with a stick, then running away, then repeating for an hour until the shadows were dead. This game sounds EXACTLY the same, and I'd rather not have horrible flashbacks again.
Looks decent. Not a bad start of 2011 for the Wii. Unfortunately, the was essentially the Wii's only notable game this month. February will be a better month, with Mario Sports Mix, Conduit 2, Lego Star Wars 3, and de Blob 2.
Another artistic Wii game to join my shelf! Awesome! Too bad most HD gamers are ignorant to the vast amount of artistic games on the Wii.
@llort het It's exactly like that in a 2-D perspective
I've been excited to play this. I will be happily checking out this evening.
@dv8thwonder

Really? I guess I'll pass then. I wish games with neat ideas would stop tacking on useless combat.
@llort het:

It's basically how I said it in the review -- you whack at the enemies, you run away, run back, whack again, repeat. If sounds like ICO because, well… it's kind of like that. But combat was never ICO's strong point, really.

@Typhonic:

Thanks, man!

@Colette:

I think you'll really dig it. I enjoyed my time with it, despite some annoyances and the game's flaws.
i hope you don't take it as an insult, nick, but after reading your reviews i never know what to expect from the game. i thought this was suppoesed to be a puzzle game, but you state that it isn't. you also state that it's not a combat game. there's no narrative, and in the end you call it a platformer. could you talk about what the game is next time, not what it isn't?
@bobyloko 7 is good. So is this game. Rent if you feel differently.
@bobyoko:

Fair enough. But I never said it wasn't a game about puzzles or combat: I said the puzzles and combat were (mostly) weak. It has platforming, puzzles (if you want to consider having to move shadows/light on rails puzzle-y), and combat: it's all of the above. I'd hoped I was clear on that when mentioning the strengths (or weaknesses, in most cases) of all of those things in my review! Sorry if you feel I wasn't. :/
How long is the game? Is there any kind of second mode, new game +, or difficulty option?
Gamers this gen are asking every question except for the obvious.

They won't so I will.

Is it fun?

Yes. Yes it is.
@Dv8th
I love you. I love this game. Let's make babies.













WITH OUR DICKS.
If this doesn't sell well (despite its gameplay flaws), it will be cited as evidence for why the Wii can't support "core" games and why it should have been on the HD twins. Aesthetics and lack of advertising will not be taken into consideration by naysayers. See: MadWorld, de Blob, Zack & Wiki, etc.

If the game is ported to the HD twins (after excessive whining), it will sell just as poorly, if not less. However, these poor sales will simply be ignored by both gamers and publishers, attributing the failure to the game's lackluster quality and/or niche appeal. See: No More Heroes, NBA Jam, etc.

Thus, the self-fulfilling prophecy that the Wii is a bad platform for games will continue, self-perpetuated by ignorance.

(Not saying that it can be changed this late in the game, just pointing out how ridiculous and foolish the whole situation is.)

-----

Personally, I'm still really interested in this game, but I doubt I'll have the time or funds to play it. I just finished Donkey Kong, and I still have Kirby, Sin & Punishment, and Mass Effect 1 & 2 unopened. I also need to clear my schedule for Ghost Trick, Pokémon, and Marvel Vs. Capcom 3...

Maybe I'll catch it on sale... :(
@Dv8thwonder: Well, I'm glad you think it's fun. I usually don't ask questions like that because they're totally subjective. You can get an answer from someone and end up right where you started; not knowing anything.

I'm going to get this game. But whether or not I get it full price will depend on whether or not I can finish this thing is a few hours. I'm at least hoping for some kind of replay value, collecting, or something. I just don't want to pay $40 for a super short game that I can beat in one sitting.
I unfortunately haven't had the chance to play this game yet, even though it's been out here for a while now. T.T

It still looks great though, games like these are right up my street, so I fully intend to do so.
Would Nick Chester say he enjoyed it more than Epic Mickey? If so I'll trade it in and put the amount towards this game.
@nick
wasn't trying to be a dick about that, so thanks for the explanation. i now understand your point.
It was a solid review and I agree with the score, but I can't help but wonder - are destructoid ever gonna let jim Sterling review a proper game ever again??? Cause I havent seen him review any "proper" games since he reviewed Sonic Colours for the wii? Just wondering...
This one's on it's way as I type. I had a feeling that it wasn't going to stand up to high expectations (hint hint $39.99 MSRP), but I think I'll probably get a kick out of it anyway. The art-style is what's doing it for me. I've had my eye on this one for a long time, now. Now let's see if the gameplay is engaging enough to make it a keeper.
@DaGameWhore

He's the reviews editor, there's not been that many games that someone like Jim would even want to review out on the major platforms for a while so that's probably why.
@DaGameWhore:

He'll be reviewing Dead Space 2 and LittleBigPlanet 2. Are those games "real" enough? :D
This one almost went through the radar. Attack (err... buy it?), people!
It always looked cool, no doubt, but I knew it wouldn't live up to the absurd hype.

The Hudson logo told me enough.
@Dv8thwonder

No-one is asking that because they're smart enough to know fun is subjective and can't be measured with a simple yes or not.
I'll save my money for something else despite the game being a solid title. I was fairly interested in Lost in Shadow, but given how it is a Hudson Soft game, there's got to be something wrong with it. At least there doesn't seem to be anything terribly wrong with it.

Yep, this game is going to bomb. It may only be $39 but it is still a niche 2D platfomer and those can't survive at retail. Yes, I still remember you, A Boy & His Blob!
@LoftyTheMetroid
I don't see how this is any more "niche and special to the Wii" than Limbo was niche - and that sold 300,000 copies - and had zero advertisements outside of the Xbox Live Arcade interface itself.

There is some negative correlation between the Wii audience and certain games - it's not magic that even niche titles can sell on consoles that have a [much] smaller install base.
@ Magnalon

Limbo is a downloadable game for 15$. Lost in Shadows isn't. Also, Limbo was over hyped crap. This game looks far more intriguing than the boring screen saver known as Limbo.
@MyLittleHero

Your comment made me remember your "Limbo is overrated" blog from a while back, so I have to ask: what didn't you like? Because I can understand not enjoying the story/atmosphere/whatever, but there were a LOT of clever puzzles and some incredibly solid platforming sections in spite of all that... so what's not to like?
@ Nick Chester.

lol to be fair, I did feel like a bit of a prick when I was typing "proper games" - I just couldn't think of a better term tbh :) And yes, they are "real" enough. Altough my blood pressure has risen to slightly dangerously high levels now, because I get the feeling that Dead Space 2 may be getting a 4.5/10 ffs :(
@MyLittleHero: just cause Limbo wasn't your cup of tea doesn't make it crap. Neither does the price tag. Also just cause you own a wii doesn't make you better than the hd folks. Plenty of folks enjoy artistic or different games regardless what they play them on. I'm sorry but you sound like an ass to me.
@Magnalon

Christ, what's wrong with you?

1) There is a $35 difference between the two games.
2) Limbo is (apparently) a much better game, which probably impacted its sales. (Of course, this is never taken into account by publishers, who expect Wii owners to pay for crappy games and then compare sales to their HD counterparts. See: Soul Calibur Legends, Castlevania Judgment, etc.)
3) Limbo received far more advertising via media attention. You can't compare the hype between the two.
4) Lost in Shadow would almost assuredly sell just as poorly as a $40 disc title for 360/PS3. If you want to argue this point, maybe you should examine past precedent (again, NBA Jam).

Again, the problems plaguing the Wii are the direct result of publishers and players. WiiWare titles like World of Goo outsold their counterparts on Steam, so there's certainly an audience.
Absolutely getting this.
@Lofty
Just like they're porting Dead Space: Extraction to the XBLA and PSN marketplaces, I'd assume that if this game fails, they'd do the same, and still be able to make money.

To be honest, it should have just been an XBLA/PSN/WiiWare game to begin with.

I'm not sure your examples are solid, given how you say Limbo is a better game, and that's why it's selling more, yet you cite NBA Jam like it's a good game.
Bought the game as soon as the mall opened. I'm enjoying it so far. Combat is a bit of a drag, (like the reviewer said, slash your sword, then flee in terror) but the game is overall entertaining. If you ever played NyxQuest: Kindred Spirits on WiiWare, (or steam) you'll probably like this game as their atmosphere is similar.
@Magnalon

"To be honest, it should have just been an XBLA/PSN/WiiWare game to begin with."

And yet, sales of games like this are used as reference to justify publisher and developer misconceptions and ignorance about Wii development.

"I'm not sure your examples are solid, given how you say Limbo is a better game, and that's why it's selling more, yet you cite NBA Jam like it's a good game."

Not only do I not insinuate that (if anything, I imply it is comparable to Lost in Shadow, which I imagine is a valid comparison of quality), you seem to expect that Wii owners should be obligated to purchase sub-par to justify their market, while HD console owners are exempt from such justification.

HD owners don't need to buy NBA Jam (or Lost in Shadow, if it were ported) because they aren't "good games", but if they're exclusive to the Wii, Wii owners are obligated to purchase the titles because better games that cost less (like Limbo) sell comparatively more copies on other platforms? Is that right?

Give me a break.
i was so hoping for better than a seven. disappointing.

wiiandthekid.com
I wish people would grasp the concept that a game's success is relative to how much the budget was, meeting the break even point and then exceeding it.

Game sales don't always have to have five or six zeros following them to be considered successful.

If No More Heroes wasn't successful, then why is PS3 getting a version of the game almost four years later? Hm? I mean, given a game's success is usually gauged in its first few weeks of release and NMH got a sequel and all. That and Suda is planning a third installment for Wii's successor, too.

I mean, just given all that, seems like a success to me.

Lost in Shadow was a WiiWare game originally. I don't think there's much of a risk going on with this game budgetwise that being the case.
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http://www.skymindgames.com
will be buying it on the long run ^^




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