- Publisher: Capcom
- Release Date: Jun 19, 2012
- Developer: From Software
- Genre(s): Mech
- Cheats: On GameFAQs
- Special Controllers: Kinect Compatible, Kinect Required
- More Details and Credits »
Score distribution:
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Positive: 1 out of 58
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Mixed: 18 out of 58
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Negative: 39 out of 58
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Jun 19, 2012The game's mission objectives shouldn't be this frustrating, but much of that aggravation washes away when your limping, cracked-visor, ammo-depleted mech fires off a miracle shot to live another day. War has never been this intense, and you should try to take part.
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Jun 25, 2012If you're a "Kinect skeptic", Steel Battalion: Heavy Armor will not change your mind. At all. Motion controls may work better or worse depending on the room, but they'll never be accurate enough to let you survive an ambush.
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Jun 21, 2012Despite a solid story and decent graphics Steel Battalion: Heavy Armor fails to implement the Kinect in an acceptable manor. And so frustration prevails over the pleasure of gaming.
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Jun 25, 2012As combat plays an integral part to Steel Battalion: Heavy Armor and if the Kinect controls worked flawlessly, this game would have been a blast as you fought your enemies. To make matters worse, checkpoints between deaths are far too long which makes it an effort to continue.
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Jul 17, 2012Steel Battalion: Heavy Armor is a great game when Kinect decides to obey to your actions, but when there are simply too many switches, levers, and buttons in the game for Kinect to decipher what you are actually wanting to do, it just makes the experience extremely aggravating.
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Jun 19, 2012This motion never works consistently, and the controller itself (which the game says you need to hold, as both movement and firing are done from it) even blocks your hands from the sensor sometimes. This basically means that in the heat of battle, you're putting your hands in front of you back and forth constantly just to see/shoot/move, and go back to view your instruments.
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Jul 24, 2012At some point, From Software must have been aware that their game was literally unplayable, but by then it was too late and they had to grit their teeth and carry it through to its infuriating, fumbling conclusion. [Sept 2012, p.100]
Score distribution:
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Positive: 6 out of 23
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Mixed: 0 out of 23
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Negative: 17 out of 23
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Jun 19, 2012
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Jun 29, 2012
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Jun 19, 2012
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Jan 7, 2013
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Feb 8, 2013
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Jul 7, 2012
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Jun 19, 2012
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