Can THQ survive till next gen?

The Saints Row publisher has plenty going for it, but it's running out of time

It's dangerously tempting to ascribe a company's individual troubles to some fantastical "trend", especially if, like me, your knowledge of economics wouldn't fill up the dead air inside a packet of crisps. "Casualification", "the death of triple-A", "late cycle fatigue" - there's no shortage of hypothetical phenomena doing the rounds for conspiracy theorists to latch onto.

It's just as dangerous to trace those troubles to a single mishap, however. Many would summarise THQ's present plight in one word, "uDraw" - released in November 2010, the kiddy friendly tablet fell short of projected revenues by around $100 million, contributing the lion's share of a company-wide quarterly loss of $55.9 million and setting the stage for a dismal 2012. It was a watershed moment in publishing, but THQ's most recent woes can't be reduced to uDraw alone. As revealed in a presentation yesterday, the company has recorded a net loss of $21 million for the three month period ending September 30. It now has around $36 million left in cash reserves - pocket change by the standards of the triple-A scene, where games may cost as much as £80 million to develop and market.

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To my mind, the underlying problem that THQ has wrestled with for some time now is one of scale. A smaller publisher like 505 Games or Codemasters has relatively few mouths to feed, and can thus afford to double down on comparatively niche audiences, trading broad appeal for a scarcity of competition. The likes of Activision, meanwhile, have enormous cash cushions to sit on during rocky economic conditions. THQ is squarely in the middle, with many of the pressures of a top-tier publisher but none of the protective bulk, and is suffering the inevitable consequences.

It's saddening, because the company is making all the right moves. THQ has chopped away masses of dead weight in the past two years, including a huge quantity of obsolete kiddy licenses. It's also made painful sacrifices to bring down costs, killing off the cherished but under-performing Red Faction franchise, shuttering Homefront developer Kaos Studios, handing over the UFC license to EA and most painfully of all, writing off two promising new IPs in the shape of Guillermo del Toro's InSANE and Tomonobu Itagaki's Devil's Third.

These measures have produced quantifiable results - overheads and licensing costs were down $210 million as of August this year - and in the meantime, the company's core games division has achieved an unheard-of form under the guidance of now-departed executive Danny Bilson. Between Metro, Saints Row, Darksiders, Warhammer, Company of Heroes and the dodgy but strong-selling Homefront, THQ has a decent roster of good quality franchises to spread around. What it doesn't have, necessarily, is the time to convert all that potential into profits.

With that in mind, president Jason Rubin's announcement that Company of Heroes 2, South Park: The Stick of Truth and Metro 2034 will release as late as 2014 prompts mixed feelings indeed. "I firmly believe releasing our fourth quarter titles without extra time for polish in the current environment would lead to under-performance that could in turn lead to future additional capital shortfalls," Rubin told investors in a note. "But extending development schedules in order to make the best possible titles also has financial implications.

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"Yet there can be no doubt which path has the greatest chance of leading to the long-term success of the company," he went on. "We must follow the course that generates the highest quality games, and will establish THQ as a mark of quality for the consumer." It's a promising agenda, but it'll come to nothing if Rubin and co can't work the financial wizardry required to offset those debts and shore up shareholder confidence. The transition to next generation consoles is likely to incur a few casualties, thanks to the initial spending threshold - EA alone is pouring some $604 million into R&D; over the coming six months. THQ may well be among the first.

Comments

5 comments so far...

  1. After the rushed, half-empty and ultimately mediocre Darksiders 2 with its latest DLC being half an hour long, I'm not on the best of terms with THQ at the moment.

    The South Park RPG is something to look forward to from them, if they've given Obsidian enough time to finish it properly. Obsidian have been forced to rush most of the games they've ever made, Kotor 2, Alpha Protocol and Fallout New Vegas all had development time slashed by the publishers.

    THQ have been circling the drain for years, and if it weren't for the huge success of Saints Row the Third, they would have gone bust by now, and the less said about the UDraw, the better.

  2. The South Park RPG is something to look forward to from them, if they've given Obsidian enough time to finish it properly. Obsidian have been forced to rush most of the games they've ever made, Kotor 2, Alpha Protocol and Fallout New Vegas all had development time slashed by the publishers.

    They should have more than enough time with the huge delay. South Park is one of my most anticipated games, so I was pissed about the news, but I suppose the longer wait can only make for a better product in the long run.

  3. Darksiders 2 had so much potential, But ultimately had nothing to do with Darksiders one, It barely added anything to the story aside from the Nephelim. Too many Puzzles and a lot of the loot you obtained wasn't very different from your current equipment. The end Boss reminded me a lot of an enemy From Kingdom Hearts. It was really disappointing, wanted it to be so much more epic considering you were playing as Death, The Grim Reaper. Its a Shame.

  4. Don't really care about many of their games, except the next Metro game because this sort of thing is my bag, baby, but I don't want them to die as consumers will lose out I reckons.

  5. THQ are doing silly things if I remember, I'm sure the article goes into how they sold off their sports stuff, and seem to be avoiding GTAV with the delays of their most intriguing games - though I think they are delaying them to coincide with its release, suicide if you ask me. I hope they don't disappear, but get bought by someone. Yes, EA may seem evil but I can see them buying THQ, and I think peoples jobs and the games actually seeing the light of day take precedent over what corporation owns them.