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#1
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Appreciation of VG Music 4: Scary Themes
Theme #4: Scary Theme
What is needed:
1. Battle Music 2. Game Boy 3. Vocals |
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#2
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I don't see there being a limit to how many one posts so long as they are not duplicates in the same post so...
Another note* I never realized how many won't play horror titles because they either dislike it, got overly imaginative minds, or are merely bothered by such a genre in the first place. Gojaku Peak from "Forbidden Siren on the PS2. Despite the dangers of tight corridors, I'd take them over the outside with shit cover and sight. The game uses the soundtrack with great effect to the atmosphere and tone of said game. It has this brooding, seemingly 80's tension, the horror of the unknown that is often lost on regular slasher or homicidal genius movies. Children's Room from Fatal Frame I on the Playstation 2. It's not so much the track it self but wondering how children could have at one point slept, play, grew up in a room that had seen plenty of death and decay with little signs of "children" still lingering around despite it. I'll Kill You from Silent Hill on the Playstation One. When the volume is set loudly, to have it build gradually as you're running away from monstrosities while having little to no ammo due to high difficulty, it can break one's own courage; especially for a young gamer. Didn't help said gamer may have already developed theories such as simply existing in some surreal, nightmarish world that is forever Harry's home after his "death" the first time around. Even worse when you reach the sewers and can't see your hidden assailants on the ceiling reaching for your flesh. Lisa Trevor's Theme from Resident Evil: REmake on the Gamecube. There's always something about facing a menacing boss that is incapable of dying by normal means of killing what had been human. Wasting precious ammo only serve to heighten the terror of having to deal with it; especially when all you can do is run and hope it can't or won't follow you to the next room as most creatures can... The Training Facility's Main Hall from Resident Evil:0 on the Gamecube. The track made it seem the whole place was breathing or alive. The god damn leech men that you can run into through out the game if you're not careful; even worse when you're not ready to fight or run away from them. I'd say they're worse than the leech men you'd find in Resident Evil 3 as you see them more often in 0 than 3. Inception from F.E.A.R. on the PC. It plays on the main menu as well as certain parts of the game. It just puts me off edge no matter where I go whenever it plays. Panic and Paranoia from Amnesia: The Dark Descent on the PC. Similar in building up the terror to Silent Hill's "I'll Kill You", it plays a few times during regular game play and special moments where sheer terror is enabled through the player's actions. With no way to fight back and nothing but your own wits as well as a lantern, it can be an intense experience. Such an easy reference I'll probably post more later if they are not mentioned here. Last edited by Schwaltzvald; 01-02-2011 at 07:31 AM. |
#3
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Quote:
Anyway, I like these themes because they made brushes with the dangerous denizens of some of my favorite horror games/game scenes more memorable. Leechman 1 from Resident Evil 0 - If you've played RE0 you know to dread this song. The mysterious leech man enemy had a habit of showing up at the most inopportune times. Undead from Conker's Bad Fur Day. Good old fashioned unsettling music for the aptly-named 'Spooky' section of this N64 masterpiece, in which you deal with zombies in and around a vampire's castle. Leonard [Boss Theme] from Silent Hill 3. I distinctly remember making note of this music when I fought the Leonard monster in the sewer. There's something very unsettling about something dangerous swimming barely visible beneath sewer water and this theme managed to make it even more unsettling.
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Last edited by ocre; 01-02-2011 at 08:07 AM. |
#4
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Lavendar Town Reason? 11 years old Midnight Enter town Graveyard + ghost pokemon hear theme scared as fuck Last edited by Arek the Absolute; 01-02-2011 at 08:52 AM. |
#5
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Opening Theme from Splatterhouse 2- It's one of those songs that has such a campy vibe (fitting given the series), but it also carries with it a catchy beat. It's simple in terms of composition, but it's instruments carry it well.
Loony Park (Ambient) from Painkiller: Battle Out of Hell- It's a haunted amusement park with demonic clowns, and this song fits it like a glove. It's a step away from being cheerful, but it captures the dementedness of a bloody park filled with horrific rides and evil looking clowns. Tooth and Claw from Killer Instinct- Do I really need to explain why with this song? You're a werewolf, pipe organs and orchestra... just listen to the thing. Prairie from Devilish- This song has a distinct "The Exorcist"/"Halloween" vibe to it. Good instruments that add to its ominous feel, some rather thunderous FM drums... it's a fine fit for the concept, and it's a more obscure game to boot.
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#6
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#7
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Shadow Temple from Ocarina of Time always sent chills down my spine.
Another good one is Rebirth of the Evil Mist from Final Fantasy IX. While it may not be scary per se, it's definitely creepy.
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#8
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The Meat Circus from Psychonauts. The theme itself isn't that terrifying, unless the idea of circuses themselves freak you out, which they do me... but this level combined a circus with a butcher shop in some hellish nightmare in which adorable bunnies get ground up into meat monsters.
Haunted Hall from DKC2. It's freaky and haunting while still being fast-paced and energetic. Gets your heart pumping for an exciting level, the only one of its kind in the game. Indeed the track is only used once, making it stand out all the more. Castle Theme from Super Mario World. This was my first game ever, when I was 3, so its music is wound into the very fabric of my being. And I'm pretty sure I still hear this song in my nightmares. Of course, I love the haunted house theme too, but this one is even creepier, with its background arpeggiation, threatening chords, and sudden powerful hits. Truly a classic. But what takes the cake... Frantic Factory from Donkey Kong 64. As a trembling little eight-year-old girl, I would NOT play this level unless my parents were around. The endless dingy corridors and the possessed red-eyed Kremling robots that ran after you and then, just when it seemed they were about to seize you, would suddenly freeze in their tracks and have to rewind themselves, terrified me. But what really set the atmosphere was the creepy music. Listening to it today still makes me tense up, which is kind of silly, but this level will always retain somewhat of the nature of Hell that it had for me when I was younger, a place where toys try to kill you and childhood fun goes to die. |
#9
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Final Fantasy 7 - The North Cave World Map Theme 2 - http://www.youtube.com/watch?v=cJCMpzJo-TI
I think it's the whole eery vibe you get from when the song starts. Simple, moody, dormant. When the piano kicks in after a minute or so it brings the song up a notch as if something evil really is brewing. I'm not sure if it was the sound quality available in gaming at the time or not, but Sephiroths choir always sounded extra spooky because of the weird ambience it had to it's sound. As such, when that choir kicked in to this tune it really became a song i would remember for years to come just because of how much it spooked the crap outta me back then. |
#10
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Castlevania: Symphony of the Night - Abandoned Pit
Why scary? Because of this piano loop, endless piano loop and various sfx. Listen to this alone in the night... and you'll be scared.
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